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(slightly) fewer polys in campaign
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ace9aebf2b
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@ -1154,7 +1154,6 @@ public class UnitTypes implements ContentList{
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engineOffset = 6.5f;
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hitSize = 8f;
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lowAltitude = true;
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isCounted = false;
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ammoType = AmmoTypes.power;
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@ -263,7 +263,7 @@ public class DefaultWaves{
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{nova, pulsar, quasar, vela, corvus},
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{crawler, atrax, spiroct, arkyid, toxopid},
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//{risso, minke, bryde, sei, omura}, //questionable choices
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{poly, poly, mega, quad, quad},
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{flare, horizon, difficulty > 0.5 ? poly : zenith, quad, quad},
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{flare, horizon, zenith, antumbra, eclipse}
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};
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@ -25,6 +25,11 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
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if(noise < 0.15){
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for(Ptile other : tile.tiles){
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//no sectors near start sector!
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if(sector.planet.getSector(other).id == sector.planet.startSector){
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return;
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}
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if(sector.planet.getSector(other).generateEnemyBase){
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any = false;
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break;
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@ -368,7 +368,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row();
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stable.add(sector.save != null ? sector.save.getPlayTime() : "@sectors.unexplored").row();
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if(sector.isAttacked() || sector.hasEnemyBase()){
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if(sector.isAttacked() || !sector.hasBase()){
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stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row();
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}
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