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various tweaks
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@ -4,7 +4,6 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.world.*;
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import mindustry.world.blocks.storage.*;
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@ -58,9 +57,10 @@ public class SectorDamage{
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//remove the block when destroyed
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if(other.entity.health() < 0){
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if(!other.floor().solid && !other.floor().isLiquid && Mathf.chance(0.4)){
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Effects.rubble(other.entity.x(), other.entity.y(), other.block().size);
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}
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//rubble currently disabled
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//if(!other.floor().solid && !other.floor().isLiquid && Mathf.chance(0.4)){
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// Effects.rubble(other.entity.x(), other.entity.y(), other.block().size);
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//}
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other.remove();
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}
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@ -68,7 +68,7 @@ public class Sector{
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public void generate(){
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//TODO use simplex and a seed
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hostility = Math.max(Noise.snoise3(tile.v.x, tile.v.y, tile.v.z, 0.5f, 0.5f), 0);
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hostility = Math.max(Noise.snoise3(tile.v.x, tile.v.y, tile.v.z, 0.5f, 0.4f), 0);
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}
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public boolean locked(){
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@ -380,7 +380,7 @@ public class PlanetDialog extends FloatingDialog{
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});
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}
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//disaply how many turns this sector has been attacked
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//display how many turns this sector has been attacked
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if(selected.getTurnsPassed() > 0 && selected.hasBase()){
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stable.row();
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