mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-28 13:47:32 +07:00
Various tweaks
This commit is contained in:
@ -579,11 +579,11 @@ public class DesktopInput extends InputHandler{
|
||||
float speed = unit.type().speed * Mathf.lerp(1f, unit.type().canBoost ? unit.type().boostMultiplier : 1f, unit.elevation()) * strafePenalty;
|
||||
float xa = Core.input.axis(Binding.move_x);
|
||||
float ya = Core.input.axis(Binding.move_y);
|
||||
boolean boosted = (!unit.type().flying && unit.isFlying());
|
||||
boolean boosted = (unit instanceof Mechc && unit.isFlying());
|
||||
|
||||
movement.set(xa, ya).nor().scl(speed);
|
||||
float mouseAngle = Angles.mouseAngle(unit.x(), unit.y());
|
||||
boolean aimCursor = omni && isShooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted;
|
||||
boolean aimCursor = omni && isShooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted && unit.type().rotateShooting;
|
||||
|
||||
if(aimCursor){
|
||||
unit.lookAt(mouseAngle);
|
||||
|
Reference in New Issue
Block a user