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Call bumps & upstreams from the objects themselves
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e66a1a92c3
commit
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@ -149,7 +149,7 @@ public class CraterConveyor extends Block implements Autotiler{
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e.cooldown = cooldown = 1;
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e.noSleep();
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bump(this);
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bump();
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}
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}
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}
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@ -199,7 +199,7 @@ public class CraterConveyor extends Block implements Autotiler{
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private void poofOut(){
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Fx.plasticburn.at(this);
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link = -1;
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bump(this);
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bump();
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}
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@Override
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@ -224,34 +224,34 @@ public class CraterConveyor extends Block implements Autotiler{
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}
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// crater conveyor tiles that input into this one
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private void upstream(CraterConveyorEntity tile, Cons<CraterConveyorEntity> cons){
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private void upstream(Cons<CraterConveyorEntity> cons){
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if(tile.blendbit1 == 0 && !(back() instanceof CraterConveyorEntity)) return;
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if(blendbit1 == 0 && !(back() instanceof CraterConveyorEntity)) return;
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if( tile.blendbit1 == 0 // 1 input from the back, 0 from the sides
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|| tile.blendbit1 == 2 // 1 input from the back, 1 from the sides
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|| tile.blendbit1 == 3 // 1 input from the back, 2 from the sides
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if( blendbit1 == 0 // 1 input from the back, 0 from the sides
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|| blendbit1 == 2 // 1 input from the back, 1 from the sides
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|| blendbit1 == 3 // 1 input from the back, 2 from the sides
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) cons.get((CraterConveyorEntity)back());
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if( tile.blendbit1 == 3 // 1 input from the back, 2 from the sides
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|| tile.blendbit1 == 4 // 0 input from the back, 2 from the sides
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||(tile.blendbit1 == 1 && tile.blendscly == -1) // side is open
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||(tile.blendbit1 == 2 && tile.blendscly == +1) // side is open
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if( blendbit1 == 3 // 1 input from the back, 2 from the sides
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|| blendbit1 == 4 // 0 input from the back, 2 from the sides
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||(blendbit1 == 1 && blendscly == -1) // side is open
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||(blendbit1 == 2 && blendscly == +1) // side is open
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) cons.get((CraterConveyorEntity)right());
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if( tile.blendbit1 == 3 // 1 input from the back, 2 from the sides
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|| tile.blendbit1 == 4 // 0 input from the back, 2 from the sides
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||(tile.blendbit1 == 1 && tile.blendscly == +1) // side is open
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||(tile.blendbit1 == 2 && tile.blendscly == -1) // side is open
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if( blendbit1 == 3 // 1 input from the back, 2 from the sides
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|| blendbit1 == 4 // 0 input from the back, 2 from the sides
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||(blendbit1 == 1 && blendscly == +1) // side is open
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||(blendbit1 == 2 && blendscly == -1) // side is open
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) cons.get((CraterConveyorEntity)left());
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}
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// awaken inputting conveyors
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private void bump(CraterConveyorEntity tile){
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upstream(tile, t -> {
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private void bump(){
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upstream(t -> {
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if(t == null || !t.sleeping || t.items().total() <= 0) return;
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t.noSleep();
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bump(t);
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t.bump();
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});
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}
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