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Balancing
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@ -2414,7 +2414,7 @@ public class Blocks{
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liquidCapacity = 30f * 5;
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liquidOutput = new LiquidStack(Liquids.water, 5f / 60f);
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liquidOutput = new LiquidStack(Liquids.water, 10f / 60f);
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generateEffect = Fx.none;
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@ -3919,7 +3919,7 @@ public class Blocks{
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}}
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);
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ammoPerShot = 8;
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ammoPerShot = 4;
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maxAmmo = ammoPerShot * 3;
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targetAir = false;
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shootShake = 4f;
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@ -3969,7 +3969,7 @@ public class Blocks{
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requirements(Category.turret, with(Items.carbide, 50, Items.oxide, 150, Items.silicon, 200, Items.beryllium, 350));
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ammo(Items.tungsten, new BasicBulletType(){{
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damage = 55;
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damage = 60;
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speed = 8.5f;
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width = height = 16;
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shrinkY = 0.3f;
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@ -4044,6 +4044,9 @@ public class Blocks{
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range = 270f;
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size = 4;
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coolant = consume(new ConsumeLiquid(Liquids.water, 20f / 60f));
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coolantMultiplier = 2.5f;
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limitRange(-5f);
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}};
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@ -3316,7 +3316,7 @@ public class UnitTypes{
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velocityRnd = 0.33f;
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heatColor = Color.red;
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bullet = new MissileBulletType(4.2f, 40){{
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bullet = new MissileBulletType(4.2f, 50){{
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homingPower = 0.2f;
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weaveMag = 4;
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weaveScale = 4;
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