Balancing

This commit is contained in:
Anuken 2022-05-06 16:00:47 -04:00
parent f8789244d6
commit a86f62cbe8
2 changed files with 7 additions and 4 deletions

View File

@ -2414,7 +2414,7 @@ public class Blocks{
liquidCapacity = 30f * 5;
liquidOutput = new LiquidStack(Liquids.water, 5f / 60f);
liquidOutput = new LiquidStack(Liquids.water, 10f / 60f);
generateEffect = Fx.none;
@ -3919,7 +3919,7 @@ public class Blocks{
}}
);
ammoPerShot = 8;
ammoPerShot = 4;
maxAmmo = ammoPerShot * 3;
targetAir = false;
shootShake = 4f;
@ -3969,7 +3969,7 @@ public class Blocks{
requirements(Category.turret, with(Items.carbide, 50, Items.oxide, 150, Items.silicon, 200, Items.beryllium, 350));
ammo(Items.tungsten, new BasicBulletType(){{
damage = 55;
damage = 60;
speed = 8.5f;
width = height = 16;
shrinkY = 0.3f;
@ -4044,6 +4044,9 @@ public class Blocks{
range = 270f;
size = 4;
coolant = consume(new ConsumeLiquid(Liquids.water, 20f / 60f));
coolantMultiplier = 2.5f;
limitRange(-5f);
}};

View File

@ -3316,7 +3316,7 @@ public class UnitTypes{
velocityRnd = 0.33f;
heatColor = Color.red;
bullet = new MissileBulletType(4.2f, 40){{
bullet = new MissileBulletType(4.2f, 50){{
homingPower = 0.2f;
weaveMag = 4;
weaveScale = 4;