This commit is contained in:
Anuken 2023-01-10 21:26:57 -05:00
parent 79ea2480cb
commit a9175d3ffe

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@ -589,7 +589,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
float power = item().charge * Mathf.pow(stack().amount, 1.11f) * 160f;
if(!spawnedByCore){
Damage.dynamicExplosion(x, y, flammability, explosiveness, power, (bounds() + type.legLength/1.7f) / 2f, state.rules.damageExplosions, item().flammability > 1, team, type.deathExplosionEffect);
Damage.dynamicExplosion(x, y, flammability, explosiveness, power, (bounds() + type.legLength/1.7f) / 2f, state.rules.damageExplosions && state.rules.unitCrashDamage, item().flammability > 1, team, type.deathExplosionEffect);
}else{
type.deathExplosionEffect.at(x, y, bounds() / 2f / 8f);
}