Mobile unit command support

This commit is contained in:
Anuken 2022-05-07 00:30:25 -04:00
parent 6740b60af2
commit aa0e254f0e
5 changed files with 181 additions and 125 deletions

View File

@ -305,6 +305,7 @@ ok = OK
open = Open
customize = Customize Rules
cancel = Cancel
command = Command
openlink = Open Link
copylink = Copy Link
back = Back

View File

@ -123,7 +123,7 @@ public class SectorPresets{
new ShapeTextMarker("Click to mine [accent]resources[] from walls.", 290f * 8f, 106f * 8f)
),
new BuildCountObjective(Blocks.turbineCondenser, 1).withMarkers(
new ShapeTextMarker("Place a [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].", 289f * 8f, 116f * 8f, 8f * 2.6f, 0f, 9f)
new ShapeTextMarker("Open the tech tree.\nResearch, then place a [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].", 289f * 8f, 116f * 8f, 8f * 2.6f, 0f, 9f)
),
new BuildCountObjective(Blocks.plasmaBore, 1).withMarkers(
new ShapeTextMarker("Research and place a [accent]plasma bore[]. \nThis automatically mines resources from walls.", 293.5f * 8f, 113.5f * 8f, 4f * 2.6f, 45f, 60f)

View File

@ -12,7 +12,6 @@ import arc.scene.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.types.*;
import mindustry.core.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
@ -114,68 +113,11 @@ public class DesktopInput extends InputHandler{
drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
}
if(commandMode){
//happens sometimes
selectedUnits.removeAll(u -> !u.isCommandable());
//draw command overlay UI
for(Unit unit : selectedUnits){
CommandAI ai = unit.command();
//draw target line
if(ai.targetPos != null){
Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
Drawf.limitLine(unit, lineDest, unit.hitSize / 2f, 3.5f);
if(ai.attackTarget == null){
Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f);
}
}
Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
if(ai.attackTarget != null){
Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
}
}
if(commandBuild != null){
Drawf.square(commandBuild.x, commandBuild.y, commandBuild.hitSize() / 1.4f + 1f);
var cpos = commandBuild.getCommandPosition();
if(cpos != null){
Drawf.limitLine(commandBuild, cpos, commandBuild.hitSize() / 2f, 3.5f);
Drawf.square(cpos.x, cpos.y, 3.5f);
}
}
if(commandMode && !commandRect){
Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
if(sel != null && !(!multiSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
drawCommand(sel);
}
}
if(commandRect){
float x2 = input.mouseWorldX(), y2 = input.mouseWorldY();
var units = selectedCommandUnits(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
for(var unit : units){
drawCommand(unit);
}
Draw.color(Pal.accent, 0.3f);
Fill.crect(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
}
}
drawCommanded();
Draw.reset();
}
public void drawCommand(Unit sel){
Drawf.square(sel.x, sel.y, sel.hitSize / 1.4f + Mathf.absin(4f, 1f), selectedUnits.contains(sel) ? Pal.remove : Pal.accent);
}
@Override
public void drawBottom(){
int cursorX = tileX(Core.input.mouseX());
@ -575,19 +517,7 @@ public class DesktopInput extends InputHandler{
//select some units
if(Core.input.keyRelease(Binding.select) && commandRect){
if(!tappedOne){
var units = selectedCommandUnits(commandRectX, commandRectY, input.mouseWorldX() - commandRectX, input.mouseWorldY() - commandRectY);
if(multiSelect()){
//tiny brain method of unique addition
selectedUnits.removeAll(units);
}else{
//nothing selected, clear units
selectedUnits.clear();
}
selectedUnits.addAll(units);
commandBuild = null;
}
commandRect = false;
selectUnitsRect();
}
if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
@ -711,11 +641,6 @@ public class DesktopInput extends InputHandler{
}
}
//TODO when shift is held? ctrl?
public boolean multiSelect(){
return false;
}
@Override
public boolean tap(float x, float y, int count, KeyCode button){
if(scene.hasMouse() || !commandMode) return false;
@ -754,30 +679,7 @@ public class DesktopInput extends InputHandler{
if(scene.hasMouse() || !commandMode) return false;
if(button == KeyCode.mouseRight){
//right click: move to position
//move to location - TODO right click instead?
Vec2 target = input.mouseWorld().cpy();
if(selectedUnits.size > 0){
Teamc attack = world.buildWorld(target.x, target.y);
if(attack == null || attack.team() == player.team()){
attack = selectedEnemyUnit(target.x, target.y);
}
int[] ids = new int[selectedUnits.size];
for(int i = 0; i < ids.length; i++){
ids[i] = selectedUnits.get(i).id;
}
Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
}
if(commandBuild != null){
Call.commandBuilding(player, commandBuild, target);
}
commandTap(x, y);
}
return super.touchDown(x, y, pointer, button);

View File

@ -698,6 +698,121 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
}
//TODO when shift is held? ctrl?
public boolean multiUnitSelect(){
return false;
}
public void selectUnitsRect(){
if(commandMode && commandRect){
if(!tappedOne){
var units = selectedCommandUnits(commandRectX, commandRectY, input.mouseWorldX() - commandRectX, input.mouseWorldY() - commandRectY);
if(multiUnitSelect()){
//tiny brain method of unique addition
selectedUnits.removeAll(units);
}else{
//nothing selected, clear units
selectedUnits.clear();
}
selectedUnits.addAll(units);
commandBuild = null;
}
commandRect = false;
}
}
public void commandTap(float screenX, float screenY){
if(commandMode){
//right click: move to position
//move to location - TODO right click instead?
Vec2 target = input.mouseWorld(screenX, screenY).cpy();
if(selectedUnits.size > 0){
Teamc attack = world.buildWorld(target.x, target.y);
if(attack == null || attack.team() == player.team()){
attack = selectedEnemyUnit(target.x, target.y);
}
int[] ids = new int[selectedUnits.size];
for(int i = 0; i < ids.length; i++){
ids[i] = selectedUnits.get(i).id;
}
Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
}
if(commandBuild != null){
Call.commandBuilding(player, commandBuild, target);
}
}
}
public void drawCommand(Unit sel){
Drawf.square(sel.x, sel.y, sel.hitSize / 1.4f + Mathf.absin(4f, 1f), selectedUnits.contains(sel) ? Pal.remove : Pal.accent);
}
public void drawCommanded(){
if(commandMode){
//happens sometimes
selectedUnits.removeAll(u -> !u.isCommandable());
//draw command overlay UI
for(Unit unit : selectedUnits){
CommandAI ai = unit.command();
//draw target line
if(ai.targetPos != null){
Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
Drawf.limitLine(unit, lineDest, unit.hitSize / 2f, 3.5f);
if(ai.attackTarget == null){
Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f);
}
}
Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
if(ai.attackTarget != null){
Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
}
}
if(commandBuild != null){
Drawf.square(commandBuild.x, commandBuild.y, commandBuild.hitSize() / 1.4f + 1f);
var cpos = commandBuild.getCommandPosition();
if(cpos != null){
Drawf.limitLine(commandBuild, cpos, commandBuild.hitSize() / 2f, 3.5f);
Drawf.square(cpos.x, cpos.y, 3.5f);
}
}
if(commandMode && !commandRect){
Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
if(sel != null && !(!multiUnitSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
drawCommand(sel);
}
}
if(commandRect){
float x2 = input.mouseWorldX(), y2 = input.mouseWorldY();
var units = selectedCommandUnits(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
for(var unit : units){
drawCommand(unit);
}
Draw.color(Pal.accent, 0.3f);
Fill.crect(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
}
}
Draw.reset();
}
public void drawBottom(){
}

View File

@ -1,7 +1,6 @@
package mindustry.input;
import arc.*;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.input.GestureDetector.*;
import arc.input.*;
@ -26,6 +25,7 @@ import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import static arc.Core.*;
import static mindustry.Vars.*;
import static mindustry.input.PlaceMode.*;
@ -252,12 +252,19 @@ public class MobileInput extends InputHandler implements GestureListener{
}).visible(() -> !selectPlans.isEmpty()).name("confirmplace");
}
boolean showCancel(){
return (player.unit().isBuilding() || block != null || mode == breaking || !selectPlans.isEmpty()) && !hasSchem();
}
boolean hasSchem(){
return lastSchematic != null && !selectPlans.isEmpty();
}
@Override
public void buildUI(Group group){
Boolp schem = () -> lastSchematic != null && !selectPlans.isEmpty();
group.fill(t -> {
t.visible(() -> (player.unit().isBuilding() || block != null || mode == breaking || !selectPlans.isEmpty()) && !schem.get());
t.visible(this::showCancel);
t.bottom().left();
t.button("@cancel", Icon.cancel, () -> {
player.unit().clearBuilding();
@ -268,7 +275,15 @@ public class MobileInput extends InputHandler implements GestureListener{
});
group.fill(t -> {
t.visible(schem);
t.visible(() -> !showCancel() && block == null);
t.bottom().left();
t.button("@command", Icon.units, Styles.squareTogglet, () -> {
commandMode = !commandMode;
}).width(155f).height(50f).margin(12f).checked(b -> commandMode);
});
group.fill(t -> {
t.visible(this::hasSchem);
t.bottom().left();
t.table(Tex.pane, b -> {
b.defaults().size(50f);
@ -342,6 +357,8 @@ public class MobileInput extends InputHandler implements GestureListener{
if(mode == schematicSelect){
drawSelection(lineStartX, lineStartY, lastLineX, lastLineY, Vars.maxSchematicSize);
}
drawCommanded();
}
@Override
@ -522,6 +539,10 @@ public class MobileInput extends InputHandler implements GestureListener{
tryDropItems(tile == null ? null : tile.build, Core.input.mouseWorld(screenX, screenY).x, Core.input.mouseWorld(screenX, screenY).y);
}
//select some units
selectUnitsRect();
return false;
}
@ -538,26 +559,36 @@ public class MobileInput extends InputHandler implements GestureListener{
if(mode == none){
Vec2 pos = Core.input.mouseWorld(x, y);
if(player.unit() instanceof Payloadc pay){
Unit target = Units.closest(player.team(), pos.x, pos.y, 8f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(pos, u.hitSize + 8f));
if(target != null){
payloadTarget = target;
}else{
Building build = world.buildWorld(pos.x, pos.y);
if(commandMode){
//long press begins rect selection.
commandRect = true;
commandRectX = input.mouseWorldX();
commandRectY = input.mouseWorldY();
if(build != null && build.team == player.team() && (pay.canPickup(build) || build.getPayload() != null && pay.canPickupPayload(build.getPayload()))){
payloadTarget = build;
}else if(pay.hasPayload()){
//drop off at position
payloadTarget = new Vec2(pos);
}else{
manualShooting = true;
this.target = null;
}
}
}else{
manualShooting = true;
this.target = null;
if(player.unit() instanceof Payloadc pay){
Unit target = Units.closest(player.team(), pos.x, pos.y, 8f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(pos, u.hitSize + 8f));
if(target != null){
payloadTarget = target;
}else{
Building build = world.buildWorld(pos.x, pos.y);
if(build != null && build.team == player.team() && (pay.canPickup(build) || build.getPayload() != null && pay.canPickupPayload(build.getPayload()))){
payloadTarget = build;
}else if(pay.hasPayload()){
//drop off at position
payloadTarget = new Vec2(pos);
}else{
manualShooting = true;
this.target = null;
}
}
}else{
manualShooting = true;
this.target = null;
}
}
if(!state.isPaused()) Fx.select.at(pos);
@ -615,6 +646,9 @@ public class MobileInput extends InputHandler implements GestureListener{
}else if(mode == breaking && validBreak(linked.x,linked.y) && !hasPlan(linked)){
//add to selection queue if it's a valid BREAK position
selectPlans.add(new BuildPlan(linked.x, linked.y));
}else if(commandMode && selectedUnits.size > 0){
//handle selecting units with command mode
commandTap(x, y);
}else{
//control units
if(count == 2){
@ -671,6 +705,10 @@ public class MobileInput extends InputHandler implements GestureListener{
payloadTarget = null;
}
if(locked || block != null || scene.hasField() || hasSchem() || selectPlans.size > 0){
commandMode = false;
}
//zoom camera
if(!locked && Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectPlans.isEmpty()))){
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
@ -801,7 +839,7 @@ public class MobileInput extends InputHandler implements GestureListener{
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(Core.scene == null || Core.scene.hasDialog() || Core.settings.getBool("keyboard") || locked()) return false;
if(Core.scene == null || Core.scene.hasDialog() || Core.settings.getBool("keyboard") || locked() || commandRect) return false;
float scale = Core.camera.width / Core.graphics.getWidth();
deltaX *= scale;