mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-21 01:37:13 +07:00
Mobile unit command support
This commit is contained in:
parent
6740b60af2
commit
aa0e254f0e
@ -305,6 +305,7 @@ ok = OK
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open = Open
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customize = Customize Rules
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cancel = Cancel
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command = Command
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openlink = Open Link
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copylink = Copy Link
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back = Back
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@ -123,7 +123,7 @@ public class SectorPresets{
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new ShapeTextMarker("Click to mine [accent]resources[] from walls.", 290f * 8f, 106f * 8f)
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),
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new BuildCountObjective(Blocks.turbineCondenser, 1).withMarkers(
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new ShapeTextMarker("Place a [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].", 289f * 8f, 116f * 8f, 8f * 2.6f, 0f, 9f)
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new ShapeTextMarker("Open the tech tree.\nResearch, then place a [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].", 289f * 8f, 116f * 8f, 8f * 2.6f, 0f, 9f)
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),
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new BuildCountObjective(Blocks.plasmaBore, 1).withMarkers(
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new ShapeTextMarker("Research and place a [accent]plasma bore[]. \nThis automatically mines resources from walls.", 293.5f * 8f, 113.5f * 8f, 4f * 2.6f, 45f, 60f)
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@ -12,7 +12,6 @@ import arc.scene.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.types.*;
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import mindustry.core.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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@ -114,68 +113,11 @@ public class DesktopInput extends InputHandler{
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drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
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}
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if(commandMode){
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//happens sometimes
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selectedUnits.removeAll(u -> !u.isCommandable());
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//draw command overlay UI
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for(Unit unit : selectedUnits){
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CommandAI ai = unit.command();
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//draw target line
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if(ai.targetPos != null){
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Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
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Drawf.limitLine(unit, lineDest, unit.hitSize / 2f, 3.5f);
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if(ai.attackTarget == null){
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Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f);
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}
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}
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Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
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if(ai.attackTarget != null){
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Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
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}
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}
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if(commandBuild != null){
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Drawf.square(commandBuild.x, commandBuild.y, commandBuild.hitSize() / 1.4f + 1f);
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var cpos = commandBuild.getCommandPosition();
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if(cpos != null){
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Drawf.limitLine(commandBuild, cpos, commandBuild.hitSize() / 2f, 3.5f);
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Drawf.square(cpos.x, cpos.y, 3.5f);
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}
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}
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if(commandMode && !commandRect){
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Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
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if(sel != null && !(!multiSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
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drawCommand(sel);
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}
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}
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if(commandRect){
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float x2 = input.mouseWorldX(), y2 = input.mouseWorldY();
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var units = selectedCommandUnits(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
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for(var unit : units){
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drawCommand(unit);
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}
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Draw.color(Pal.accent, 0.3f);
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Fill.crect(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
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}
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}
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drawCommanded();
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Draw.reset();
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}
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public void drawCommand(Unit sel){
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Drawf.square(sel.x, sel.y, sel.hitSize / 1.4f + Mathf.absin(4f, 1f), selectedUnits.contains(sel) ? Pal.remove : Pal.accent);
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}
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@Override
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public void drawBottom(){
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int cursorX = tileX(Core.input.mouseX());
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@ -575,19 +517,7 @@ public class DesktopInput extends InputHandler{
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//select some units
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if(Core.input.keyRelease(Binding.select) && commandRect){
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if(!tappedOne){
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var units = selectedCommandUnits(commandRectX, commandRectY, input.mouseWorldX() - commandRectX, input.mouseWorldY() - commandRectY);
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if(multiSelect()){
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//tiny brain method of unique addition
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selectedUnits.removeAll(units);
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}else{
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//nothing selected, clear units
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selectedUnits.clear();
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}
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selectedUnits.addAll(units);
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commandBuild = null;
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}
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commandRect = false;
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selectUnitsRect();
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}
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if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
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@ -711,11 +641,6 @@ public class DesktopInput extends InputHandler{
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}
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}
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//TODO when shift is held? ctrl?
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public boolean multiSelect(){
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return false;
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}
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@Override
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public boolean tap(float x, float y, int count, KeyCode button){
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if(scene.hasMouse() || !commandMode) return false;
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@ -754,30 +679,7 @@ public class DesktopInput extends InputHandler{
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if(scene.hasMouse() || !commandMode) return false;
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if(button == KeyCode.mouseRight){
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//right click: move to position
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//move to location - TODO right click instead?
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Vec2 target = input.mouseWorld().cpy();
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if(selectedUnits.size > 0){
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Teamc attack = world.buildWorld(target.x, target.y);
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if(attack == null || attack.team() == player.team()){
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attack = selectedEnemyUnit(target.x, target.y);
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}
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int[] ids = new int[selectedUnits.size];
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for(int i = 0; i < ids.length; i++){
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ids[i] = selectedUnits.get(i).id;
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}
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Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
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}
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if(commandBuild != null){
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Call.commandBuilding(player, commandBuild, target);
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}
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commandTap(x, y);
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}
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return super.touchDown(x, y, pointer, button);
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@ -698,6 +698,121 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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}
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//TODO when shift is held? ctrl?
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public boolean multiUnitSelect(){
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return false;
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}
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public void selectUnitsRect(){
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if(commandMode && commandRect){
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if(!tappedOne){
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var units = selectedCommandUnits(commandRectX, commandRectY, input.mouseWorldX() - commandRectX, input.mouseWorldY() - commandRectY);
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if(multiUnitSelect()){
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//tiny brain method of unique addition
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selectedUnits.removeAll(units);
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}else{
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//nothing selected, clear units
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selectedUnits.clear();
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}
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selectedUnits.addAll(units);
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commandBuild = null;
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}
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commandRect = false;
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}
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}
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public void commandTap(float screenX, float screenY){
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if(commandMode){
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//right click: move to position
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//move to location - TODO right click instead?
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Vec2 target = input.mouseWorld(screenX, screenY).cpy();
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if(selectedUnits.size > 0){
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Teamc attack = world.buildWorld(target.x, target.y);
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if(attack == null || attack.team() == player.team()){
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attack = selectedEnemyUnit(target.x, target.y);
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}
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int[] ids = new int[selectedUnits.size];
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for(int i = 0; i < ids.length; i++){
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ids[i] = selectedUnits.get(i).id;
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}
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Call.commandUnits(player, ids, attack instanceof Building b ? b : null, attack instanceof Unit u ? u : null, target);
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}
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if(commandBuild != null){
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Call.commandBuilding(player, commandBuild, target);
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}
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}
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}
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public void drawCommand(Unit sel){
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Drawf.square(sel.x, sel.y, sel.hitSize / 1.4f + Mathf.absin(4f, 1f), selectedUnits.contains(sel) ? Pal.remove : Pal.accent);
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}
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public void drawCommanded(){
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if(commandMode){
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//happens sometimes
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selectedUnits.removeAll(u -> !u.isCommandable());
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//draw command overlay UI
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for(Unit unit : selectedUnits){
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CommandAI ai = unit.command();
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//draw target line
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if(ai.targetPos != null){
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Position lineDest = ai.attackTarget != null ? ai.attackTarget : ai.targetPos;
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Drawf.limitLine(unit, lineDest, unit.hitSize / 2f, 3.5f);
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if(ai.attackTarget == null){
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Drawf.square(lineDest.getX(), lineDest.getY(), 3.5f);
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}
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}
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Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
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if(ai.attackTarget != null){
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Drawf.target(ai.attackTarget.getX(), ai.attackTarget.getY(), 6f, Pal.remove);
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}
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}
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if(commandBuild != null){
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Drawf.square(commandBuild.x, commandBuild.y, commandBuild.hitSize() / 1.4f + 1f);
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var cpos = commandBuild.getCommandPosition();
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if(cpos != null){
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Drawf.limitLine(commandBuild, cpos, commandBuild.hitSize() / 2f, 3.5f);
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Drawf.square(cpos.x, cpos.y, 3.5f);
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}
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}
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if(commandMode && !commandRect){
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Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
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if(sel != null && !(!multiUnitSelect() && selectedUnits.size == 1 && selectedUnits.contains(sel))){
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drawCommand(sel);
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}
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}
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if(commandRect){
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float x2 = input.mouseWorldX(), y2 = input.mouseWorldY();
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var units = selectedCommandUnits(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
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for(var unit : units){
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drawCommand(unit);
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}
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Draw.color(Pal.accent, 0.3f);
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Fill.crect(commandRectX, commandRectY, x2 - commandRectX, y2 - commandRectY);
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}
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}
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Draw.reset();
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}
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public void drawBottom(){
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}
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@ -1,7 +1,6 @@
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package mindustry.input;
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import arc.*;
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import arc.func.*;
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import arc.graphics.g2d.*;
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import arc.input.GestureDetector.*;
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import arc.input.*;
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@ -26,6 +25,7 @@ import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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import static mindustry.input.PlaceMode.*;
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@ -252,12 +252,19 @@ public class MobileInput extends InputHandler implements GestureListener{
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}).visible(() -> !selectPlans.isEmpty()).name("confirmplace");
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}
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boolean showCancel(){
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return (player.unit().isBuilding() || block != null || mode == breaking || !selectPlans.isEmpty()) && !hasSchem();
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}
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boolean hasSchem(){
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return lastSchematic != null && !selectPlans.isEmpty();
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}
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@Override
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public void buildUI(Group group){
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Boolp schem = () -> lastSchematic != null && !selectPlans.isEmpty();
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group.fill(t -> {
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t.visible(() -> (player.unit().isBuilding() || block != null || mode == breaking || !selectPlans.isEmpty()) && !schem.get());
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t.visible(this::showCancel);
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t.bottom().left();
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t.button("@cancel", Icon.cancel, () -> {
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player.unit().clearBuilding();
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@ -268,7 +275,15 @@ public class MobileInput extends InputHandler implements GestureListener{
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});
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group.fill(t -> {
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t.visible(schem);
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t.visible(() -> !showCancel() && block == null);
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t.bottom().left();
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t.button("@command", Icon.units, Styles.squareTogglet, () -> {
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commandMode = !commandMode;
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}).width(155f).height(50f).margin(12f).checked(b -> commandMode);
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});
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group.fill(t -> {
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t.visible(this::hasSchem);
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t.bottom().left();
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t.table(Tex.pane, b -> {
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b.defaults().size(50f);
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@ -342,6 +357,8 @@ public class MobileInput extends InputHandler implements GestureListener{
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if(mode == schematicSelect){
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drawSelection(lineStartX, lineStartY, lastLineX, lastLineY, Vars.maxSchematicSize);
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}
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drawCommanded();
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}
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@Override
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@ -522,6 +539,10 @@ public class MobileInput extends InputHandler implements GestureListener{
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tryDropItems(tile == null ? null : tile.build, Core.input.mouseWorld(screenX, screenY).x, Core.input.mouseWorld(screenX, screenY).y);
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}
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//select some units
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selectUnitsRect();
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return false;
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}
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@ -538,26 +559,36 @@ public class MobileInput extends InputHandler implements GestureListener{
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if(mode == none){
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Vec2 pos = Core.input.mouseWorld(x, y);
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if(player.unit() instanceof Payloadc pay){
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Unit target = Units.closest(player.team(), pos.x, pos.y, 8f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(pos, u.hitSize + 8f));
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if(target != null){
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payloadTarget = target;
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}else{
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Building build = world.buildWorld(pos.x, pos.y);
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if(commandMode){
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//long press begins rect selection.
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commandRect = true;
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commandRectX = input.mouseWorldX();
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commandRectY = input.mouseWorldY();
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if(build != null && build.team == player.team() && (pay.canPickup(build) || build.getPayload() != null && pay.canPickupPayload(build.getPayload()))){
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payloadTarget = build;
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}else if(pay.hasPayload()){
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//drop off at position
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payloadTarget = new Vec2(pos);
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}else{
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manualShooting = true;
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this.target = null;
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}
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}
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}else{
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manualShooting = true;
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this.target = null;
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if(player.unit() instanceof Payloadc pay){
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Unit target = Units.closest(player.team(), pos.x, pos.y, 8f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(pos, u.hitSize + 8f));
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if(target != null){
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payloadTarget = target;
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}else{
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Building build = world.buildWorld(pos.x, pos.y);
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if(build != null && build.team == player.team() && (pay.canPickup(build) || build.getPayload() != null && pay.canPickupPayload(build.getPayload()))){
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payloadTarget = build;
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}else if(pay.hasPayload()){
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//drop off at position
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payloadTarget = new Vec2(pos);
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}else{
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manualShooting = true;
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this.target = null;
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}
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}
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}else{
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manualShooting = true;
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this.target = null;
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}
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}
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if(!state.isPaused()) Fx.select.at(pos);
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@ -615,6 +646,9 @@ public class MobileInput extends InputHandler implements GestureListener{
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}else if(mode == breaking && validBreak(linked.x,linked.y) && !hasPlan(linked)){
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//add to selection queue if it's a valid BREAK position
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selectPlans.add(new BuildPlan(linked.x, linked.y));
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}else if(commandMode && selectedUnits.size > 0){
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//handle selecting units with command mode
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commandTap(x, y);
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}else{
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//control units
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if(count == 2){
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@ -671,6 +705,10 @@ public class MobileInput extends InputHandler implements GestureListener{
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payloadTarget = null;
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}
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if(locked || block != null || scene.hasField() || hasSchem() || selectPlans.size > 0){
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commandMode = false;
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}
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//zoom camera
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if(!locked && Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectPlans.isEmpty()))){
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renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
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@ -801,7 +839,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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@Override
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public boolean pan(float x, float y, float deltaX, float deltaY){
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if(Core.scene == null || Core.scene.hasDialog() || Core.settings.getBool("keyboard") || locked()) return false;
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if(Core.scene == null || Core.scene.hasDialog() || Core.settings.getBool("keyboard") || locked() || commandRect) return false;
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float scale = Core.camera.width / Core.graphics.getWidth();
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deltaX *= scale;
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