From 903424654d985fa5f868334abdbeed3c350d2cd0 Mon Sep 17 00:00:00 2001 From: Wina <58987087+ActualWina@users.noreply.github.com> Date: Sat, 3 Oct 2020 22:39:33 -0300 Subject: [PATCH] Updates to bundle_es.properties --- core/assets/bundles/bundle_es.properties | 250 +++++++++++------------ 1 file changed, 125 insertions(+), 125 deletions(-) diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 8c538a6974..818929441c 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -20,8 +20,8 @@ gameover = Tu núcleo ha sido destruido. gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! highscore = [accent]¡Nueva mejor puntuación! copied = Copiado. -indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. -indev.notready = This part of the game isn't ready yet +indev.popup = La [accent]v6[] esta actualmente en la [accent]alpha[].\n[lightgray]Esto significa:[]\n[scarlet]- La campaña no esta completada[]\n- Falta contenido\n - La mayoría de la [scarlet]Inteligencia Artificial[] no funciona correctamente\n- Muchas unidades no están terminadas\n- Todo lo que ves puede ser modificado o eliminado en la versión final.\n\nReporta bugs o crasheos en [accent]Github[]. +indev.notready = Esta parte del juego no esta lista aún. load.sound = Sonidos load.map = Mapas @@ -103,19 +103,19 @@ mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] mods.alpha = [accent](Alpha) mods = Mods mods.none = [lightgray]No se encontraron Mods! -mods.guide = Guia de Modding +mods.guide = Guía de Modding mods.report = Reportar Error mods.openfolder = Abrir carpeta de mods -mods.reload = Reload -mods.reloadexit = The game will now exit, to reload mods. +mods.reload = Recargar +mods.reloadexit = El juego se va a cerrar para recargar los mods. mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Activado mod.disabled = [scarlet]Desactivado mod.disable = Desactivar -mod.content = Content: +mod.content = Contenido: mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso. mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0} -mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) +mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105) mod.missingdependencies = [scarlet]Dependencias faltantes: {0} mod.erroredcontent = [scarlet]Errores de contenido mod.errors = Ocurrieron fallos al cargar el contenido. @@ -125,9 +125,9 @@ mod.enable = Activar mod.requiresrestart = El juego se cerrará para aplicar los mods. mod.reloadrequired = [scarlet]Se requiere actualizar mod.import = Importar mod -mod.import.file = Import File +mod.import.file = Importar archivo mod.import.github = Importar Mod de Github -mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! +mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura! mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.author = [lightgray]Autor:[] {0} @@ -139,8 +139,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh about.button = Acerca de name = Nombre: noname = Elige un[accent] nombre de jugador[] primero. -planetmap = Planet Map -launchcore = Launch Core +planetmap = Mapa del planeta +launchcore = Lanzar núcleo filename = Nombre del archivo: unlocked = ¡Nuevo Bloque Desbloqueado! completed = [accent]Completado @@ -278,7 +278,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu loading = [accent]Cargando... reloading = [accent]Recargando mods... saving = [accent]Guardando... -respawn = [accent][[{0}][] to respawn in core +respawn = [accent][[{0}][] para reaparecer en el núcleo cancelbuilding = [accent][[{0}][] para limpiar el plan selectschematic = [accent][[{0}][] para seleccionar+copiar pausebuilding = [accent][[{0}][] para pausar la construcción @@ -346,9 +346,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles. waves.copied = Oleadas copiadas. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. -wavemode.counts = counts -wavemode.totals = totals -wavemode.health = health +wavemode.counts = Cuentas +wavemode.totals = Totales +wavemode.health = Salud editor.default = [lightgray] details = Detalles... @@ -415,8 +415,8 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques. filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo. filter.distort = Distorsionar filter.noise = Ruido -filter.enemyspawn = Enemy Spawn Select -filter.corespawn = Core Select +filter.enemyspawn = Elegir punto de aparición enemigo +filter.corespawn = Elegir Núcleo filter.median = Median filter.oremedian = Veta Median filter.blend = Mezcla @@ -436,7 +436,7 @@ filter.option.circle-scale = Escala del círculo filter.option.octaves = Octaves filter.option.falloff = Caída filter.option.angle = Ángulo -filter.option.amount = Amount +filter.option.amount = Cantidad filter.option.block = Bloque filter.option.floor = Suelo filter.option.flooronto = Suelo objetivo @@ -508,31 +508,31 @@ error.io = Error I/O de conexión. error.any = Error de red desconocido. error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica. -weather.rain.name = Rain -weather.snow.name = Snow -weather.sandstorm.name = Sandstorm -weather.sporestorm.name = Sporestorm +weather.rain.name = Lluvia +weather.snow.name = Nieve +weather.sandstorm.name = Tormenta de arena +weather.sporestorm.name = Tormenta de esporas -sectors.unexplored = [lightgray]Unexplored -sectors.resources = Resources: -sectors.production = Production: -sectors.stored = Stored: -sectors.resume = Resume -sectors.launch = Launch -sectors.select = Select -sectors.nonelaunch = [lightgray]none (sun) +sectors.unexplored = [lightgray]No explorado +sectors.resources = Recursos: +sectors.production = Producción: +sectors.stored = Almacenado: +sectors.resume = Reanudar +sectors.launch = Lanzar +sectors.select = Elegir +sectors.nonelaunch = [lightgray]ninguno (sun) -sector.groundZero.name = Ground Zero -sector.craters.name = The Craters -sector.frozenForest.name = Frozen Forest -sector.ruinousShores.name = Ruinous Shores -sector.stainedMountains.name = Stained Mountains -sector.desolateRift.name = Desolate Rift -sector.nuclearComplex.name = Nuclear Production Complex -sector.overgrowth.name = Overgrowth -sector.tarFields.name = Tar Fields -sector.saltFlats.name = Salt Flats -sector.fungalPass.name = Fungal Pass +sector.groundZero.name = Terreno Zero +sector.craters.name = Los Cráteres +sector.frozenForest.name = Bosque Congelado +sector.ruinousShores.name = Costas Ruinosas +sector.stainedMountains.name = Montañas manchadas +sector.desolateRift.name = Grieta desolada +sector.nuclearComplex.name = Complejo de producción nuclear +sector.overgrowth.name = Crecimiento excesivo +sector.tarFields.name = Campos de alquitrán +sector.saltFlats.name = Llanuras de sal +sector.fungalPass.name = Paso de hongos sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. @@ -558,18 +558,18 @@ settings.graphics = Gráficos settings.cleardata = Limpiar Datos del Juego... settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse! settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente. -settings.clearsaves.confirm = Are you sure you want to clear all your saves? -settings.clearsaves = Clear Saves +settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas? +settings.clearsaves = Limpiar partidas guardadas paused = [accent] < Pausado > clear = Limpiar banned = [scarlet]Baneado -unplaceable.sectorcaptured = [scarlet]Requires captured sector +unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado. yes = Sí no = No info.title = [accent]Información error.title = [crimson]Un error ha ocurrido. error.crashtitle = Un error ha ocurrido. -unit.nobuild = [scarlet]Unit can't build +unit.nobuild = [scarlet]La unidad no puede construir blocks.input = Entrada blocks.output = Salida blocks.booster = Potenciador @@ -585,10 +585,10 @@ blocks.itemsmoved = Velocidad de movimiento blocks.launchtime = Tiempo entre lanzamientos blocks.shootrange = Rango de Disparo blocks.size = Tamaño -blocks.displaysize = Display Size +blocks.displaysize = Tamaño mostrado blocks.liquidcapacity = Capacidad de Líquidos blocks.powerrange = Rango de Energía -blocks.linkrange = Link Range +blocks.linkrange = Rango de conexión blocks.instructions = Instructions blocks.powerconnections = Conexiones maximas blocks.poweruse = Consumo de Energía @@ -605,18 +605,18 @@ blocks.boosteffect = Efecto del Potenciador blocks.maxunits = Máximo de Unidades Activas blocks.health = Vida blocks.buildtime = Tiempo de construcción -blocks.maxconsecutive = Max Consecutive +blocks.maxconsecutive = Máximo consecutivo blocks.buildcost = Coste de construcción blocks.inaccuracy = Imprecisión blocks.shots = Disparos blocks.reload = Recarga blocks.ammo = Munición -blocks.shieldhealth = Shield Health -blocks.cooldowntime = Cooldown Time +blocks.shieldhealth = Salud del escudo +blocks.cooldowntime = Tiempo de enfriamiento bar.drilltierreq = Se requiere un mejor taladro. -bar.noresources = Missing Resources -bar.corereq = Core Base Required +bar.noresources = Recursos faltantes +bar.corereq = Se requiere de un núcleo base bar.drillspeed = Velocidad del Taladro: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s bar.efficiency = Eficiencia: {0}% @@ -660,7 +660,7 @@ unit.persecond = /seg unit.perminute = /min unit.timesspeed = x velocidad unit.percent = % -unit.shieldhealth = shield health +unit.shieldhealth = salud del escudo unit.items = objetos unit.thousands = k unit.millions = M @@ -677,13 +677,13 @@ setting.shadows.name = Sombras setting.blockreplace.name = Sugerir bloques al construir setting.linear.name = Filtrado Lineal setting.hints.name = Pistas -setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) +setting.flow.name = Mostrar flujo de recursos[scarlet] (experimental) setting.buildautopause.name = Auto-pausar construcción -setting.mapcenter.name = Auto Center Map To Player +setting.mapcenter.name = Auto-centrar el mapa en el jugador setting.animatedwater.name = Agua Animada setting.animatedshields.name = Escudos Animados -setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[] -setting.playerindicators.name = Player Indicators +setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[] +setting.playerindicators.name = Indicadores de jugadores setting.indicators.name = Indicadores de Aliados setting.autotarget.name = Auto apuntado setting.keyboard.name = Controles de Ratón+Teclado @@ -702,7 +702,7 @@ setting.difficulty.name = Dificultad: setting.screenshake.name = Movimiento de la Pantalla setting.effects.name = Mostrar Efectos setting.destroyedblocks.name = Mostrar bloques destruidos -setting.blockstatus.name = Display Block Status +setting.blockstatus.name = Mostrar estado de los bloques setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos setting.sensitivity.name = Sensibilidad del Control setting.saveinterval.name = Intervalo del Autoguardado @@ -712,7 +712,7 @@ setting.milliseconds = {0} milisegundos setting.fullscreen.name = Pantalla Completa setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.fps.name = Mostrar FPS -setting.smoothcamera.name = Smooth Camera +setting.smoothcamera.name = Cámara suave setting.blockselectkeys.name = Mostrar teclas de selección de bloque setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla) setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento) @@ -743,27 +743,27 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp category.general.name = General category.view.name = Visión category.multiplayer.name = Multijugador -category.blocks.name = Block Select +category.blocks.name = Seleccionar bloques command.attack = Atacar command.rally = Patrullar command.retreat = Retirarse -command.idle = Idle -placement.blockselectkeys = \n[lightgray]Key: [{0}, -keybind.respawn.name = Respawn -keybind.control.name = Control Unit +command.idle = Esperar +placement.blockselectkeys = \n[lightgray]LLaves: [{0}, +keybind.respawn.name = Reaparecer +keybind.control.name = Controlar unidad keybind.clear_building.name = Eliminar construcción keybind.press = Presiona una tecla... keybind.press.axis = Pulsa un eje o botón... keybind.screenshot.name = Captura de pantalla de Mapa keybind.toggle_power_lines.name = Activar láser de potencia -keybind.toggle_block_status.name = Toggle Block Statuses +keybind.toggle_block_status.name = Cambiar estado de los bloques keybind.move_x.name = Mover x keybind.move_y.name = Mover y keybind.mouse_move.name = Seguír al ratón -keybind.pan.name = Pan View -keybind.boost.name = Boost +keybind.pan.name = Vista Pan +keybind.boost.name = Potenciar keybind.schematic_select.name = Seleccionar región -keybind.schematic_menu.name = Menu de esquématicos +keybind.schematic_menu.name = Menu de esquemas keybind.schematic_flip_x.name = Girar esquemático desde X keybind.schematic_flip_y.name = Girar esquemático desde Y keybind.category_prev.name = Categoría anterior @@ -839,20 +839,20 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas) -rules.unitammo = Units Require Ammo +rules.unitammo = Las unidades necesitan munición rules.title.waves = Oleadas rules.title.resourcesbuilding = Recursos y Construcción rules.title.enemy = Enemigos rules.title.unit = Unidades rules.title.experimental = Experimental -rules.title.environment = Environment +rules.title.environment = Entorno rules.lighting = Iluminación rules.fire = Fire -rules.explosions = Block/Unit Explosion Damage +rules.explosions = Daño de explosiones de Bloques/Unidades rules.ambientlight = Iluminación ambiental -rules.weather = Weather -rules.weather.frequency = Frequency: -rules.weather.duration = Duration: +rules.weather = Clima +rules.weather.frequency = Frecuencia: +rules.weather.duration = Duración: content.item.name = Objetos content.liquid.name = Líquidos @@ -886,18 +886,18 @@ item.radioactivity = [lightgray]Radioactividad: {0} unit.health = [lightgray]Vida: {0} unit.speed = [lightgray]Velocidad: {0} unit.weapon = [lightgray]Weapon: {0} -unit.itemcapacity = [lightgray]Item Capacity: {0} -unit.minespeed = [lightgray]Mining Speed: {0}% -unit.minepower = [lightgray]Mining Power: {0} -unit.ability = [lightgray]Ability: {0} -unit.buildspeed = [lightgray]Building Speed: {0}% +unit.itemcapacity = [lightgray]Capacidad de ítems: {0} +unit.minespeed = [lightgray]Velocidad de minado: {0}% +unit.minepower = [lightgray]Poder de minado: {0} +unit.ability = [lightgray]Habilidad: {0} +unit.buildspeed = [lightgray]Velocidad de construcción: {0}% liquid.heatcapacity = [lightgray]Capacidad Térmica: {0} liquid.viscosity = [lightgray]Viscosidad: {0} liquid.temperature = [lightgray]Temperatura: {0} unit.dagger.name = Daga -unit.mace.name = Mace +unit.mace.name = Mazo unit.fortress.name = Fortaleza unit.nova.name = Nova unit.pulsar.name = Pulsar @@ -907,8 +907,8 @@ unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid -unit.flare.name = Flare -unit.horizon.name = Horizon +unit.flare.name = Llama +unit.horizon.name = Horizonte unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse @@ -925,33 +925,33 @@ unit.omura.name = Omura unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma -unit.scepter.name = Scepter +unit.scepter.name = Cetro unit.reign.name = Reign unit.vela.name = Vela -unit.corvus.name = Corvus +unit.corvus.name = Corvo -block.resupply-point.name = Resupply Point +block.resupply-point.name = Punto de reabastecimiento block.parallax.name = Parallax -block.cliff.name = Cliff +block.cliff.name = Acantilado block.sand-boulder.name = Piedra de Arena block.grass.name = Hierba -block.slag.name = Slag +block.slag.name = Escoria block.salt.name = Sal -block.salt-wall.name = Salt Wall +block.salt-wall.name = Pared de sal block.pebbles.name = Guijarros block.tendrils.name = Zarcillos -block.sand-wall.name = Sand Wall +block.sand-wall.name = Pared de arena block.spore-pine.name = Pino de esporas -block.spore-wall.name = Spore Wall +block.spore-wall.name = Pared de esporas block.boulder.name = Boulder -block.snow-boulder.name = Snow Boulder +block.snow-boulder.name = Piedra nevosa block.snow-pine.name = Pino de nieve block.shale.name = Pizarra block.shale-boulder.name = Piedra de Pizarra block.moss.name = Musgo block.shrubs.name = Arbustos block.spore-moss.name = Musgo de esporas -block.shale-wall.name = Shale Wall +block.shale-wall.name = Pared de shale block.scrap-wall.name = Muro de Chatarra block.scrap-wall-large.name = Muro de Chatarra grande block.scrap-wall-huge.name = Muro de Chatarra muy grande @@ -979,17 +979,17 @@ block.craters.name = Cráteres block.sand-water.name = Agua con Arena block.darksand-water.name = Agua con Arena Oscura block.char.name = Carbonizado -block.dacite.name = Dacite -block.dacite-wall.name = Dacite Wall +block.dacite.name = Dacita +block.dacite-wall.name = Pared de Dacita block.ice-snow.name = Hielo Nieve -block.stone-wall.name = Stone Wall -block.ice-wall.name = Ice Wall -block.snow-wall.name = Snow Wall -block.dune-wall.name = Dune Wall +block.stone-wall.name = Pared de piedra +block.ice-wall.name = Pared de hielo +block.snow-wall.name = Pared de nieve +block.dune-wall.name = Pared de duna block.pine.name = Pino -block.dirt.name = Dirt -block.dirt-wall.name = Dirt Wall -block.mud.name = Mud +block.dirt.name = Tierra +block.dirt-wall.name = Pared de tierra +block.mud.name = Lodo block.white-tree-dead.name = Árbol Blanco Muerto block.white-tree.name = Árbol Blanco block.spore-cluster.name = Concentración de Esporas @@ -1005,7 +1005,7 @@ block.dark-panel-4.name = Panel Oscuro 4 block.dark-panel-5.name = Panel Oscuro 5 block.dark-panel-6.name = Panel Oscuro 6 block.dark-metal.name = Metal Oscuro -block.basalt.name = Basalt +block.basalt.name = Basalto block.hotrock.name = Roca Caliente block.magmarock.name = Roca de Magma block.copper-wall.name = Muro de Cobre @@ -1117,34 +1117,34 @@ block.meltdown.name = Fusión de Reactor block.container.name = Contenedor block.launch-pad.name = Pad de Lanzamiento block.launch-pad-large.name = Pad de Lanzamiento Grande -block.segment.name = Segment -block.command-center.name = Command Center -block.ground-factory.name = Ground Factory -block.air-factory.name = Air Factory -block.naval-factory.name = Naval Factory -block.additive-reconstructor.name = Additive Reconstructor -block.multiplicative-reconstructor.name = Multiplicative Reconstructor -block.exponential-reconstructor.name = Exponential Reconstructor -block.tetrative-reconstructor.name = Tetrative Reconstructor -block.payload-conveyor.name = Mass Conveyor -block.payload-router.name = Payload Router -block.disassembler.name = Disassembler -block.silicon-crucible.name = Silicon Crucible -block.overdrive-dome.name = Overdrive Dome +block.segment.name = Segmento +block.command-center.name = Centro de comando +block.ground-factory.name = Fábrica terrestre +block.air-factory.name = Fábrica aérea +block.naval-factory.name = Fábrica naval +block.additive-reconstructor.name = Reconstructor aditivo +block.multiplicative-reconstructor.name = Reconstructor multiplicativo +block.exponential-reconstructor.name = Reconstructor exponencial +block.tetrative-reconstructor.name = Reconstructor tetrativo +block.payload-conveyor.name = Cinta de transporte masivo +block.payload-router.name = Enrutador Payload +block.disassembler.name = Desmontador +block.silicon-crucible.name = Crisol de Silicio +block.overdrive-dome.name = Domo de sobremarcha -block.switch.name = Switch -block.micro-processor.name = Micro Processor -block.logic-processor.name = Logic Processor -block.hyper-processor.name = Hyper Processor -block.logic-display.name = Logic Display -block.large-logic-display.name = Large Logic Display -block.memory-cell.name = Memory Cell +block.switch.name = Cambio +block.micro-processor.name = Micro Procesador +block.logic-processor.name = Procesador Lógico +block.hyper-processor.name = Hiper Procesador +block.logic-display.name = Pantalla Lógica +block.large-logic-display.name = Pantalla Lógica grande +block.memory-cell.name = Célula de memoria team.blue.name = Azul team.crux.name = rojo team.sharded.name = naranja team.orange.name = Naranja -team.derelict.name = derelict +team.derelict.name = Abandonado team.green.name = Verde team.purple.name = Púrpura @@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. -block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. +block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.