Many bugfixes and tweaks

This commit is contained in:
Anuken 2017-12-05 12:21:08 -05:00
parent dbb6673752
commit aafe7fb74a
31 changed files with 143 additions and 89 deletions

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.anuke.mindustry" package="io.anuke.mindustry"
android:versionCode="15" android:versionCode="16"
android:versionName="2.4" > android:versionName="3.0b" >
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="25" /> <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="25" />

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@ -51,7 +51,7 @@ public class AndroidLauncher extends AndroidApplication {
Unit.dp.multiplier = 1f; Unit.dp.multiplier = 1f;
} }
Mindustry.args.add("-debug"); //Mindustry.args.add("-debug");
initialize(new Mindustry(), config); initialize(new Mindustry(), config);
} }

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@ -79,7 +79,7 @@ project(":core") {
apply plugin: "java" apply plugin: "java"
dependencies { dependencies {
// compile 'com.github.Anuken:ucore:61c43bf' compile 'com.github.Anuken:ucore:92dc170f0e'
compile "com.badlogicgames.gdx:gdx:$gdxVersion" compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-ai:1.8.1" compile "com.badlogicgames.gdx:gdx-ai:1.8.1"
} }

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@ -5,6 +5,7 @@ precision mediump int;
#define MAX_HITS 64 #define MAX_HITS 64
#define HIT_RADIUS 12.0 #define HIT_RADIUS 12.0
#define ALPHA 0.18
uniform sampler2D u_texture; uniform sampler2D u_texture;
@ -53,7 +54,7 @@ void main() {
color *= 1.65; color *= 1.65;
} }
color.a = 0.18; color.a = ALPHA;
for(int i = 0; i < u_hitamount; i ++){ for(int i = 0; i < u_hitamount; i ++){
vec3 hit = u_hits[i]; vec3 hit = u_hits[i];
@ -62,7 +63,7 @@ void main() {
if(abs(distance(vec2(hit.x, hit.y), coords - u_texsize/2.0) - rad) < 1.0){ if(abs(distance(vec2(hit.x, hit.y), coords - u_texsize/2.0) - rad) < 1.0){
color = mix(color, u_color* vec4(si, si, si, 1.0), (1.0 * fract)); color = mix(color, u_color* vec4(si, si, si, 1.0), (1.0 * fract));
color.a = 0.18 + 0.82 *fract; color.a = ALPHA + 0.82 *fract;
} }
} }
} }

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@ -43,7 +43,7 @@ public class Vars{
//whether to draw chunk borders //whether to draw chunk borders
public static boolean debugChunks = false; public static boolean debugChunks = false;
//whether turrets have infinite ammo (only with debug) //whether turrets have infinite ammo (only with debug)
public static boolean infiniteAmmo = true; public static boolean infiniteAmmo = false;
//whether to show paths of enemies //whether to show paths of enemies
public static boolean showPaths = true; public static boolean showPaths = true;
//number of save slots-- increasing may lead to layout issues //number of save slots-- increasing may lead to layout issues

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@ -115,7 +115,7 @@ public class Control extends Module{
player = new Player(); player = new Player();
spawns = WaveCreator.getSpawns(); spawns = WaveCreator.getSpawns();
WaveCreator.testWaves(1, 30); //WaveCreator.testWaves(1, 30);
} }
public void reset(){ public void reset(){

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@ -62,7 +62,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
} }
} }
}, },
emp = new BulletType(1.6f, 6){ emp = new BulletType(1.6f, 8){
{ {
lifetime = 50f; lifetime = 50f;
hitsize = 6f; hitsize = 6f;
@ -89,7 +89,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
public void removed(Bullet b){ public void removed(Bullet b){
Timers.run(5f, ()->{ Timers.run(5f, ()->{
new EMP(b.x, b.y, b.damage).add(); new EMP(b.x, b.y, b.getDamage()).add();
}); });
Effects.effect(Fx.empshockwave, b); Effects.effect(Fx.empshockwave, b);
Effects.shake(3f, 3f, b); Effects.shake(3f, 3f, b);
@ -132,7 +132,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 25f, (int)(damage * 2f/3f)); DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 25f, (int)(damage * 2f/3f));
} }
}, },
titanshell = new BulletType(1.8f, 40){ titanshell = new BulletType(1.8f, 38){
{ {
lifetime = 70f; lifetime = 70f;
hitsize = 15f; hitsize = 15f;
@ -160,7 +160,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
Effects.effect(Fx.shellsmoke, b); Effects.effect(Fx.shellsmoke, b);
Effects.effect(Fx.shockwaveSmall, b); Effects.effect(Fx.shockwaveSmall, b);
DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 25f, (int)(damage * 2f/3f)); DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 50f, (int)(damage * 2f/3f));
} }
}, },
yellowshell = new BulletType(1.2f, 20){ yellowshell = new BulletType(1.2f, 20){

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@ -91,7 +91,7 @@ public class WaveCreator{
//boss wave //boss wave
new EnemySpawn(FortressEnemy.class){{ new EnemySpawn(FortressEnemy.class){{
after = 16; after = 16;
amount = 2; amount = 1;
spacing = 5; spacing = 5;
scaling = 1; scaling = 1;
}}, }},
@ -149,8 +149,8 @@ public class WaveCreator{
}}, }},
new EnemySpawn(FortressEnemy.class){{ new EnemySpawn(FortressEnemy.class){{
after = 12; after = 12;
spacing = 3; spacing = 4;
scaling = 5; scaling = 6;
}}, }},
new EnemySpawn(HealerEnemy.class){{ new EnemySpawn(HealerEnemy.class){{
scaling = 3; scaling = 3;

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@ -50,14 +50,15 @@ public class EMP extends TimedEntity{
Tile tile = array.get(i); Tile tile = array.get(i);
targets.add(tile); targets.add(tile);
if(tile.block() instanceof PowerAcceptor){ if(tile != null && tile.block() instanceof PowerAcceptor){
PowerAcceptor p = (PowerAcceptor)tile.block(); PowerAcceptor p = (PowerAcceptor)tile.block();
tile.entity.damage(damage*2); //extra damage
p.setPower(tile, 0f); p.setPower(tile, 0f);
tile.entity.damage(damage*2); //extra damage
} }
Effects.effect(Fx.empspark, tile.entity); //entity may be null here, after the block is dead!
tile.entity.damage(damage); Effects.effect(Fx.empspark, tile.worldx(), tile.worldy());
if(tile.entity != null) tile.entity.damage(damage);
} }
} }

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@ -18,6 +18,7 @@ import io.anuke.ucore.util.Mathf;
public class Shield extends Entity{ public class Shield extends Entity{
public boolean active; public boolean active;
public boolean hitPlayers = false; public boolean hitPlayers = false;
public float radius = 0f;
private float uptime = 0f; private float uptime = 0f;
private final Tile tile; private final Tile tile;
@ -84,8 +85,7 @@ public class Shield extends Entity{
} }
float drawRadius(){ float drawRadius(){
ShieldBlock block = (ShieldBlock)tile.block(); return (radius*2 + Mathf.sin(Timers.time(), 25f, 2f));
return (block.shieldRadius*2 + Mathf.sin(Timers.time(), 25f, 2f)) * uptime;
} }
public void removeDelay(){ public void removeDelay(){

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@ -5,13 +5,10 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.reflect.ClassReflection; import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Bullet; import io.anuke.mindustry.entities.*;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.effect.Fx; import io.anuke.mindustry.entities.effect.Fx;
import io.anuke.mindustry.entities.effect.Shaders; import io.anuke.mindustry.entities.effect.Shaders;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.UCore;
import io.anuke.ucore.core.*; import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.*; import io.anuke.ucore.entities.*;
import io.anuke.ucore.util.Angles; import io.anuke.ucore.util.Angles;
@ -103,6 +100,10 @@ public class Enemy extends DestructibleEntity{
} }
void updateTargeting(boolean nearCore){ void updateTargeting(boolean nearCore){
if(target != null && target instanceof TileEntity && ((TileEntity)target).dead){
target = null;
}
if(Timers.get(this, "target", 15) && !nearCore){ if(Timers.get(this, "target", 15) && !nearCore){
target = Vars.world.findTileTarget(x, y, null, range, false); target = Vars.world.findTileTarget(x, y, null, range, false);
@ -110,10 +111,8 @@ public class Enemy extends DestructibleEntity{
if(target == null){ if(target == null){
target = Entities.getClosest(Entities.defaultGroup(), x, y, range, e -> e instanceof Player); target = Entities.getClosest(Entities.defaultGroup(), x, y, range, e -> e instanceof Player);
} }
} }else if(nearCore){
target = Vars.control.getCore().entity;
if(target instanceof Enemy){
UCore.log(target);
} }
if(target != null && bullet != null){ if(target != null && bullet != null){

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@ -3,6 +3,7 @@ package io.anuke.mindustry.input;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Buttons;
import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
@ -10,7 +11,9 @@ import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars; import io.anuke.mindustry.Vars;
import io.anuke.mindustry.resource.ItemStack; import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Configurable;
import io.anuke.ucore.core.Graphics; import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers; import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf; import io.anuke.ucore.util.Mathf;
@ -82,6 +85,18 @@ public class AndroidInput extends InputAdapter{
} }
public static void doInput(){ public static void doInput(){
Tile cursor = selected();
//TODO test
if(Inputs.buttonUp(Buttons.LEFT) && cursor != null){
Tile linked = cursor.isLinked() ? cursor.getLinked() : cursor;
if(linked != null && linked.block() instanceof Configurable){
Vars.ui.showConfig(linked);
}else if(!Vars.ui.hasConfigMouse()){
Vars.ui.hideConfig();
}
}
if(Gdx.input.isTouched(0) if(Gdx.input.isTouched(0)
&& Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), Unit.dp.inPixels(50)) && Mathf.near2d(lmousex, lmousey, Gdx.input.getX(0), Gdx.input.getY(0), Unit.dp.inPixels(50))
&& !ui.hasMouse() /*&& (player.recipe == null || mode == PlaceMode.touch)*/){ && !ui.hasMouse() /*&& (player.recipe == null || mode == PlaceMode.touch)*/){

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@ -52,7 +52,7 @@ public enum Recipe{
titaniumpurifier(crafting, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)), titaniumpurifier(crafting, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
oilrefinery(crafting, ProductionBlocks.oilrefinery, stack(Item.steel, 15), stack(Item.iron, 15)), oilrefinery(crafting, ProductionBlocks.oilrefinery, stack(Item.steel, 15), stack(Item.iron, 15)),
stoneformer(crafting, ProductionBlocks.stoneformer, stack(Item.steel, 10), stack(Item.iron, 10)), stoneformer(crafting, ProductionBlocks.stoneformer, stack(Item.steel, 10), stack(Item.iron, 10)),
lavasmelter(crafting, ProductionBlocks.lavasmelter, stack(Item.steel, 20), stack(Item.iron, 20), stack(Item.titanium, 10)), lavasmelter(crafting, ProductionBlocks.lavasmelter, stack(Item.steel, 30), stack(Item.titanium, 15)),
stonedrill(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)), stonedrill(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)), irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),

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@ -14,6 +14,7 @@ import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.resource.Section; import io.anuke.mindustry.resource.Section;
import io.anuke.mindustry.ui.FloatingDialog; import io.anuke.mindustry.ui.FloatingDialog;
import io.anuke.ucore.core.Draw; import io.anuke.ucore.core.Draw;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.scene.builders.table; import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.event.Touchable; import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.*; import io.anuke.ucore.scene.ui.*;
@ -105,7 +106,7 @@ public class BlocksFragment implements Fragment{
//image.setDisabled(!has); //image.setDisabled(!has);
image.setChecked(player.recipe == r); image.setChecked(player.recipe == r);
image.setTouchable(canPlace ? Touchable.enabled : Touchable.disabled); image.setTouchable(canPlace ? Touchable.enabled : Touchable.disabled);
image.getImage().setColor(has ? Color.WHITE : Color.DARK_GRAY); image.getImage().setColor(has ? Color.WHITE : Hue.lightness(0.33f));
}); });
if(i % rows == rows-1) if(i % rows == rows-1)
@ -195,7 +196,7 @@ public class BlocksFragment implements Fragment{
}).size(110, 50).pad(10f).units(Unit.dp); }).size(110, 50).pad(10f).units(Unit.dp);
d.show(); d.show();
}).expandX().padLeft(4).top().right().size(36f, 40f).units(Unit.dp); }).expandX().padLeft(4).top().right().size(42f, 46f).padTop(-2).units(Unit.dp);
} }

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@ -22,6 +22,7 @@ import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.imagebutton; import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.label; import io.anuke.ucore.scene.builders.label;
import io.anuke.ucore.scene.builders.table; import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.Image; import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.Label; import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.layout.Cell; import io.anuke.ucore.scene.ui.layout.Cell;
@ -42,7 +43,7 @@ public class HudFragment implements Fragment{
new table(){{ new table(){{
left(); left();
defaults().size(66).units(Unit.dp).left(); defaults().size(68).units(Unit.dp).left();
float isize = Unit.dp.inPixels(40); float isize = Unit.dp.inPixels(40);
new imagebutton("icon-menu", isize, ()->{ new imagebutton("icon-menu", isize, ()->{
@ -64,6 +65,12 @@ public class HudFragment implements Fragment{
row(); row();
new table(){{
addWaveTable();
}}.fillX().end();
row();
itemtable = new table("button").end().top().left().fillX().size(-1).get(); itemtable = new table("button").end().top().left().fillX().size(-1).get();
itemtable.setVisible(()-> control.getMode() != GameMode.sandbox); itemtable.setVisible(()-> control.getMode() != GameMode.sandbox);
itemcell = get().getCell(itemtable); itemcell = get().getCell(itemtable);
@ -95,29 +102,16 @@ public class HudFragment implements Fragment{
//wave table... //wave table...
new table(){{ new table(){{
atop();
aright();
float uheight = 72f; if(!Vars.android){
atop();
aright();
}else{
abottom();
aleft();
}
new imagebutton("icon-play", Unit.dp.inPixels(30f), ()->{ //addWaveTable();
Vars.control.runWave();
}).size(uheight).uniformY().units(Unit.dp)
.visible(()-> Vars.control.getMode() == GameMode.sandbox && Vars.control.getEnemiesRemaining() <= 0);
new table("button"){{
new label(()->"[orange]Wave " + control.getWave()).scale(fontscale*2f).left();
row();
new label(()-> control.getEnemiesRemaining() > 0 ?
control.getEnemiesRemaining() + " Enemies remaining" :
(control.getTutorial().active() || Vars.control.getMode() == GameMode.sandbox) ? "waiting..." : "New wave in " + (int) (control.getWaveCountdown() / 60f))
.minWidth(150);
get().pad(Unit.dp.inPixels(12));
}}.height(uheight).units(Unit.dp);
visible(()->!GameState.is(State.menu)); visible(()->!GameState.is(State.menu));
}}.end(); }}.end();
@ -166,6 +160,46 @@ public class HudFragment implements Fragment{
} }
} }
private void addWaveTable(){
float uheight = 66f;
new table("button"){{
aleft();
new table(){{
aleft();
new label(()->"[orange]Wave " + control.getWave()).scale(fontscale*1.5f).left();
row();
new label(()-> control.getEnemiesRemaining() > 0 ?
control.getEnemiesRemaining() + " enemies" :
(control.getTutorial().active() || Vars.control.getMode() == GameMode.sandbox) ? "waiting..." : "Wave in " + (int) (control.getWaveCountdown() / 60f))
.minWidth(140).left();
get().pad(Unit.dp.inPixels(12));
}}.left().padLeft(-6).end();
playButton(uheight);
//get().padTop(Unit.dp.inPixels(1));
//get().padBottom(Unit.dp.inPixels(1));
}}.height(uheight).units(Unit.dp).fillX().expandX().end();
}
private void playButton(float uheight){
new imagebutton("icon-play", Unit.dp.inPixels(30f), ()->{
Vars.control.runWave();
}).height(uheight).fillX().padTop(-8f).padBottom(-12f).padRight(-18f).padLeft(-10f).width(40f).units(Unit.dp).update(l->{
boolean vis = Vars.control.getMode() == GameMode.sandbox && Vars.control.getEnemiesRemaining() <= 0;
boolean paused = GameState.is(State.paused) || !vis;
l.setVisible(vis);
l.getStyle().imageUp = Core.skin.getDrawable(vis ? "icon-play" : "clear");
l.setTouchable(!paused ? Touchable.enabled : Touchable.disabled);
});
}
public void updateItems(){ public void updateItems(){
itemtable.clear(); itemtable.clear();

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@ -278,7 +278,7 @@ public class World extends Module{
} }
} }
if(Tmp.r2.overlaps(player.hitbox.getRect(player.x, player.y))){ if(!Vars.android && Tmp.r2.overlaps(player.hitbox.getRect(player.x, player.y))){
return false; return false;
} }

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@ -15,6 +15,7 @@ public class DistributionBlocks{
}}, }},
pulseconduit = new LiquidBlock("pulseconduit"){{ pulseconduit = new LiquidBlock("pulseconduit"){{
formalName = "pulse conduit";
fullDescription = "Advanced liquid transport block. Transports liquids faster and stores more than standard conduits."; fullDescription = "Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.";
liquidCapacity = 16f; liquidCapacity = 16f;
flowfactor = 4.9f; flowfactor = 4.9f;
@ -29,7 +30,6 @@ public class DistributionBlocks{
}}, }},
conveyor = new Conveyor("conveyor"){{ conveyor = new Conveyor("conveyor"){{
description = "Moves items.";
fullDescription = "Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. " fullDescription = "Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. "
+ "Rotatable. Can be used as a bridge over liquids for enemies and players."; + "Rotatable. Can be used as a bridge over liquids for enemies and players.";
}}, }},
@ -37,16 +37,13 @@ public class DistributionBlocks{
steelconveyor = new Conveyor("steelconveyor"){{ steelconveyor = new Conveyor("steelconveyor"){{
health = 55; health = 55;
speed = 0.04f; speed = 0.04f;
description = "Moves items faster.";
formalName = "steel conveyor"; formalName = "steel conveyor";
fullDescription = "Advanced item transport block. Moves items faster than standard conveyors."; fullDescription = "Advanced item transport block. Moves items faster than standard conveyors.";
}}, }},
//TODO
pulseconveyor = new Conveyor("poweredconveyor"){{ pulseconveyor = new Conveyor("poweredconveyor"){{
health = 75; health = 75;
speed = 0.09f; speed = 0.09f;
description = "Moves items even faster.";
formalName = "pulse conveyor"; formalName = "pulse conveyor";
fullDescription = "The ultimate item transport block. Moves items faster than steel conveyors."; fullDescription = "The ultimate item transport block. Moves items faster than steel conveyors.";
}}, }},
@ -71,7 +68,6 @@ public class DistributionBlocks{
}}, }},
liquidjunction = new LiquidJunction("liquidjunction"){{ liquidjunction = new LiquidJunction("liquidjunction"){{
formalName = "liquid junction"; formalName = "liquid junction";
description = "Serves as a liquid junction.";
fullDescription = "Acts as a bridge for two crossing conduits. Useful in situations with " fullDescription = "Acts as a bridge for two crossing conduits. Useful in situations with "
+ "two different conduits carrying different liquids to different locations."; + "two different conduits carrying different liquids to different locations.";
}}, }},
@ -88,7 +84,7 @@ public class DistributionBlocks{
}}, }},
powerlaser = new PowerLaser("powerlaser"){{ powerlaser = new PowerLaser("powerlaser"){{
formalName = "power laser"; formalName = "power laser";
description = "Transmits power with a laser."; description = "Transmits power.";
fullDescription = "Creates a laser that transmits power to the block in front of it. Does not generate any power itself. " fullDescription = "Creates a laser that transmits power to the block in front of it. Does not generate any power itself. "
+ "Best used with generators or other lasers."; + "Best used with generators or other lasers.";
}}, }},
@ -103,16 +99,16 @@ public class DistributionBlocks{
formalName = "laser corner"; formalName = "laser corner";
description = "Splits input power into 2 lasers."; description = "Splits input power into 2 lasers.";
fullDescription = "Laser that distributes power to two directions at once. " fullDescription = "Laser that distributes power to two directions at once. "
+ "Useful in situations where it is required to power multiple blocks from one generator, and a normal router is imprecise."; + "Useful in situations where it is required to power multiple blocks from one generator, and a router is imprecise.";
}}, }},
teleporter = new Teleporter("teleporter"){{ teleporter = new Teleporter("teleporter"){{
description = "[interact]Tap block to config[]\nTeleports items to others of the same color."; description = "[interact]Tap block to config[]";
fullDescription = "Advanced item transport block. Teleporters input items to other teleporters of the same color." fullDescription = "Advanced item transport block. Teleporters input items to other teleporters of the same color."
+ " Does nothing if no teleporters of the same color exist. If multiple teleporters exist of the same color, a random one is selected." + " Does nothing if no teleporters of the same color exist. If multiple teleporters exist of the same color, a random one is selected."
+ " Tap and click the arrows to change color."; + " Tap and click the arrows to change color.";
}}, }},
sorter = new Sorter("sorter"){{ sorter = new Sorter("sorter"){{
description = "[interact]Tap block to config[]\nSorts input items by type."; description = "[interact]Tap block to config[]";
fullDescription = "Sorts item by material type. Material to accept is indicated by the color in the block. " fullDescription = "Sorts item by material type. Material to accept is indicated by the color in the block. "
+ "All items that match the sort material are outputted forward, everything else is outputted to the left and right."; + "All items that match the sort material are outputted forward, everything else is outputted to the left and right.";
}}; }};

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@ -78,7 +78,7 @@ public class ProductionBlocks{
liquidAmount = 18.99f; liquidAmount = 18.99f;
output = Item.coal; output = Item.coal;
health = 50; health = 50;
purifyTime = 60; purifyTime = 50;
description = "Converts stone + water to coal."; description = "Converts stone + water to coal.";
fullDescription = "A basic extractor block. Outputs coal when supplied with large amounts of water and stone."; fullDescription = "A basic extractor block. Outputs coal when supplied with large amounts of water and stone.";
} }
@ -92,7 +92,7 @@ public class ProductionBlocks{
inputLiquid = Liquid.water; inputLiquid = Liquid.water;
liquidAmount = 40f; liquidAmount = 40f;
liquidCapacity = 41f; liquidCapacity = 41f;
purifyTime = 80; purifyTime = 60;
output = Item.titanium; output = Item.titanium;
health = 70; health = 70;
description = "Converts iron + water to titanium."; description = "Converts iron + water to titanium.";
@ -106,7 +106,7 @@ public class ProductionBlocks{
inputLiquid = Liquid.oil; inputLiquid = Liquid.oil;
liquidAmount = 45f; liquidAmount = 45f;
liquidCapacity = 46f; liquidCapacity = 46f;
purifyTime = 70; purifyTime = 60;
output = Item.coal; output = Item.coal;
health = 80; health = 80;
craftEffect = Fx.purifyoil; craftEffect = Fx.purifyoil;
@ -266,7 +266,7 @@ public class ProductionBlocks{
height = 3; height = 3;
health = 600; health = 600;
breaktime *= 2.3f; breaktime *= 2.3f;
description = "Generates power from uranium + water."; //description = "Advanced generator.";
fullDescription = "The ultimate power generator. Highly volatile. Generates power from uranium. Requires constant cooling in the form of water. " fullDescription = "The ultimate power generator. Highly volatile. Generates power from uranium. Requires constant cooling in the form of water. "
+ "Will explode violently if insufficient amounts of coolant are supplied. "; + "Will explode violently if insufficient amounts of coolant are supplied. ";
} }

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@ -20,7 +20,6 @@ public class LiquidBlock extends Block implements LiquidAcceptor{
public LiquidBlock(String name) { public LiquidBlock(String name) {
super(name); super(name);
description = "Transports liquids.";
rotate = true; rotate = true;
update = true; update = true;
} }

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@ -26,6 +26,11 @@ public class PowerTurret extends Turret implements PowerAcceptor{
ammo = null; ammo = null;
} }
@Override
public void postInit(){
description = "[turretinfo]Uses power.";
}
@Override @Override
public void getStats(Array<String> list){ public void getStats(Array<String> list){
super.getStats(list); super.getStats(list);
@ -33,12 +38,6 @@ public class PowerTurret extends Turret implements PowerAcceptor{
list.add("[powerinfo]Power/shot: " + Strings.toFixed(powerUsed, 1)); list.add("[powerinfo]Power/shot: " + Strings.toFixed(powerUsed, 1));
} }
@Override
public void postInit(){
super.postInit();
description += "\n[powerinfo]Power/shot: " + Strings.toFixed(powerUsed, 1);
}
@Override @Override
public void drawPixelOverlay(Tile tile){ public void drawPixelOverlay(Tile tile){
Vector2 offset = getPlaceOffset(); Vector2 offset = getPlaceOffset();

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@ -31,7 +31,7 @@ public class RepairTurret extends PowerTurret{
@Override @Override
public void postInit(){ public void postInit(){
description = "[turretinfo]Range: " + (int)range + "\nPower/unit: "+powerUsed+"\n[description]Heals nearby tiles."; description = "[powerinfo]Uses power[white]\nRepairs nearby blocks.";
} }
@Override @Override

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@ -11,16 +11,20 @@ import io.anuke.mindustry.world.blocks.types.PowerBlock;
import io.anuke.ucore.core.Effects; import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers; import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.BulletEntity; import io.anuke.ucore.entities.BulletEntity;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings; import io.anuke.ucore.util.Strings;
public class ShieldBlock extends PowerBlock{ public class ShieldBlock extends PowerBlock{
public float shieldRadius = 40f; public float shieldRadius = 40f;
public float powerDrain = 0.006f; public float powerDrain = 0.005f;
public float powerPerDamage = 0.1f; public float powerPerDamage = 0.1f;
public float maxRadius = 40f;
public float radiusPowerScale = 7.5f;
public ShieldBlock(String name) { public ShieldBlock(String name) {
super(name); super(name);
voltage = powerDrain; voltage = powerDrain;
health = 100;
} }
@Override @Override
@ -42,7 +46,7 @@ public class ShieldBlock extends PowerBlock{
} }
if(entity.power > powerPerDamage){ if(entity.power > powerPerDamage){
if(!entity.shield.active && entity.power > powerPerDamage * 8f){ if(!entity.shield.active){
entity.shield.add(); entity.shield.add();
} }
@ -52,6 +56,8 @@ public class ShieldBlock extends PowerBlock{
entity.shield.removeDelay(); entity.shield.removeDelay();
} }
} }
entity.shield.radius = Mathf.lerp(entity.shield.radius, Math.min(entity.power * radiusPowerScale, maxRadius), Timers.delta() * 0.05f);
} }

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@ -66,8 +66,8 @@ public class Turret extends Block{
@Override @Override
public void postInit(){ public void postInit(){
description = "[turretinfo]" + (ammo==null ? "" : "Ammo: " + ammo +"\n") if(ammo != null)
+ "Range: " + (int)range; description = "[turretinfo]Ammo: " + ammo;
} }
@Override @Override

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@ -33,6 +33,7 @@ public class Junction extends Block{
@Override @Override
public boolean acceptItem(Item item, Tile dest, Tile source){ public boolean acceptItem(Item item, Tile dest, Tile source){
int dir = source.relativeTo(dest.x, dest.y); int dir = source.relativeTo(dest.x, dest.y);
if(dir == -1) return false;
Tile to = dest.getNearby()[dir]; Tile to = dest.getNearby()[dir];
return to != null && to.block().acceptItem(item, to, dest); return to != null && to.block().acceptItem(item, to, dest);
} }

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@ -18,6 +18,7 @@ public class PowerBooster extends Generator{
super(name); super(name);
explosive = false; explosive = false;
hasLasers = false; hasLasers = false;
powerSpeed = 0.4f;
} }
@Override @Override
@ -69,7 +70,6 @@ public class PowerBooster extends Generator{
int acceptors = 0; int acceptors = 0;
float flow = 0f; float flow = 0f;
//TODO have two phases, where it checks nearby blocks first, then distributes it evenly
for(int i = 0; i < 2; i++){ for(int i = 0; i < 2; i++){
for(int x = -powerRange; x <= powerRange; x++){ for(int x = -powerRange; x <= powerRange; x++){
for(int y = -powerRange; y <= powerRange; y++){ for(int y = -powerRange; y <= powerRange; y++){

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@ -24,7 +24,7 @@ public class Generator extends PowerBlock{
public int laserRange = 6; public int laserRange = 6;
public int laserDirections = 4; public int laserDirections = 4;
public float powerSpeed = 0.06f; public float powerSpeed = 0.1f;
public boolean explosive = true; public boolean explosive = true;
public boolean hasLasers = true; public boolean hasLasers = true;
public boolean outputOnly = false; public boolean outputOnly = false;
@ -196,22 +196,17 @@ public class Generator extends PowerBlock{
int relrot = (rotation + 2) % 4; int relrot = (rotation + 2) % 4;
if(other.hasLasers){ if(other.hasLasers){
for(int i = 0; i < other.laserDirections; i ++){ for(int i = 0; i < other.laserDirections; i ++){
if(target.getRotation() + i - other.laserDirections/2 == (target.getRotation() + 2) % 4){ if(Mathf.mod(target.getRotation() + i - other.laserDirections/2, 4) == relrot){
return true; return true;
} }
} }
} }
if(other.hasLasers && Math.abs(target.getRotation() - relrot) <= other.laserDirections / 2){
return true;
}
} }
return false; return false;
} }
protected Tile laserTarget(Tile tile, int rotation){ protected Tile laserTarget(Tile tile, int rotation){
if(rotation < 0) rotation = Mathf.mod(rotation, 4);
rotation += 4;
rotation %= 4;
GridPoint2 point = Geometry.getD4Points()[rotation]; GridPoint2 point = Geometry.getD4Points()[rotation];
int i = 0; int i = 0;

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@ -10,3 +10,10 @@ body {
margin: 0px; margin: 0px;
padding: 0px; padding: 0px;
} }
.gdx-meter.red > span {
background-color: #e44d3c !important;
background-image: -moz-linear-gradient(top, #f4ba6e, #d29d58) !important;
background-image: -webkit-gradient(linear,left top,left bottom,color-stop(0, #f4ba6e),color-stop(1, #d29d58)) !important;
background-image: -webkit-linear-gradient(#f4ba6e, #d29d58) !important;
}