Enabled gl30 by default, will likely crash on certain devices...

This commit is contained in:
Anuken
2022-05-11 21:38:30 -04:00
parent de909b2ad3
commit ac4d5b66b3
4 changed files with 6 additions and 6 deletions

View File

@ -180,6 +180,7 @@ public class AndroidLauncher extends AndroidApplication{
}, new AndroidApplicationConfiguration(){{ }, new AndroidApplicationConfiguration(){{
useImmersiveMode = true; useImmersiveMode = true;
hideStatusBar = true; hideStatusBar = true;
useGL30 = true;
}}); }});
checkFiles(getIntent()); checkFiles(getIntent());

View File

@ -8,7 +8,6 @@ import mindustry.ui.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.meta.*; import mindustry.world.meta.*;
//TODO test!
public class ConsumeLiquids extends Consume{ public class ConsumeLiquids extends Consume{
public final LiquidStack[] liquids; public final LiquidStack[] liquids;

View File

@ -41,10 +41,8 @@ public class DesktopLauncher extends ClientLauncher{
maximized = true; maximized = true;
width = 900; width = 900;
height = 700; height = 700;
//enable gl3 with command-line argument //gl30 now default, disable with argument.
if(Structs.contains(arg, "-gl3")){ gl30 = !Structs.contains(arg, "-gl2");
gl30 = true;
}
if(Structs.contains(arg, "-antialias")){ if(Structs.contains(arg, "-antialias")){
samples = 16; samples = 16;
} }

View File

@ -177,7 +177,9 @@ public class IOSLauncher extends IOSApplication.Delegate{
forced = false; forced = false;
UINavigationController.attemptRotationToDeviceOrientation(); UINavigationController.attemptRotationToDeviceOrientation();
} }
}, new IOSApplicationConfiguration()); }, new IOSApplicationConfiguration(){{
useGL30 = true;
}});
} }
@Override @Override