From df0bb9583bdb5cdfa1aa6f887eac257187713853 Mon Sep 17 00:00:00 2001 From: Volas171 <60143910+Volas171@users.noreply.github.com> Date: Fri, 16 Oct 2020 13:08:40 -0500 Subject: [PATCH 1/3] Update bundle_es.properties Added 6.0 new block translation and fixed some misspells/english missed words --- core/assets/bundles/bundle_es.properties | 244 +++++++++++------------ 1 file changed, 122 insertions(+), 122 deletions(-) diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 8c538a6974..678d3369c9 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -8,7 +8,7 @@ link.github.description = Código fuente del juego link.changelog.description = Lista de actualizaciones link.dev-builds.description = Versiones de desarrollo inestables link.trello.description = Tablero de Trello oficial para las características planificadas -link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web +link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y Servidor link.google-play.description = Ficha en la Google Play Store link.f-droid.description = Página de F-Droid del juego link.wiki.description = Wiki oficial de Mindustry @@ -20,8 +20,8 @@ gameover = Tu núcleo ha sido destruido. gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! highscore = [accent]¡Nueva mejor puntuación! copied = Copiado. -indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. -indev.notready = This part of the game isn't ready yet +indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[]. +indev.notready = Esta parte del juego no esta lista todavia. load.sound = Sonidos load.map = Mapas @@ -125,9 +125,9 @@ mod.enable = Activar mod.requiresrestart = El juego se cerrará para aplicar los mods. mod.reloadrequired = [scarlet]Se requiere actualizar mod.import = Importar mod -mod.import.file = Import File +mod.import.file = Importar Archivo mod.import.github = Importar Mod de Github -mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! +mod.jarwarn = [scarlet]Los mods que vienen en .jar son muy inseguros.[]\nTienes que estar seguro de que importaste este mod de una fuente segura! mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.author = [lightgray]Autor:[] {0} @@ -148,7 +148,7 @@ techtree = Árbol de Tecnologías research.list = [lightgray]investigación: research = Investigación researched = [lightgray]{0} investigado. -research.progress = {0}% complete +research.progress = {0}% completado players = {0} jugadores online players.single = {0} jugador online players.search = buscar @@ -278,7 +278,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu loading = [accent]Cargando... reloading = [accent]Recargando mods... saving = [accent]Guardando... -respawn = [accent][[{0}][] to respawn in core +respawn = [accent][[{0}][] para respawnear en el nucleo cancelbuilding = [accent][[{0}][] para limpiar el plan selectschematic = [accent][[{0}][] para seleccionar+copiar pausebuilding = [accent][[{0}][] para pausar la construcción @@ -346,9 +346,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles. waves.copied = Oleadas copiadas. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. -wavemode.counts = counts -wavemode.totals = totals -wavemode.health = health +wavemode.counts = cuentas +wavemode.totals = totales +wavemode.health = vidas editor.default = [lightgray] details = Detalles... @@ -508,43 +508,43 @@ error.io = Error I/O de conexión. error.any = Error de red desconocido. error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica. -weather.rain.name = Rain -weather.snow.name = Snow -weather.sandstorm.name = Sandstorm -weather.sporestorm.name = Sporestorm +weather.rain.name = Lluvia +weather.snow.name = Nieve +weather.sandstorm.name = Tormenta de arena +weather.sporestorm.name = Tormenta de esporas -sectors.unexplored = [lightgray]Unexplored -sectors.resources = Resources: -sectors.production = Production: -sectors.stored = Stored: -sectors.resume = Resume -sectors.launch = Launch -sectors.select = Select -sectors.nonelaunch = [lightgray]none (sun) +sectors.unexplored = [lightgray]Unexplorado +sectors.resources = Materiales: +sectors.production = Produccion: +sectors.stored = Almacenado: +sectors.resume = Resumir +sectors.launch = Lanzar +sectors.select = Seleccionar +sectors.nonelaunch = [lightgray]nada (sun) -sector.groundZero.name = Ground Zero -sector.craters.name = The Craters -sector.frozenForest.name = Frozen Forest -sector.ruinousShores.name = Ruinous Shores -sector.stainedMountains.name = Stained Mountains -sector.desolateRift.name = Desolate Rift -sector.nuclearComplex.name = Nuclear Production Complex -sector.overgrowth.name = Overgrowth -sector.tarFields.name = Tar Fields -sector.saltFlats.name = Salt Flats -sector.fungalPass.name = Fungal Pass +sector.groundZero.name = Zona de Impacto +sector.craters.name = Los Crateres +sector.frozenForest.name = Bosque Frio +sector.ruinousShores.name = Costas Ruinosas +sector.stainedMountains.name = Montañas Manchadas +sector.desolateRift.name = Grieta Desolada +sector.nuclearComplex.name = Complejo de Producción Nuclear +sector.overgrowth.name = Crecimiento excesivo +sector.tarFields.name = Campos de Alquitrán +sector.saltFlats.name = Salinas +sector.fungalPass.name = Pasage de Hongos -sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. -sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. -sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. -sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. -sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. -sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. -sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. -sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. -sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. -sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. -sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. +sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante. +sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores. +sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. Se pueden encontrar pocos recursos en esta ubicación.\n\nEl enemigo ha erigido un complejo de almacenamiento de recursos aquí. Erradicar su núcleo. No dejes nada en pie. +sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupere el área. Recoge arena. Fundir metavidrio. Bombee agua para enfriar torretas y taladros. +sector.ruinousShores.description = Más allá de los páramos, está la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás reducido a chatarra.\nContinúe la expansión hacia afuera. Redescubra la tecnología. +sector.stainedMountains.description = Más tierra adentro se encuentran las montañas, pero no contaminadas por esporas.\nExtraiga el abundante titanio de esta zona. Aprenda como usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes. +sector.overgrowth.description = Esta área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Titán. Destruyelo. Recupera lo que se perdió. +sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investigue la tecnología de procesamiento de aceite si es posible. +sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Vete lo antes posible. No se deje engañar por el gran intervalo entre los ataques enemigos. +sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquí en gran número, constantemente en busca de atacantes. +sector.fungalPass.description = Un área de transición entre montañas altas y tierras bajas plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestroy it.\nUsa unidades Dagger y Crawler. Saca los dos núcleos de funcionamiento! settings.language = Idioma settings.data = Datos del Juego @@ -558,8 +558,8 @@ settings.graphics = Gráficos settings.cleardata = Limpiar Datos del Juego... settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse! settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente. -settings.clearsaves.confirm = Are you sure you want to clear all your saves? -settings.clearsaves = Clear Saves +settings.clearsaves.confirm = Estas seguro que quieres borrar todos tus guardados? +settings.clearsaves = Borrar Guardados paused = [accent] < Pausado > clear = Limpiar banned = [scarlet]Baneado @@ -569,7 +569,7 @@ no = No info.title = [accent]Información error.title = [crimson]Un error ha ocurrido. error.crashtitle = Un error ha ocurrido. -unit.nobuild = [scarlet]Unit can't build +unit.nobuild = [scarlet]Unidad no puede construir blocks.input = Entrada blocks.output = Salida blocks.booster = Potenciador @@ -585,10 +585,10 @@ blocks.itemsmoved = Velocidad de movimiento blocks.launchtime = Tiempo entre lanzamientos blocks.shootrange = Rango de Disparo blocks.size = Tamaño -blocks.displaysize = Display Size +blocks.displaysize = Tamaño de pantalla blocks.liquidcapacity = Capacidad de Líquidos blocks.powerrange = Rango de Energía -blocks.linkrange = Link Range +blocks.linkrange = Rango de link blocks.instructions = Instructions blocks.powerconnections = Conexiones maximas blocks.poweruse = Consumo de Energía @@ -611,12 +611,12 @@ blocks.inaccuracy = Imprecisión blocks.shots = Disparos blocks.reload = Recarga blocks.ammo = Munición -blocks.shieldhealth = Shield Health -blocks.cooldowntime = Cooldown Time +blocks.shieldhealth = Vida del escudo +blocks.cooldowntime = Tiempo de Enfriamiento bar.drilltierreq = Se requiere un mejor taladro. -bar.noresources = Missing Resources -bar.corereq = Core Base Required +bar.noresources = Recursos faltantes +bar.corereq = Base de núcleo requerida bar.drillspeed = Velocidad del Taladro: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s bar.efficiency = Eficiencia: {0}% @@ -660,7 +660,7 @@ unit.persecond = /seg unit.perminute = /min unit.timesspeed = x velocidad unit.percent = % -unit.shieldhealth = shield health +unit.shieldhealth = Vida del escudo unit.items = objetos unit.thousands = k unit.millions = M @@ -677,9 +677,9 @@ setting.shadows.name = Sombras setting.blockreplace.name = Sugerir bloques al construir setting.linear.name = Filtrado Lineal setting.hints.name = Pistas -setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) +setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental) setting.buildautopause.name = Auto-pausar construcción -setting.mapcenter.name = Auto Center Map To Player +setting.mapcenter.name = Autocentrar mapa al jugador setting.animatedwater.name = Agua Animada setting.animatedshields.name = Escudos Animados setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[] @@ -712,15 +712,15 @@ setting.milliseconds = {0} milisegundos setting.fullscreen.name = Pantalla Completa setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.fps.name = Mostrar FPS -setting.smoothcamera.name = Smooth Camera +setting.smoothcamera.name = Cámara suave setting.blockselectkeys.name = Mostrar teclas de selección de bloque setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla) setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento) setting.minimap.name = Mostrar Minimapa -setting.coreitems.name = Display Core Items (WIP) +setting.coreitems.name = Mostrar elementos en el nucleo (WIP) setting.position.name = Mostrar posición del jugador. setting.musicvol.name = Volumen de la Música -setting.atmosphere.name = Show Planet Atmosphere +setting.atmosphere.name = Mostrar atmosfera del planeta setting.ambientvol.name = Volumen del Ambiente setting.mutemusic.name = Silenciar Musica setting.sfxvol.name = Volumen de los efectos de sonido @@ -747,10 +747,10 @@ category.blocks.name = Block Select command.attack = Atacar command.rally = Patrullar command.retreat = Retirarse -command.idle = Idle +command.idle = Libre placement.blockselectkeys = \n[lightgray]Key: [{0}, -keybind.respawn.name = Respawn -keybind.control.name = Control Unit +keybind.respawn.name = Respawnear +keybind.control.name = Controlar unidad keybind.clear_building.name = Eliminar construcción keybind.press = Presiona una tecla... keybind.press.axis = Pulsa un eje o botón... @@ -760,8 +760,8 @@ keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Mover x keybind.move_y.name = Mover y keybind.mouse_move.name = Seguír al ratón -keybind.pan.name = Pan View -keybind.boost.name = Boost +keybind.pan.name = Vista panorámica +keybind.boost.name = Impulsar keybind.schematic_select.name = Seleccionar región keybind.schematic_menu.name = Menu de esquématicos keybind.schematic_flip_x.name = Girar esquemático desde X @@ -811,7 +811,7 @@ keybind.zoom_minimap.name = Zoom del minimapa mode.help.title = Descripción de modos mode.survival.name = Supervivencia mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas. -mode.sandbox.name = Caja de arena +mode.sandbox.name = Arenero mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas. mode.editor.name = Editor mode.pvp.name = JcJ @@ -825,10 +825,10 @@ rules.reactorexplosions = Reactor Explosions rules.wavetimer = Temportzador de Oleadas rules.waves = Oleadas rules.attack = Modo de Ataque -rules.buildai = AI Building +rules.buildai = Construccion de la IA rules.enemyCheat = Recursos infinitos de la IA rules.blockhealthmultiplier = Multiplicador de salud de bloque -rules.blockdamagemultiplier = Block Damage Multiplier +rules.blockdamagemultiplier = Multiplicador de daño de bloque rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades rules.unithealthmultiplier = Multiplicador de la vida de las unidades rules.unitdamagemultiplier = Multiplicador del daño de unidades @@ -845,14 +845,14 @@ rules.title.resourcesbuilding = Recursos y Construcción rules.title.enemy = Enemigos rules.title.unit = Unidades rules.title.experimental = Experimental -rules.title.environment = Environment +rules.title.environment = El entorno rules.lighting = Iluminación -rules.fire = Fire +rules.fire = Fuego rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Iluminación ambiental -rules.weather = Weather -rules.weather.frequency = Frequency: -rules.weather.duration = Duration: +rules.weather = Clima +rules.weather.frequency = Frequencia: +rules.weather.duration = Duracion: content.item.name = Objetos content.liquid.name = Líquidos @@ -885,19 +885,19 @@ item.radioactivity = [lightgray]Radioactividad: {0} unit.health = [lightgray]Vida: {0} unit.speed = [lightgray]Velocidad: {0} -unit.weapon = [lightgray]Weapon: {0} +unit.weapon = [lightgray]Arma: {0} unit.itemcapacity = [lightgray]Item Capacity: {0} -unit.minespeed = [lightgray]Mining Speed: {0}% -unit.minepower = [lightgray]Mining Power: {0} -unit.ability = [lightgray]Ability: {0} -unit.buildspeed = [lightgray]Building Speed: {0}% +unit.minespeed = [lightgray]Velocidad de minería: {0}% +unit.minepower = [lightgray]Poder de minería: {0} +unit.ability = [lightgray]Abilidad: {0} +unit.buildspeed = [lightgray]Velocidad de construcción: {0}% liquid.heatcapacity = [lightgray]Capacidad Térmica: {0} liquid.viscosity = [lightgray]Viscosidad: {0} liquid.temperature = [lightgray]Temperatura: {0} unit.dagger.name = Daga -unit.mace.name = Mace +unit.mace.name = Mazo unit.fortress.name = Fortaleza unit.nova.name = Nova unit.pulsar.name = Pulsar @@ -906,10 +906,10 @@ unit.crawler.name = Oruga unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid -unit.toxopid.name = Toxopid -unit.flare.name = Flare -unit.horizon.name = Horizon -unit.zenith.name = Zenith +unit.toxopid.name = Toxopodo +unit.flare.name = Bengala +unit.horizon.name = Horizonte +unit.zenith.name = Cenit unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono @@ -930,28 +930,28 @@ unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus -block.resupply-point.name = Resupply Point -block.parallax.name = Parallax +block.resupply-point.name = Punto de reabastecimiento +block.parallax.name = Paralaje block.cliff.name = Cliff block.sand-boulder.name = Piedra de Arena block.grass.name = Hierba block.slag.name = Slag block.salt.name = Sal -block.salt-wall.name = Salt Wall +block.salt-wall.name = Muro de sal block.pebbles.name = Guijarros block.tendrils.name = Zarcillos -block.sand-wall.name = Sand Wall +block.sand-wall.name = Muro de arena block.spore-pine.name = Pino de esporas -block.spore-wall.name = Spore Wall -block.boulder.name = Boulder -block.snow-boulder.name = Snow Boulder +block.spore-wall.name = Muro de esporas +block.boulder.name = Roca +block.snow-boulder.name = Roca de nieve block.snow-pine.name = Pino de nieve block.shale.name = Pizarra block.shale-boulder.name = Piedra de Pizarra block.moss.name = Musgo block.shrubs.name = Arbustos block.spore-moss.name = Musgo de esporas -block.shale-wall.name = Shale Wall +block.shale-wall.name = Muro de pizarra block.scrap-wall.name = Muro de Chatarra block.scrap-wall-large.name = Muro de Chatarra grande block.scrap-wall-huge.name = Muro de Chatarra muy grande @@ -980,16 +980,16 @@ block.sand-water.name = Agua con Arena block.darksand-water.name = Agua con Arena Oscura block.char.name = Carbonizado block.dacite.name = Dacite -block.dacite-wall.name = Dacite Wall +block.dacite-wall.name = Muro de dacita block.ice-snow.name = Hielo Nieve -block.stone-wall.name = Stone Wall -block.ice-wall.name = Ice Wall -block.snow-wall.name = Snow Wall -block.dune-wall.name = Dune Wall +block.stone-wall.name = Pared de piedra +block.ice-wall.name = Muro de hielo +block.snow-wall.name = Muro de nieve +block.dune-wall.name = Muro de dunas block.pine.name = Pino -block.dirt.name = Dirt -block.dirt-wall.name = Dirt Wall -block.mud.name = Mud +block.dirt.name = Tierra +block.dirt-wall.name = Muro de tierra +block.mud.name = Suciedad block.white-tree-dead.name = Árbol Blanco Muerto block.white-tree.name = Árbol Blanco block.spore-cluster.name = Concentración de Esporas @@ -1005,7 +1005,7 @@ block.dark-panel-4.name = Panel Oscuro 4 block.dark-panel-5.name = Panel Oscuro 5 block.dark-panel-6.name = Panel Oscuro 6 block.dark-metal.name = Metal Oscuro -block.basalt.name = Basalt +block.basalt.name = Basalto block.hotrock.name = Roca Caliente block.magmarock.name = Roca de Magma block.copper-wall.name = Muro de Cobre @@ -1117,34 +1117,34 @@ block.meltdown.name = Fusión de Reactor block.container.name = Contenedor block.launch-pad.name = Pad de Lanzamiento block.launch-pad-large.name = Pad de Lanzamiento Grande -block.segment.name = Segment -block.command-center.name = Command Center -block.ground-factory.name = Ground Factory -block.air-factory.name = Air Factory -block.naval-factory.name = Naval Factory -block.additive-reconstructor.name = Additive Reconstructor -block.multiplicative-reconstructor.name = Multiplicative Reconstructor -block.exponential-reconstructor.name = Exponential Reconstructor -block.tetrative-reconstructor.name = Tetrative Reconstructor -block.payload-conveyor.name = Mass Conveyor -block.payload-router.name = Payload Router -block.disassembler.name = Disassembler -block.silicon-crucible.name = Silicon Crucible -block.overdrive-dome.name = Overdrive Dome +block.segment.name = Segmento +block.command-center.name = Centro de comando +block.ground-factory.name = Fábrica de tierra +block.air-factory.name = Fábrica de aire +block.naval-factory.name = Fábrica naval +block.additive-reconstructor.name = Reconstructor aditivo +block.multiplicative-reconstructor.name = Reconstructor multiplicativo +block.exponential-reconstructor.name = Reconstructor exponencial +block.tetrative-reconstructor.name = Reconstructor tetrativo +block.payload-conveyor.name = Transportador masivo +block.payload-router.name = Enrutador de carga útil +block.disassembler.name = Desensamblador +block.silicon-crucible.name = Crisol de silicio +block.overdrive-dome.name = Cupula de sobremarcha -block.switch.name = Switch -block.micro-processor.name = Micro Processor -block.logic-processor.name = Logic Processor -block.hyper-processor.name = Hyper Processor -block.logic-display.name = Logic Display -block.large-logic-display.name = Large Logic Display -block.memory-cell.name = Memory Cell +block.switch.name = Interruptor +block.micro-processor.name = Micro Processador +block.logic-processor.name = Procesador lógico +block.hyper-processor.name = Hiperprocesador +block.logic-display.name = Pantalla lógica +block.large-logic-display.name = Gran pantalla lógica +block.memory-cell.name = Celda de memoria team.blue.name = Azul team.crux.name = rojo team.sharded.name = naranja team.orange.name = Naranja -team.derelict.name = derelict +team.derelict.name = derelicto team.green.name = Verde team.purple.name = Púrpura @@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. -block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. +block.segment.description = Daña y destruye los proyectiles entrantes. Los proyectiles láser no están dirigidos. From 53e655698bf347241706679f5c890394f5d7eff9 Mon Sep 17 00:00:00 2001 From: Volas171 <60143910+Volas171@users.noreply.github.com> Date: Wed, 28 Oct 2020 08:32:23 -0500 Subject: [PATCH 2/3] Update bundle_es.properties --- core/assets/bundles/bundle_es.properties | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 80cb6264bf..dad6c44fa3 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1202,6 +1202,7 @@ block.hyper-processor.name = Hiperprocesador block.logic-display.name = Pantalla lógica block.large-logic-display.name = Gran pantalla lógica block.memory-cell.name = Celda de memoria +block.memory-bank.name = Banco de memoria team.blue.name = Azul @@ -1368,4 +1369,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. -block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres. \ No newline at end of file +block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres. From 1e3b498671c37cb920752c29983c928336667830 Mon Sep 17 00:00:00 2001 From: MEEP of Faith Date: Wed, 28 Oct 2020 20:46:50 -0700 Subject: [PATCH 3/3] Any Layer Effects --- core/src/mindustry/content/Fx.java | 18 +++++++++--------- core/src/mindustry/entities/Effect.java | 16 ++++++++-------- 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/core/src/mindustry/content/Fx.java b/core/src/mindustry/content/Fx.java index a046bff46c..47b9995c77 100644 --- a/core/src/mindustry/content/Fx.java +++ b/core/src/mindustry/content/Fx.java @@ -257,33 +257,33 @@ public class Fx{ randLenVectors(e.id, 9, 3 + 20f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.4f); }); - }).ground(), + }).layer(Layer.debris), unitLand = new Effect(30, e -> { color(Tmp.c1.set(e.color).mul(1.1f)); randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f); }); - }).ground(), + }).layer(Layer.debris), unitLandSmall = new Effect(30, e -> { color(Tmp.c1.set(e.color).mul(1.1f)); randLenVectors(e.id, (int)(6 * e.rotation), 12f * e.finpow() * e.rotation, (x, y) -> { Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.1f); }); - }).ground(), + }).layer(Layer.debris), unitPickup = new Effect(18, e -> { color(Pal.lightishGray); stroke(e.fin() * 2f); Lines.poly(e.x, e.y, 4, 13f * e.fout()); - }).ground(), + }).layer(Layer.debris), landShock = new Effect(12, e -> { color(Pal.lancerLaser); stroke(e.fout() * 3f); Lines.poly(e.x, e.y, 12, 20f * e.fout()); - }).ground(), + }).layer(Layer.debris), pickup = new Effect(18, e -> { color(Pal.lightishGray); @@ -1076,7 +1076,7 @@ public class Fx{ e.y + trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()), 1f, 2f, rot + e.fin() * 50f * i); - }).ground(400f), + }).layer(Layer.debris, 400f), shellEjectMedium = new Effect(34f, e -> { color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin()); @@ -1099,7 +1099,7 @@ public class Fx{ }); } - }).ground(400f), + }).layer(Layer.debris, 400f), shellEjectBig = new Effect(22f, e -> { color(Pal.lightOrange, Color.lightGray, Pal.lightishGray, e.fin()); @@ -1123,7 +1123,7 @@ public class Fx{ }); } - }).ground(400f), + }).layer(Layer.debris, 400f), railShoot = new Effect(24f, e -> { e.scaled(10f, b -> { @@ -1500,7 +1500,7 @@ public class Fx{ color(Tmp.c1.set(e.color).mul(1.5f)); stroke(e.fout() * 1.4f); Lines.circle(e.x, e.y, (2f + e.fin() * 4f) * e.rotation); - }).ground(), + }).layer(Layer.debris), bubble = new Effect(20, e -> { color(Tmp.c1.set(e.color).shiftValue(0.1f)); diff --git a/core/src/mindustry/entities/Effect.java b/core/src/mindustry/entities/Effect.java index 920729e608..3295a1ae00 100644 --- a/core/src/mindustry/entities/Effect.java +++ b/core/src/mindustry/entities/Effect.java @@ -27,8 +27,8 @@ public class Effect{ /** Clip size. */ public float size; - public boolean ground; - public float groundDuration; + public float layer = Layer.effect; + public float layerDuration; public Effect(float life, float clipsize, Cons renderer){ this.id = all.size; @@ -42,14 +42,14 @@ public class Effect{ this(life,50f, renderer); } - public Effect ground(){ - ground = true; + public Effect layer(float l){ + layer = l; return this; } - public Effect ground(float duration){ - ground = true; - this.groundDuration = duration; + public Effect layer(float l, float duration){ + layer = l; + this.layerDuration = duration; return this; } @@ -87,7 +87,7 @@ public class Effect{ public float render(int id, Color color, float life, float lifetime, float rotation, float x, float y, Object data){ container.set(id, color, life, lifetime, rotation, x, y, data); - Draw.z(ground ? Layer.debris : Layer.effect); + Draw.z(layer); Draw.reset(); renderer.get(container); Draw.reset();