Made RepairAI only move toward ally buildings

This commit is contained in:
Anuken 2020-11-19 13:30:59 -05:00
parent c468bdef6d
commit aef6ac4335
2 changed files with 4 additions and 4 deletions

View File

@ -23,7 +23,7 @@ public class RepairAI extends AIController{
}
if(target != null){
if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building){
if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building b && b.team == unit.team){
moveTo(target, unit.type.range * 0.65f);
}

View File

@ -1739,7 +1739,7 @@ public class UnitTypes implements ContentList{
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.03f;
tileDamageMultiplier = 0.02f;
}};
}});
}};
@ -1781,7 +1781,7 @@ public class UnitTypes implements ContentList{
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.03f;
tileDamageMultiplier = 0.02f;
}};
}});
}};
@ -1821,7 +1821,7 @@ public class UnitTypes implements ContentList{
lifetime = 70f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.03f;
tileDamageMultiplier = 0.02f;
homingPower = 0.04f;
}};
}});