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https://github.com/Anuken/Mindustry.git
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Fixed server crashes, android client error, ping system rewrite
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@ -9,6 +9,7 @@ import io.anuke.mindustry.game.Difficulty;
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import io.anuke.mindustry.game.EventType.GameOverEvent;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.mindustry.net.Packets.ChatPacket;
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@ -74,27 +75,24 @@ public class ServerControl extends Module {
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Events.on(GameOverEvent.class, () -> {
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info("Game over!");
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Timers.runTask(30f, () -> {
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Timers.runTask(10f, () -> {
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state.set(State.menu);
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Net.closeServer();
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Timers.runTask(30f, () -> {
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if (mode != ShuffleMode.off) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() :
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mode == ShuffleMode.normal ? world.maps().getDefaultMaps() : world.maps().getCustomMaps();
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if (mode != ShuffleMode.off) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() :
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mode == ShuffleMode.normal ? world.maps().getDefaultMaps() : world.maps().getCustomMaps();
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Map previous = world.getMap();
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Map map = previous;
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while (map == previous || !map.visible) map = maps.random();
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Map previous = world.getMap();
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Map map = previous;
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while (map == previous || !map.visible) map = maps.random();
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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host();
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}
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});
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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host();
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}
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});
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});
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@ -109,6 +107,10 @@ public class ServerControl extends Module {
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}
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});
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handler.register("version", "Displays server version info.", arg -> {
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info("&lmVersion: &lyMindustry {0} {1} / {2}", Version.code, Version.type, Version.buildName);
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});
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handler.register("exit", "Exit the server application.", arg -> {
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info("Shutting down server.");
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Net.dispose();
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@ -496,6 +498,11 @@ public class ServerControl extends Module {
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});
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handler.register("gameover", "Force a game over.", arg -> {
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if(state.is(State.menu)){
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info("Not playing a map.");
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return;
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}
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world.removeBlock(world.getCore());
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info("Core destroyed.");
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});
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