Reduced easy sector difficulty

This commit is contained in:
Anuken 2020-12-02 14:48:42 -05:00
parent 12ee38476c
commit b18f418c61

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@ -10,7 +10,7 @@ import mindustry.type.*;
import static mindustry.content.UnitTypes.*;
public class Waves{
public static final int waveVersion = 4;
public static final int waveVersion = 5;
private Seq<SpawnGroup> spawns;
@ -277,7 +277,7 @@ public class Waves{
int cap = 150;
float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
float[] scaling = {1, 1.5f, 3f, 4f, 5f};
float[] scaling = {1, 2f, 3f, 4f, 5f};
Intc createProgression = start -> {
//main sequence