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Reduced easy sector difficulty
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@ -10,7 +10,7 @@ import mindustry.type.*;
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import static mindustry.content.UnitTypes.*;
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import static mindustry.content.UnitTypes.*;
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public class Waves{
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public class Waves{
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public static final int waveVersion = 4;
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public static final int waveVersion = 5;
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private Seq<SpawnGroup> spawns;
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private Seq<SpawnGroup> spawns;
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@ -277,7 +277,7 @@ public class Waves{
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int cap = 150;
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int cap = 150;
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float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
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float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
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float[] scaling = {1, 1.5f, 3f, 4f, 5f};
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float[] scaling = {1, 2f, 3f, 4f, 5f};
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Intc createProgression = start -> {
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Intc createProgression = start -> {
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//main sequence
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//main sequence
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