Broken attempt at per-enemy pathfinding; balancing

This commit is contained in:
Anuken
2017-11-23 20:58:32 -05:00
parent 88e4154ea3
commit b2cd95899c
12 changed files with 93 additions and 54 deletions

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@ -1,49 +1,47 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.ai.pfa.PathFinder;
import com.badlogic.gdx.ai.pfa.PathFinderRequest;
import com.badlogic.gdx.ai.pfa.PathSmoother;
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.effect.Fx;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
public class Pathfind{
static MHueristic heuristic = new MHueristic();
static PassTileGraph passgraph = new PassTileGraph();
static PathFinder<Tile> passpathfinder;
static Array<SmoothGraphPath> paths = new Array<>();
static Tile[][] pathSequences;
static PassTileGraph graph = new PassTileGraph();
static PathFinder<Tile> finder = new IndexedAStarPathFinder<Tile>(graph);
static PathSmoother<Tile, Vector2> smoother = new PathSmoother<Tile, Vector2>(new Raycaster());
static Vector2 vector = new Vector2();
static public Vector2 find(Enemy enemy){
if(enemy.node == -1){
findNode(enemy);
}
findNode(enemy);
if(enemy.node <= -1) return vector.set(enemy.x, enemy.y);
//-1 is only possible here if both pathfindings failed, which should NOT happen
//check graph code
Tile[] path = enemy.path;
//Tile[] path = enemy.path;
Array<Tile> path = enemy.gpath.nodes;
Tile target = path[enemy.node];
Tile target = path.get(enemy.node);
float dst = Vector2.dst(enemy.x, enemy.y, target.worldx(), target.worldy());
if(dst < 2){
if(enemy.node <= path.length-2)
if(enemy.node <= path.size-2)
enemy.node ++;
target = path[enemy.node];
target = path.get(enemy.node);
}
//near the core, stop
if(enemy.node == path.length - 1){
if(enemy.node == path.size - 1){
vector.set(target.worldx(), target.worldy());
}
@ -51,13 +49,9 @@ public class Pathfind{
}
static public void reset(){
paths.clear();
pathSequences = null;
passpathfinder = new IndexedAStarPathFinder<Tile>(passgraph);
}
static public void updatePath(){
/*
if(paths.size == 0 || paths.size != World.spawnpoints.size){
paths.clear();
pathSequences = new Tile[World.spawnpoints.size][0];
@ -67,13 +61,6 @@ public class Pathfind{
}
}
//TODO make this work?
/*
PathFinderRequest<Tile> request = new PathFinderRequest<Tile>();
request.startNode = World.spawnpoints.get(0);
request.endNode = World.core;
passpathfinder.search(request, 1000); */
for(int i = 0; i < paths.size; i ++){
SmoothGraphPath path = paths.get(i);
@ -98,18 +85,47 @@ public class Pathfind{
Effects.effect(Fx.ind, tile.worldx(), tile.worldy());
}
}
}*/
}
static void findNode(Enemy enemy){
/*
enemy.path = pathSequences[enemy.spawn];
Tile[] path = enemy.path;
*/
if(enemy.node == -1 || (Timers.get(enemy, "pathfind", 120) && enemy.request.pathFound)){
enemy.gpath = new SmoothGraphPath();
enemy.finder = new IndexedAStarPathFinder<Tile>(graph);
enemy.gpath.clear();
enemy.request = new PathFinderRequest<Tile>(World.tileWorld(enemy.x, enemy.y),
World.core,
heuristic, enemy.gpath);
enemy.request.statusChanged = true;
enemy.node = -2;
}
if(enemy.gpath != null && !enemy.request.pathFound){
enemy.request.executionFrames ++;
if(enemy.finder.search(enemy.request, 1000000 / 5)){
smoother.smoothPath(enemy.gpath);
enemy.node = 1;
//UCore.log("done in " + enemy.request.executionFrames + " frames with path of size " + enemy.gpath.getCount());
}
}
/*
Tile closest = null;
float ldst = 0f;
int cindex = -1;
for(int i = 0; i < path.length; i ++){
Tile tile = path[i];
for(int i = 0; i < path.size; i ++){
Tile tile = path.get(i);
float dst = Vector2.dst(tile.worldx(), tile.worldy(), enemy.x, enemy.y);
if(closest == null || dst < ldst){
@ -118,6 +134,6 @@ public class Pathfind{
cindex = i;
}
}
enemy.node = cindex;
enemy.node = cindex;*/
}
}

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@ -12,7 +12,7 @@ public class SmoothGraphPath extends DefaultGraphPath<Tile> implements Smoothabl
@Override
public Vector2 getNodePosition(int index){
Tile tile = nodes.get(index);
return Tmp.v1.set(tile.worldx(), tile.worldy());
return Tmp.v3.set(tile.worldx(), tile.worldy());
}
@Override
@ -24,5 +24,10 @@ public class SmoothGraphPath extends DefaultGraphPath<Tile> implements Smoothabl
public void truncatePath(int newLength){
nodes.truncate(newLength);
}
@Override
public void add (Tile node) {
nodes.add(node);
}
}

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@ -47,7 +47,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
Draw.reset();
}
},
sniper = new BulletType(3f, 23){
sniper = new BulletType(3f, 25){
public void draw(Bullet b){
Draw.color(Color.LIGHT_GRAY);
Draw.thick(1f);
@ -223,7 +223,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
Draw.reset();
}
},
flame = new BulletType(0.6f, 4){
flame = new BulletType(0.6f, 5){
public void draw(Bullet b){
Draw.color(Color.YELLOW, Color.SCARLET, b.time/lifetime);
float size = 6f-b.time/lifetime*5f;
@ -250,7 +250,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
Draw.reset();
}
},
shot = new BulletType(2.4f, 2){
shot = new BulletType(2.4f, 4){
{lifetime = 40;}
public void draw(Bullet b){
Draw.color(lightGold);
@ -258,7 +258,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
Draw.reset();
}
},
multishot = new BulletType(2.5f, 2){
multishot = new BulletType(2.5f, 3){
{lifetime=40;}
public void draw(Bullet b){
Draw.color(Color.SKY);

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@ -1,5 +1,7 @@
package io.anuke.mindustry.entities.enemies;
import com.badlogic.gdx.ai.pfa.PathFinder;
import com.badlogic.gdx.ai.pfa.PathFinderRequest;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
@ -7,6 +9,7 @@ import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.ai.SmoothGraphPath;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
@ -34,9 +37,11 @@ public class Enemy extends DestructibleEntity{
protected String shootsound = "enemyshoot";
protected int damage;
public Tile[] path;
public PathFinderRequest<Tile> request = new PathFinderRequest<>();;
public SmoothGraphPath gpath;
public int spawn;
public int node = -1;
public PathFinder<Tile> finder;
public Vector2 direction = new Vector2();
public float xvelocity, yvelocity;
@ -122,6 +127,7 @@ public class Enemy extends DestructibleEntity{
public void findClosestNode(){
Pathfind.find(this);
/*
int index = 0;
int cindex = -1;
@ -147,7 +153,7 @@ public class Enemy extends DestructibleEntity{
Timers.run(Mathf.random(15f), ()->{
set(x2 * Vars.tilesize, y2 * Vars.tilesize);
});
}
}*/
}
@Override

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@ -68,6 +68,10 @@ public class World{
return tiles[x][y];
}
public static Tile tileWorld(float x, float y){
return tile(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize));
}
public static Tile[] getNearby(int x, int y){
temptiles[0] = tile(x+1, y);
temptiles[1] = tile(x, y+1);
@ -146,8 +150,6 @@ public class World{
World.seed = seed;
Generator.generate(mapPixmaps[map.ordinal()]);
Pathfind.reset();
//TODO multiblock core
placeBlock(core.x, core.y, ProductionBlocks.core, 0);

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@ -71,7 +71,7 @@ public class DefenseBlocks{
{
fullDescription = "Repairs nearby damaged blocks in range at a slow rate. "
+ "Uses small amounts of power.";
formalName = "heal turret";
formalName = "repair turret";
range = 30;
reload = 40f;
health = 60;
@ -82,7 +82,7 @@ public class DefenseBlocks{
{
fullDescription = "Repairs nearby damaged blocks in range at a decent rate. "
+ "Uses power.";
formalName = "heal turret II";
formalName = "repair turret II";
range = 44;
reload = 20f;
health = 90;

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@ -14,6 +14,7 @@ import io.anuke.mindustry.world.blocks.types.PowerBlock;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
@ -80,9 +81,13 @@ public class Generator extends PowerBlock{
public void drawOver(Tile tile){
PowerEntity entity = tile.entity();
if(entity.power > powerSpeed){
for(int i = 0; i < laserDirections; i++){
drawLaserTo(tile, (tile.rotation + i) - laserDirections/2);
}
Draw.alpha(1f);
}else{
Draw.alpha(0.75f);
}
for(int i = 0; i < laserDirections; i++){
drawLaserTo(tile, (tile.rotation + i) - laserDirections/2);
}
}
@ -114,10 +119,9 @@ public class Generator extends PowerBlock{
Tile target = laserTarget(tile, rotation);
if(target != null){
Angles.translation(rotation * 90, 6f);
Angles.translation(rotation * 90, width * Vars.tilesize/2 + 2f);
Draw.color(Color.GRAY, Color.WHITE, 0.902f + Mathf.sin(Timers.time(), 1.7f, 0.08f));
Draw.alpha(1f);
Draw.tint(Hue.mix(Color.GRAY, Color.WHITE, 0.902f + Mathf.sin(Timers.time(), 1.7f, 0.08f)));
float r = 0f;

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@ -36,7 +36,7 @@ public class LiquidPowerGenerator extends Generator implements LiquidAcceptor{
public void getStats(Array<String> list){
super.getStats(list);
list.add("[liquidinfo]Liquid Capacity: " + (int)liquidCapacity);
list.add("[liquidinfo]Generation: " + Strings.toFixed(generatePower / inputLiquid, 3) + "power units/liquid unit");
list.add("[liquidinfo]Generation: " + Strings.toFixed(generatePower / inputLiquid, 2) + " power/liquid");
list.add("[liquidinfo]Input: " + generateLiquid);
}

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@ -0,0 +1,10 @@
package io.anuke.mindustry.world.blocks.types.production;
public class NuclearReactor extends LiquidItemPowerGenerator{
//TODO make it explode when broken
public NuclearReactor(String name) {
super(name);
}
}