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https://github.com/Anuken/Mindustry.git
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Merge remote-tracking branch 'origin/master'
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commit
b30eb26eb7
@ -225,7 +225,7 @@ public class Control implements ApplicationListener, Loadable{
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Effect.shake(5f, 5f, core);
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core.thrusterTime = 1f;
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if(state.isCampaign() && Vars.showSectorLandInfo){
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if(state.isCampaign() && Vars.showSectorLandInfo && (state.rules.sector.preset == null || state.rules.sector.preset.showSectorLandInfo)){
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ui.announce("[accent]" + state.rules.sector.name() + "\n" +
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(state.rules.sector.info.resources.any() ? "[lightgray]" + bundle.get("sectors.resources") + "[white] " +
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state.rules.sector.info.resources.toString(" ", u -> u.emoji()) : ""), 5);
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@ -38,6 +38,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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@Import int id;
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@Import @Nullable Tile mineTile;
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@Import Vec2 vel;
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@Import WeaponMount[] mounts;
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private UnitController controller;
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UnitType type;
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@ -496,6 +497,14 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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Events.fire(Trigger.suicideBomb);
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}
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for(WeaponMount mount : mounts){
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if(mount.weapon.shootOnDeath && !(mount.weapon.bullet.killShooter && mount.shoot)){
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mount.reload = 0f;
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mount.shoot = true;
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mount.weapon.update(self(), mount);
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}
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}
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//if this unit crash landed (was flying), damage stuff in a radius
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if(type.flying && !spawnedByCore){
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Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f, true, false, true);
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@ -18,6 +18,7 @@ public class SectorPreset extends UnlockableContent{
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public float difficulty;
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public float startWaveTimeMultiplier = 2f;
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public boolean addStartingItems = false;
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public boolean showSectorLandInfo = true;
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public SectorPreset(String name, Planet planet, int sector){
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super(name);
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@ -117,6 +117,8 @@ public class Weapon implements Cloneable{
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public Func<Weapon, WeaponMount> mountType = WeaponMount::new;
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/** status effect duration when shot */
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public float shootStatusDuration = 60f * 5f;
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/** whether this weapon should fire when its owner dies */
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public boolean shootOnDeath = false;
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public Weapon(String name){
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this.name = name;
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