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h i g h precision shaders
(I shouldn't need to do this)
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#define HIGHP
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uniform sampler2D u_texture;
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#define HIGHP
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//shades of slag
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#define S2 vec3(100.0, 93.0, 49.0) / 100.0
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#define S1 vec3(100.0, 60.0, 25.0) / 100.0
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#define HIGHP
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#define NSCALE 180.0 / 2.0
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uniform sampler2D u_texture;
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=56a811f5a4772c7e44881f4d73131c05737792cf
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archash=8d315c6efeec25b8a6722a9ab6af6f5510007e83
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