h i g h precision shaders

(I shouldn't need to do this)
This commit is contained in:
Anuken 2020-06-13 20:58:41 -04:00
parent 1f48daa4ed
commit b4573861a8
4 changed files with 6 additions and 1 deletions

View File

@ -1,3 +1,4 @@
#define HIGHP
uniform sampler2D u_texture;

View File

@ -1,3 +1,5 @@
#define HIGHP
//shades of slag
#define S2 vec3(100.0, 93.0, 49.0) / 100.0
#define S1 vec3(100.0, 60.0, 25.0) / 100.0

View File

@ -1,3 +1,5 @@
#define HIGHP
#define NSCALE 180.0 / 2.0
uniform sampler2D u_texture;

View File

@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=56a811f5a4772c7e44881f4d73131c05737792cf
archash=8d315c6efeec25b8a6722a9ab6af6f5510007e83