All power blocks now produce power as stated in v63 tool tips

This commit is contained in:
Timmeey86 2018-12-01 13:41:14 +01:00
parent 149f7a1d9d
commit b4aba3d263
2 changed files with 7 additions and 11 deletions

View File

@ -20,7 +20,7 @@ public class PowerBlocks extends BlockList implements ContentList{
thermalGenerator = new LiquidHeatGenerator("thermal-generator"){{
maxLiquidGenerate = 2f;
powerProduction = 4f;
powerProduction = 2f;
generateEffect = BlockFx.redgeneratespark;
size = 2;
}};
@ -42,14 +42,14 @@ public class PowerBlocks extends BlockList implements ContentList{
powerProduction = 0.0045f;
}};
largeSolarPanel = new PowerGenerator("solar-panel-large"){{
largeSolarPanel = new SolarGenerator("solar-panel-large"){{
powerProduction = 0.055f;
}};
thoriumReactor = new NuclearReactor("thorium-reactor"){{
size = 3;
health = 700;
powerMultiplier = 1.1f;
powerProduction = 1.1f;
}};
fusionReactor = new FusionReactor("fusion-reactor"){{

View File

@ -34,7 +34,6 @@ public class NuclearReactor extends PowerGenerator{
protected Color coolColor = new Color(1, 1, 1, 0f);
protected Color hotColor = Color.valueOf("ff9575a3");
protected int fuelUseTime = 120; //time to consume 1 fuel
protected float powerMultiplier = 0.45f; //power per frame, depends on full capacity
protected float heating = 0.013f; //heating per frame
protected float coolantPower = 0.015f; //how much heat decreases per coolant unit
protected float smokeThreshold = 0.3f; //threshold at which block starts smoking
@ -49,8 +48,6 @@ public class NuclearReactor extends PowerGenerator{
super(name);
itemCapacity = 30;
liquidCapacity = 50;
// TODO Adapt to new power system
//powerCapacity = 80f;
hasItems = true;
hasLiquids = true;
@ -77,9 +74,9 @@ public class NuclearReactor extends PowerGenerator{
super.setStats();
stats.add(BlockStat.inputLiquid, new LiquidFilterValue(liquid -> liquid.temperature <= 0.5f));
// TODO Verify for new power system
stats.remove(BlockStat.basePowerGeneration);
stats.add(BlockStat.basePowerGeneration, powerMultiplier * 60f * 0.5f, StatUnit.powerSecond);
// Display the power which will be produced at 50% efficiency
stats.add(BlockStat.basePowerGeneration, powerProduction * 60f * 0.5f, StatUnit.powerSecond);
}
@Override
@ -88,12 +85,11 @@ public class NuclearReactor extends PowerGenerator{
int fuel = entity.items.get(consumes.item());
float fullness = (float) fuel / itemCapacity;
entity.productionEfficiency = fullness / 2.0f; // Currently, efficiency of 0.5 = 100%
if(fuel > 0){
entity.heat += fullness * heating * Math.min(entity.delta(), 4f);
// TODO Adapt to new power system
//entity.power.amount += powerMultiplier * fullness * entity.delta();
//entity.power.amount = Mathf.clamp(entity.power.amount, 0f, powerCapacity);
if(entity.timer.get(timerFuel, fuelUseTime)){
entity.items.remove(consumes.item(), 1);
}