mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-14 09:47:24 +07:00
Certain team-specific rules
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@ -42,7 +42,7 @@ public class DesktopInput extends InputHandler{
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/** Animation scale for line. */
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private float selectScale;
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/** Selected build request for movement. */
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private @Nullable BuildRequest sreq;
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private @Nullable BuildPlan sreq;
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/** Whether player is currently deleting removal requests. */
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private boolean deleting = false, shouldShoot = false;
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@ -124,19 +124,19 @@ public class DesktopInput extends InputHandler{
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//draw hover request
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if(mode == none && !isPlacing()){
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BuildRequest req = getRequest(cursorX, cursorY);
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BuildPlan req = getRequest(cursorX, cursorY);
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if(req != null){
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drawSelected(req.x, req.y, req.breaking ? req.tile().block() : req.block, Pal.accent);
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}
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}
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//draw schematic requests
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for(BuildRequest request : selectRequests){
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for(BuildPlan request : selectRequests){
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request.animScale = 1f;
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drawRequest(request);
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}
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for(BuildRequest request : selectRequests){
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for(BuildPlan request : selectRequests){
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drawOverRequest(request);
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}
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@ -144,7 +144,7 @@ public class DesktopInput extends InputHandler{
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//draw things that may be placed soon
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if(mode == placing && block != null){
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for(int i = 0; i < lineRequests.size; i++){
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BuildRequest req = lineRequests.get(i);
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BuildPlan req = lineRequests.get(i);
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if(i == lineRequests.size - 1 && req.block.rotate){
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drawArrow(block, req.x, req.y, req.rotation);
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}
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@ -425,7 +425,7 @@ public class DesktopInput extends InputHandler{
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}
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if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
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BuildRequest req = getRequest(cursorX, cursorY);
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BuildPlan req = getRequest(cursorX, cursorY);
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if(Core.input.keyDown(Binding.break_block)){
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mode = none;
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@ -444,7 +444,7 @@ public class DesktopInput extends InputHandler{
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deleting = true;
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}else if(selected != null){
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//only begin shooting if there's no cursor event
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if(!tileTapped(selected.entity) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && (player.builder().requests().size == 0 || !player.builder().isBuilding()) && !droppingItem &&
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if(!tileTapped(selected.entity) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && (player.builder().plans().size == 0 || !player.builder().isBuilding()) && !droppingItem &&
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!tryBeginMine(selected) && player.miner().mineTile() == null && !Core.scene.hasKeyboard()){
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isShooting = shouldShoot;
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}
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@ -466,9 +466,9 @@ public class DesktopInput extends InputHandler{
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}
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if(Core.input.keyDown(Binding.select) && mode == none && !isPlacing() && deleting){
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BuildRequest req = getRequest(cursorX, cursorY);
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BuildPlan req = getRequest(cursorX, cursorY);
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if(req != null && req.breaking){
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player.builder().requests().remove(req);
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player.builder().plans().remove(req);
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}
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}else{
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deleting = false;
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@ -497,7 +497,7 @@ public class DesktopInput extends InputHandler{
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if(sreq != null){
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if(getRequest(sreq.x, sreq.y, sreq.block.size, sreq) != null){
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player.builder().requests().remove(sreq, true);
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player.builder().plans().remove(sreq, true);
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}
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sreq = null;
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}
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