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Updated aware and some resource costs
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@ -2630,7 +2630,7 @@ public class Blocks{
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coreBastion = new CoreBlock("core-bastion"){{
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//TODO cost
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requirements(Category.effect, with(Items.graphite, 1000, Items.silicon, 2000, Items.beryllium, 800));
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requirements(Category.effect, with(Items.graphite, 1000, Items.silicon, 1000, Items.beryllium, 800));
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isFirstTier = true;
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unitType = UnitTypes.evoke;
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@ -3208,7 +3208,7 @@ public class Blocks{
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}};
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 300, Items.silicon, 150, Items.graphite, 150));
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 300));
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Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
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