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Fixed fuse length being less than expected
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@ -94,7 +94,7 @@ public class Damage{
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collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), resultLength, large);
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b.fdata = furthest != null ? resultLength : length;
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b.fdata = resultLength;
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return resultLength;
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}
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