From b696e1c89ae7962b4598779ae1be6aea9f188863 Mon Sep 17 00:00:00 2001 From: Anuken Date: Fri, 29 Apr 2022 18:38:58 -0400 Subject: [PATCH] Radar only on Erekir --- core/src/mindustry/content/Blocks.java | 2 +- core/src/mindustry/type/UnitType.java | 2 +- core/src/mindustry/world/meta/Stat.java | 1 - 3 files changed, 2 insertions(+), 3 deletions(-) diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index a6c7572a20..4cabb0dee1 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -1705,7 +1705,7 @@ public class Blocks{ }}; radar = new Radar("radar"){{ - requirements(Category.effect, BuildVisibility.fogOnly, with(Items.silicon, 60, Items.graphite, 50)); + requirements(Category.effect, BuildVisibility.fogOnly, with(Items.silicon, 60, Items.graphite, 50, Items.beryllium, 10)); outlineColor = Color.valueOf("4a4b53"); fogRadius = 34; researchCost = with(Items.silicon, 70, Items.graphite, 70); diff --git a/core/src/mindustry/type/UnitType.java b/core/src/mindustry/type/UnitType.java index 3cb412ca7d..c4fc7f0627 100644 --- a/core/src/mindustry/type/UnitType.java +++ b/core/src/mindustry/type/UnitType.java @@ -78,7 +78,7 @@ public class UnitType extends UnlockableContent{ public boolean destructibleWreck = true; /** If true, this modded unit always has a -outline region generated for its base. Normally, outlines are ignored if there are no top = false weapons. */ public boolean alwaysCreateOutline = false; - /** If true, this unit has a square shadow. TODO physics? */ + /** If true, this unit has a square shadow. */ public boolean squareShape = false; public float groundLayer = Layer.groundUnit; public float payloadCapacity = 8; diff --git a/core/src/mindustry/world/meta/Stat.java b/core/src/mindustry/world/meta/Stat.java index c99a4168b6..8909a0c454 100644 --- a/core/src/mindustry/world/meta/Stat.java +++ b/core/src/mindustry/world/meta/Stat.java @@ -82,7 +82,6 @@ public class Stat implements Comparable{ inaccuracy = new Stat("inaccuracy", StatCat.function), shots = new Stat("shots", StatCat.function), reload = new Stat("reload", StatCat.function), - powerShot = new Stat("powerShot", StatCat.function), targetsAir = new Stat("targetsAir", StatCat.function), targetsGround = new Stat("targetsGround", StatCat.function), damage = new Stat("damage", StatCat.function),