diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 1f4b84da6e..9fe58d1b1b 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1,21 +1,22 @@ -credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) -credits = Yapımcılar +credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] +credits = Credits contributors = Translators and Contributors -discord = Mindustry Discord'una katılın! -link.discord.description = Resmi Mindustry Discord iletişim kanalı -link.github.description = Oyunun kaynak kodu +discord = Join the Mindustry Discord! +link.discord.description = The official Mindustry Discord chatroom +link.github.description = Game source code link.changelog.description = List of update changes -link.dev-builds.description = Geliştirme altında olan sürüm -link.trello.description = Planlanan özellikler için resmi Trello Bülteni -link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası -link.google-play.description = Google Play mağaza sayfası -link.wiki.description = Resmi Mindustry Wikipedi'si -linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı. +link.dev-builds.description = Unstable development builds +link.trello.description = Official Trello board for planned features +link.itch.io.description = itch.io page with PC downloads +link.google-play.description = Google Play store listing +link.wiki.description = Official Mindustry wiki +linkfail = Failed to open link!\nThe URL has been copied to your clipboard. screenshot = Screenshot saved to {0} screenshot.invalid = Map too large, potentially not enough memory for screenshot. -gameover = Çekirdek yok edildi. -gameover.pvp = [accent] {0}[] takimi kazandi ! -highscore = [SARI] Yeni yüksek puan! +gameover = Game Over +gameover.pvp = The[accent] {0}[] team is victorious! +highscore = [accent]New highscore! + stat.wave = Waves Defeated:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.built = Buildings Built:[accent] {0} @@ -23,161 +24,163 @@ stat.destroyed = Buildings Destroyed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.delivered = Resources Launched: stat.rank = Final Rank: [accent]{0} -placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. -removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it. + +placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT. +removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT. + launcheditems = [accent]Launched Items -map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"? -level.highscore = Yüksek Puan: [accent] {0} -level.select = Seviye Seç -level.mode = Oyun Modu -showagain = Bunu gene gosterme -coreattack = < Cekirdek saldiri altinda! > +map.delete = Are you sure you want to delete the map "[accent]{0}[]"? +level.highscore = High Score: [accent]{0} +level.select = Level Select +level.mode = Gamemode: +showagain = Don't show again next session +coreattack = < Core is under attack! > nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent database = Core Database -savegame = Oyunu Kaydet -loadgame = Oyunu yükle -joingame = Oyuna katıl -addplayers = Oyuncu ekle/cikar -customgame = Ozel oyun +savegame = Save Game +loadgame = Load Game +joingame = Join Game +addplayers = Add/Remove Players +customgame = Custom Game newgame = New Game none = minimap = Minimap -close = Kapat +close = Close website = Website -quit = Çık -maps = Haritalar -continue = Devam et -maps.none = [LIGHT_GRAY]Harita bulunamadi! -about.button = Hakkında -name = Adı: +quit = Quit +maps = Maps +continue = Continue +maps.none = [lightgray]No maps found! +about.button = About +name = Name: noname = Pick a[accent] player name[] first. filename = File Name: -unlocked = New Block Unlocked! +unlocked = New content unlocked! completed = [accent]Completed techtree = Tech Tree -research.list = [LIGHT_GRAY]Research: +research.list = [lightgray]Research: research = Research -researched = [LIGHT_GRAY]{0} researched. -players = 1090 oyuncu çevrimiçi -players.single = {0} Oyuncu Çevrimiçi -server.closing = [accent] Sunucu kapatılıyor ... -server.kicked.kick = Sunucudan kovuldun! +researched = [lightgray]{0} researched. +players = {0} players online +players.single = {0} player online +server.closing = [accent]Closing server... +server.kicked.kick = You have been kicked from the server! server.kicked.serverClose = Server closed. -server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin! -server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin! -server.kicked.banned = Bu sunucudan yasaklandınız. -server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin. +server.kicked.clientOutdated = Outdated client! Update your game! +server.kicked.serverOutdated = Outdated server! Ask the host to update! +server.kicked.banned = You are banned on this server. +server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.nameInUse = There is someone with that name\nalready on this server. -server.kicked.nameEmpty = Your name must contain at least one character or number. +server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted. server.kicked.customClient = This server does not support custom builds. Download an official version. server.kicked.gameover = Game over! server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] -host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun. -join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir. -hostserver = Oyunu Sun +host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. +join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. +hostserver = Host Multiplayer Game hostserver.mobile = Host\nGame -host = evsahibi -hosting = [accent] Sunucu açılıyor ... -hosts.refresh = Yenile -hosts.discovering = LAN oyunlarını keşfetme -server.refreshing = Canlandırıcı sunucu -hosts.none = [lightgray] Hayır LAN oyunları bulundu! -host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor. -trace = Oyuncuyu Takip Et -trace.playername = Oyuncu adı: [accent] {0} -trace.ip = IP: [vurgu] {0} -trace.id = Benzersiz kimlik: [accent] {0} +host = Host +hosting = [accent]Opening server... +hosts.refresh = Refresh +hosts.discovering = Discovering LAN games +server.refreshing = Refreshing server +hosts.none = [lightgray]No local games found! +host.invalid = [scarlet]Can't connect to host. +trace = Trace Player +trace.playername = Player name: [accent]{0} +trace.ip = IP: [accent]{0} +trace.id = Unique ID: [accent]{0} trace.mobile = Mobile Client: [accent]{0} -trace.modclient = Özel Alıcı: [accent] {0} -invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin. -server.bans = yasaklar -server.bans.none = Yasaklanmış oyuncu bulunamadı! -server.admins = Yöneticiler -server.admins.none = Yönetici bulunamadı! -server.add = Sunucu ekle -server.delete = Bu sunucuyu silmek istediğinizden emin misiniz? -server.edit = Sunucuyu Düzenle -server.outdated = [crimson] Eski Sunucu! -server.outdated.client = [crimson] Eski Alıcı! -server.version = [lightgray] Sürüm: {0} -server.custombuild = [sarı] Özel Yapım -confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz? +trace.modclient = Custom Client: [accent]{0} +invalidid = Invalid client ID! Submit a bug report. +server.bans = Bans +server.bans.none = No banned players found! +server.admins = Admins +server.admins.none = No admins found! +server.add = Add Server +server.delete = Are you sure you want to delete this server? +server.edit = Edit Server +server.outdated = [crimson]Outdated Server![] +server.outdated.client = [crimson]Outdated Client![] +server.version = [gray]v{0} {1} +server.custombuild = [yellow]Custom Build +confirmban = Are you sure you want to ban this player? confirmkick = Are you sure you want to kick this player? -confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin? -confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin? -confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz? -joingame.title = Oyuna katılmak -joingame.ip = IP: -disconnect = Bağlantı Kesildi -disconnect.data = Dünya verileri yüklenemedi! -connecting = [Vurgu] bağlanıyor ... -connecting.data = [accent] Dünya verileri yükleniyor ... -server.port = Liman -server.addressinuse = Adres çoktan kullanımda! -server.invalidport = Bağlantı noktası numarası geçersiz. -server.error = [crimson] Sunucu barındırma hatası: [accent] {0} -save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release. -save.new = 6349,Yeni Kayıt -save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz? -overwrite = Üzerine Yaz -save.none = Hiçbir kayıt bulunamadı! -saveload = [Vurgu] Kaydediliyor ... -savefail = Oyun kaydedilemedi! -save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz? -save.delete = Sil -save.export = Dışa Aktar -save.import.invalid = [turuncu] Bu kayıt geçersiz! -save.import.fail = [crimson] Kayıt oyuna aktarılamadı : [accent] {0} -save.export.fail = [crimson] Kayıt dışa aktarılamadı: [accent] {0} -save.import = İçe Aktar -save.newslot = İsmi kaydet: -save.rename = Yeniden Adlandır -save.rename.text = Yeni İsim: -selectslot = Bir kayıt seçin. -slot = [accent] Yuva {0} -save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz! -empty = -on = Açık -off = Kapalı -save.autosave = Otomatik kaydetme: {0} -save.map = harita -save.wave = Dalga -save.difficulty = zorluk -save.date = Son Kaydedilen: {0} +confirmunban = Are you sure you want to unban this player? +confirmadmin = Are you sure you want to make this player an admin? +confirmunadmin = Are you sure you want to remove admin status from this player? +joingame.title = Join Game +joingame.ip = Address: +disconnect = Disconnected. +disconnect.data = Failed to load world data! +connecting = [accent]Connecting... +connecting.data = [accent]Loading world data... +server.port = Port: +server.addressinuse = Address already in use! +server.invalidport = Invalid port number! +server.error = [crimson]Error hosting server: [accent]{0} +save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release. +save.new = New Save +save.overwrite = Are you sure you want to overwrite\nthis save slot? +overwrite = Overwrite +save.none = No saves found! +saveload = Saving... +savefail = Failed to save game! +save.delete.confirm = Are you sure you want to delete this save? +save.delete = Delete +save.export = Export Save +save.import.invalid = [accent]This save is invalid! +save.import.fail = [crimson]Failed to import save: [accent]{0} +save.export.fail = [crimson]Failed to export save: [accent]{0} +save.import = Import Save +save.newslot = Save name: +save.rename = Rename +save.rename.text = New name: +selectslot = Select a save. +slot = [accent]Slot {0} +save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. +empty = +on = On +off = Off +save.autosave = Autosave: {0} +save.map = Map: {0} +save.wave = Wave {0} +save.difficulty = Difficulty: {0} +save.date = Last Saved: {0} save.playtime = Playtime: {0} warning = Warning. -confirm = Onayla -delete = Sil -ok = Tamam -open = Açık -customize = Customize -cancel = İptal -openlink = Linki aç -copylink = Bağlantıyı kopyala -back = Geri +confirm = Confirm +delete = Delete +ok = OK +open = Open +customize = Customize Rules +cancel = Cancel +openlink = Open Link +copylink = Copy Link +back = Back classic.export = Export Classic Data classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? -quit.confirm = Çıkmak istediğinden emin misin? +quit.confirm = Are you sure you want to quit? quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] -loading = [Vurgu] Yükleniyor ... +loading = [accent]Loading... saving = [accent]Saving... -wave = [turuncu] Dalga {0} -wave.waiting = {0} içinde dalga -wave.waveInProgress = [LIGHT_GRAY]Wave in progress -waiting = Bekleniyor +wave = [accent]Wave {0} +wave.waiting = [lightgray]Wave in {0} +wave.waveInProgress = [lightgray]Wave in progress +waiting = [lightgray]Waiting... waiting.players = Waiting for players... -wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining -wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining -loadimage = Resmi yükle -saveimage = Resmi Kaydet +wave.enemies = [lightgray]{0} Enemies Remaining +wave.enemy = [lightgray]{0} Enemy Remaining +loadimage = Load Image +saveimage = Save Image unknown = Unknown custom = Custom builtin = Built-In map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.random = [accent]Random Map -map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor. -map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. +map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor. +map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.invalid = Error loading map: corrupted or invalid map file. editor.brush = Brush @@ -207,7 +210,7 @@ waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. -editor.default = [LIGHT_GRAY] +editor.default = [lightgray] edit = Edit... editor.name = Name: editor.spawn = Spawn Unit @@ -218,14 +221,14 @@ editor.errorsave = Error saving file:\n[accent]{0} editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorheader = This map file is either not valid or corrupt. -editor.errorname = Map has no name defined. +editor.errorname = Map has no name defined. Are you trying to load a save file? editor.update = Update editor.randomize = Randomize editor.apply = Apply -editor.generate = Üretmek -editor.resize = Yeniden Boyutlandırma -editor.loadmap = Harita Yükle -editor.savemap = Harita Kaydet +editor.generate = Generate +editor.resize = Resize +editor.loadmap = Load Map +editor.savemap = Save Map editor.saved = Saved! editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. @@ -235,21 +238,22 @@ editor.importmap = Import Map editor.importmap.description = Import an already existing map editor.importfile = Import File editor.importfile.description = Import an external map file -editor.importimage = Import Terrain Image +editor.importimage = Import Legacy Image editor.importimage.description = Import an external map image file editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image editor.exportimage.description = Export a map image file -editor.loadimage = Resmi yükle -editor.saveimage = Resmi Kaydet -editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz? -editor.resizemap = Haritayı Yeniden Boyutlandır -editor.mapname = Harita Adı -editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar. +editor.loadimage = Import Terrain +editor.saveimage = Export Terrain +editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit? +editor.resizemap = Resize Map +editor.mapname = Map Name: +editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? -editor.selectmap = Yüklenecek bir harita seçin: +editor.selectmap = Select a map to load: + toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All @@ -264,7 +268,8 @@ toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. -filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. + +filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.median = Median @@ -295,58 +300,62 @@ filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile -width = Genişliği: -height = Boy: -menu = Menü -play = Oyna + +width = Width: +height = Height: +menu = Menu +play = Play campaign = Campaign -load = Yükle -save = Kaydet +load = Load +save = Save fps = FPS: {0} tps = TPS: {0} ping = Ping: {0}ms -language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın. -settings = Ayarlar -tutorial = Eğitim +language.restart = Please restart your game for the language settings to take effect. +settings = Settings +tutorial = Tutorial tutorial.retake = Re-Take Tutorial -editor = Editör -mapeditor = Harita Editörü -donate = Bağışlamak +editor = Editor +mapeditor = Map Editor +donate = Donate + abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked -complete = [LIGHT_GRAY]Complete: +complete = [lightgray]Reach: zone.requirement = Wave {0} in zone {1} -resume = Resume Zone:\n[LIGHT_GRAY]{0} -bestwave = [LIGHT_GRAY]Best: {0} -launch = Launch +resume = Resume Zone:\n[lightgray]{0} +bestwave = [lightgray]Best Wave: {0} +launch = < LAUNCH > launch.title = Launch Successful -launch.next = [LIGHT_GRAY]next opportunity at wave {0} +launch.next = [lightgray]next opportunity at wave {0} launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base. launch.skip.confirm = If you skip now, you will not be able to launch until later waves. uncover = Uncover configure = Configure Loadout -configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. -zone.unlocked = [LIGHT_GRAY]{0} unlocked. +configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. +zone.unlocked = [lightgray]{0} unlocked. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.config.complete = Wave {0} reached:\nLoadout config unlocked. -zone.resources = Resources Detected: +zone.resources = [lightgray]Resources Detected: zone.objective = [lightgray]Objective: [accent]{0} zone.objective.survival = Survive zone.objective.attack = Destroy Enemy Core add = Add... boss.health = Boss Health -connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0} -error.unreachable = Server unreachable. + +connectfail = [crimson]Connection error:\n\n[accent]{0} +error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = Map file not found! error.io = Network I/O error. -error.any = Unkown network error. +error.any = Unknown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. + zone.groundZero.name = Ground Zero zone.desertWastes.name = Desert Wastes zone.craters.name = The Craters @@ -361,57 +370,59 @@ zone.saltFlats.name = Salt Flats zone.impact0078.name = Impact 0078 zone.crags.name = Crags zone.fungalPass.name = Fungal Pass + zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. -zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. +zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. -zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. +zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.impact0078.description = zone.crags.description = -settings.language = Dil -settings.reset = Varsayılanlara Dön + +settings.language = Language +settings.reset = Reset to Defaults settings.rebind = Rebind -settings.controls = kontroller -settings.game = Oyun -settings.sound = Ses -settings.graphics = Grafik +settings.controls = Controls +settings.game = Game +settings.sound = Sound +settings.graphics = Graphics settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearunlocks = Clear Unlocks settings.clearall = Clear All -paused = Duraklatıldı +paused = [accent]< Paused > yes = Yes no = No -info.title = [Vurgu] Bilgi -error.title = [crimson] Bir hata oluştu -error.crashtitle = Bir hata oluştu +info.title = Info +error.title = [crimson]An error has occured +error.crashtitle = An error has occured attackpvponly = [scarlet]Only available in Attack/PvP modes blocks.input = Input blocks.output = Output blocks.booster = Booster -block.unknown = [LIGHT_GRAY]??? -blocks.powercapacity = Güç kapasitesi -blocks.powershot = Güç / atış +block.unknown = [lightgray]??? +blocks.powercapacity = Power Capacity +blocks.powershot = Power/Shot blocks.damage = Damage blocks.targetsair = Targets Air blocks.targetsground = Targets Ground blocks.itemsmoved = Move Speed blocks.launchtime = Time Between Launches blocks.shootrange = Range -blocks.size = Boyut -blocks.liquidcapacity = Sıvı kapasitesi -blocks.powerrange = Güç aralığı +blocks.size = Size +blocks.liquidcapacity = Liquid Capacity +blocks.powerrange = Power Range blocks.poweruse = Power Use blocks.powerdamage = Power/Damage -blocks.itemcapacity = Ürün kapasitesi +blocks.itemcapacity = Item Capacity blocks.basepowergeneration = Base Power Generation blocks.productiontime = Production Time blocks.repairtime = Block Full Repair Time @@ -421,16 +432,17 @@ blocks.drilltier = Drillables blocks.drillspeed = Base Drill Speed blocks.boosteffect = Boost Effect blocks.maxunits = Max Active Units -blocks.health = Can +blocks.health = Health blocks.buildtime = Build Time -blocks.inaccuracy = yanlışlık -blocks.shots = atışlar -blocks.reload = Reload +blocks.inaccuracy = Inaccuracy +blocks.shots = Shots +blocks.reload = Shots/Second blocks.ammo = Ammo + bar.drilltierreq = Better Drill Required bar.drillspeed = Drill Speed: {0}/s bar.efficiency = Efficiency: {0}% -bar.powerbalance = Power: {0} +bar.powerbalance = Power: {0}/s bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.items = Items: {0} @@ -439,7 +451,8 @@ bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} -bullet.damage = [stat]{0}[lightgray] dmg + +bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing @@ -449,7 +462,8 @@ bullet.knockback = [stat]{0}[lightgray] knockback bullet.freezing = [stat]freezing bullet.tarred = [stat]tarred bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier -bullet.reload = [stat]{0}[lightgray]x reload +bullet.reload = [stat]{0}[lightgray]x fire rate + unit.blocks = blocks unit.powersecond = power units/second unit.liquidsecond = liquid units/second @@ -466,7 +480,7 @@ category.general = General category.power = Power category.liquids = Liquids category.items = Items -category.crafting = Crafting +category.crafting = Input/Output category.shooting = Shooting category.optional = Optional Enhancements setting.landscape.name = Lock Landscape @@ -474,8 +488,8 @@ setting.shadows.name = Shadows setting.linear.name = Linear Filtering setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields -setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] -setting.indicators.name = Ally Indicators +setting.antialias.name = Antialias[lightgray] (requires restart)[] +setting.indicators.name = Enemy/Ally Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.fpscap.name = Max FPS @@ -483,36 +497,36 @@ setting.fpscap.none = None setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.swapdiagonal.name = Always Diagonal Placement -setting.difficulty.training = training -setting.difficulty.easy = kolay -setting.difficulty.normal = orta -setting.difficulty.hard = zor -setting.difficulty.insane = deli -setting.difficulty.name = Zorluk: -setting.screenshake.name = Ekran Sallamak -setting.effects.name = Görüntü Efektleri -setting.sensitivity.name = Denetleyici hassasiyeti -setting.saveinterval.name = Otomatik Kaydetme Aralığı -setting.seconds = saniye -setting.fullscreen.name = Tam ekran -setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) -setting.fps.name = Saniyede ... Kare göstermek +setting.difficulty.training = Training +setting.difficulty.easy = Easy +setting.difficulty.normal = Normal +setting.difficulty.hard = Hard +setting.difficulty.insane = Insane +setting.difficulty.name = Difficulty: +setting.screenshake.name = Screen Shake +setting.effects.name = Display Effects +setting.sensitivity.name = Controller Sensitivity +setting.saveinterval.name = Save Interval +setting.seconds = {0} Seconds +setting.fullscreen.name = Fullscreen +setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) +setting.fps.name = Show FPS setting.vsync.name = VSync -setting.lasers.name = Güç Lazerleri Göster -setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) +setting.lasers.name = Show Power Lasers +setting.pixelate.name = Pixelate[lightgray] (disables animations) setting.minimap.name = Show Minimap -setting.musicvol.name = Müzik sesi +setting.musicvol.name = Music Volume setting.ambientvol.name = Ambient Volume -setting.mutemusic.name = Müziği Kapat -setting.sfxvol.name = SFX Hacmi -setting.mutesound.name = Sesi kapat +setting.mutemusic.name = Mute Music +setting.sfxvol.name = SFX Volume +setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports setting.chatopacity.name = Chat Opacity setting.playerchat.name = Display In-Game Chat -uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... +uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom -keybind.title = Tuşları yeniden ayarla +keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View @@ -525,58 +539,59 @@ keybind.gridModeShift.name = Category Select keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot -keybind.move_x.name = sağ / sol -keybind.move_y.name = yukarı / aşağı -keybind.select.name = seçmek +keybind.move_x.name = Move x +keybind.move_y.name = Move y +keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect -keybind.shoot.name = ateş etme -keybind.zoom_hold.name = tut ve büyüt -keybind.zoom.name = Yakınlaştır -keybind.menu.name = menü -keybind.pause.name = duraklatma +keybind.shoot.name = Shoot +keybind.zoom_hold.name = Zoom Hold +keybind.zoom.name = Zoom +keybind.menu.name = Menu +keybind.pause.name = Pause keybind.minimap.name = Minimap -keybind.dash.name = tire -keybind.chat.name = Sohbet -keybind.player_list.name = oyuncu listesi -keybind.console.name = KONTROL MASASI -keybind.rotate.name = Döndür +keybind.dash.name = Dash +keybind.chat.name = Chat +keybind.player_list.name = Player list +keybind.console.name = Console +keybind.rotate.name = Rotate keybind.toggle_menus.name = Toggle menus keybind.chat_history_prev.name = Chat history prev keybind.chat_history_next.name = Chat history next keybind.chat_scroll.name = Chat scroll -keybind.drop_unit.name = drop unit +keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom minimap -mode.help.title = Modların açıklaması +mode.help.title = Description of modes mode.survival.name = Survival -mode.survival.description = The normal mode. Limited resources and automatic incoming waves. -mode.sandbox.name = Limitsiz Oynama -mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok. +mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. +mode.sandbox.name = Sandbox +mode.sandbox.description = Infinite resources and no timer for waves. mode.pvp.name = PvP -mode.pvp.description = fight against other players locally. +mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.attack.name = Attack -mode.attack.description = No waves, with the goal to destroy the enemy base. +mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.custom = Custom Rules + rules.infiniteresources = Infinite Resources rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode -rules.enemyCheat = Infinite AI Resources +rules.enemyCheat = Infinite AI (Red Team) Resources rules.unitdrops = Unit Drops -rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier +rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.playerhealthmultiplier = Player Health Multiplier rules.playerdamagemultiplier = Player Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier -rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) -rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) -rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec) +rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) +rules.respawntime = Respawn Time:[lightgray] (sec) +rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.waitForWaveToEnd = Waves wait for enemies -rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) +rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.respawns = Max respawns per wave rules.limitedRespawns = Limit Respawns rules.title.waves = Waves @@ -585,6 +600,7 @@ rules.title.resourcesbuilding = Resources & Building rules.title.player = Players rules.title.enemy = Enemies rules.title.unit = Units + content.item.name = Items content.liquid.name = Liquids content.unit.name = Units @@ -592,27 +608,27 @@ content.block.name = Blocks content.mech.name = Mechs item.copper.name = Copper item.lead.name = Lead -item.coal.name = kömür +item.coal.name = Coal item.graphite.name = Graphite -item.titanium.name = titanyum +item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicon item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod -item.sand.name = kum +item.sand.name = Sand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap -liquid.water.name = su +liquid.water.name = Water liquid.slag.name = Slag -liquid.oil.name = petrol +liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid mech.alpha-mech.name = Alpha mech.alpha-mech.weapon = Heavy Repeater -mech.alpha-mech.ability = Drone Swarm +mech.alpha-mech.ability = Regeneration mech.delta-mech.name = Delta mech.delta-mech.weapon = Arc Generator mech.delta-mech.ability = Discharge @@ -631,21 +647,22 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = Bomb Bay mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = Flame Repeater -item.explosiveness = [LIGHT_GRAY]Explosiveness: {0} -item.flammability = [LIGHT_GRAY]Flammability: {0} -item.radioactivity = [LIGHT_GRAY]Radioactivity: {0} -unit.health = [LIGHT_GRAY]Health: {0} -unit.speed = [LIGHT_GRAY]Speed: {0} -mech.weapon = [LIGHT_GRAY]Weapon: {0} -mech.health = [LIGHT_GRAY]Health: {0} -mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0} -mech.minespeed = [LIGHT_GRAY]Mining Speed: {0} -mech.minepower = [LIGHT_GRAY]Mining Power: {0} -mech.ability = [LIGHT_GRAY]Ability: {0} -mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% -liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0} -liquid.viscosity = [LIGHT_GRAY]Viscosity: {0} -liquid.temperature = [LIGHT_GRAY]Temperature: {0} +item.explosiveness = [lightgray]Explosiveness: {0}% +item.flammability = [lightgray]Flammability: {0}% +item.radioactivity = [lightgray]Radioactivity: {0}% +unit.health = [lightgray]Health: {0} +unit.speed = [lightgray]Speed: {0} +mech.weapon = [lightgray]Weapon: {0} +mech.health = [lightgray]Health: {0} +mech.itemcapacity = [lightgray]Item Capacity: {0} +mech.minespeed = [lightgray]Mining Speed: {0}% +mech.minepower = [lightgray]Mining Power: {0} +mech.ability = [lightgray]Ability: {0} +mech.buildspeed = [lightgray]Building Speed: {0}% +liquid.heatcapacity = [lightgray]Heat Capacity: {0} +liquid.viscosity = [lightgray]Viscosity: {0} +liquid.temperature = [lightgray]Temperature: {0} + block.sand-boulder.name = Sand Boulder block.grass.name = Grass block.salt.name = Salt @@ -672,21 +689,21 @@ block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press -block.constructing = {0}\n[LIGHT_GRAY](Constructing) +block.constructing = {0} [lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus -block.deepwater.name = deepwater -block.water.name = water +block.deepwater.name = Deep Water +block.water.name = Water block.tainted-water.name = Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar -block.stone.name = stone -block.sand.name = sand +block.stone.name = Stone +block.sand.name = Sand block.darksand.name = Dark Sand -block.ice.name = ice -block.snow.name = snow +block.ice.name = Ice +block.snow.name = Snow block.craters.name = Craters block.sand-water.name = Sand water block.darksand-water.name = Dark Sand Water @@ -701,10 +718,10 @@ block.pine.name = Pine block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster -block.metal-floor.name = Metal Floor +block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 -block.metal-floor-5.name = Metal Floor 5 +block.metal-floor-5.name = Metal Floor 4 block.metal-floor-damaged.name = Metal Floor Damaged block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 @@ -725,19 +742,19 @@ block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall block.thorium-wall-large.name = Large Thorium Wall -block.door.name = kapı -block.door-large.name = büyük kapı +block.door.name = Door +block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer -block.conveyor.name = konveyör +block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor -block.junction.name = Kavşak noktası -block.router.name = yönlendirici +block.junction.name = Junction +block.router.name = Router block.distributor.name = Distributor -block.sorter.name = ayrıştırıcı +block.sorter.name = Sorter block.overflow-gate.name = Overflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver @@ -754,7 +771,7 @@ block.surge-tower.name = Surge Tower block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator -block.turbine-generator.name = Turbine Generator +block.turbine-generator.name = Steam Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill @@ -762,14 +779,14 @@ block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator -block.dart-mech-pad.name = Dart Mech Pad +block.dart-mech-pad.name = Alpha Mech Pad block.delta-mech-pad.name = Delta Mech Pad block.javelin-ship-pad.name = Javelin Ship Pad block.trident-ship-pad.name = Trident Ship Pad block.glaive-ship-pad.name = Glaive Ship Pad block.omega-mech-pad.name = Omega Mech Pad block.tau-mech-pad.name = Tau Mech Pad -block.conduit.name = sıvı borusu +block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void @@ -791,8 +808,8 @@ block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor block.draug-factory.name = Draug Miner Drone Factory -block.spirit-factory.name = Spirit Drone Factory -block.phantom-factory.name = Phantom Drone Factory +block.spirit-factory.name = Spirit Repair Drone Factory +block.phantom-factory.name = Phantom Builder Drone Factory block.wraith-factory.name = Wraith Fighter Factory block.ghoul-factory.name = Ghoul Bomber Factory block.dagger-factory.name = Dagger Mech Factory @@ -810,10 +827,10 @@ block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver -block.blast-drill.name = Blast Drill +block.blast-drill.name = Airblast Drill block.thermal-pump.name = Thermal Pump block.thermal-generator.name = Thermal Generator -block.alloy-smelter.name = Alloy Smtler +block.alloy-smelter.name = Alloy Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall @@ -837,9 +854,9 @@ team.orange.name = orange team.derelict.name = derelict team.green.name = green team.purple.name = purple -unit.spirit.name = Spirit Drone +unit.spirit.name = Spirit Repair Drone unit.draug.name = Draug Miner Drone -unit.phantom.name = Phantom Drone +unit.phantom.name = Phantom Builder Drone unit.dagger.name = Dagger unit.crawler.name = Crawler unit.titan.name = Titan @@ -854,13 +871,13 @@ unit.lich.name = Lich unit.reaper.name = Reaper tutorial.next = [lightgray] tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein. +tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] -tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core. +tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered -tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base. -tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper. +tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. +tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.unpause = Now press space again to unpause. @@ -869,164 +886,166 @@ tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down r tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] -tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets. +tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. -item.copper.description = A useful structure material. Used extensively in all types of blocks. + + +item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux. -item.coal.description = A common and readily available fuel. +item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production. item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft. item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel. item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals. -item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics. +item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition. item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition. item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology. item.surge-alloy.description = An advanced alloy with unique electrical properties. -item.spore-pod.description = Used for conversion into oil, explosives and fuel. -item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. +item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel. +item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised. item.pyratite.description = An extremely flammable substance used in incendiary weapons. -liquid.water.description = Commonly used for cooling machines and waste processing. +liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. -liquid.oil.description = Can be burnt, exploded or used as a coolant. -liquid.cryofluid.description = The most efficient liquid for cooling things down. -mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability. +liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. +liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. +mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship. mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons. -mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability. -mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage. -mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed. -mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles. -mech.trident-ship.description = A heavy bomber. Reasonably well armored. -mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed. +mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability. +mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage. +mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed. +mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles. +mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored. +mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable. unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. -unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks. -unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone. -unit.dagger.description = A basic ground unit. Useful in swarms. +unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area. +unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction. +unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms. unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. -unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets. -unit.fortress.description = A heavy artillery ground unit. +unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers. +unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. -unit.wraith.description = A fast, hit-and-run interceptor unit. -unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo. +unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. +unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.revenant.description = A heavy, hovering missile array. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. -block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. -block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power. +block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. +block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run. block.plastanium-compressor.description = Produces plastanium from oil and titanium. -block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. -block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. -block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. -block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. +block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function. +block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy. +block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage. +block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound. block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. -block.melter.description = Heats up stone to very high temperatures to obtain lava. -block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone. -block.spore-press.description = Compresses spore pods into oil. -block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand. +block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets. +block.separator.description = Separates slag into its mineral components. Outputs the cooled result. +block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil. +block.pulverizer.description = Crushes scrap into fine sand. block.coal-centrifuge.description = Solidifes oil into chunks of coal. -block.incinerator.description = Gets rid of any excess item or liquid. +block.incinerator.description = Vaporizes any excess item or liquid it receives. block.power-void.description = Voids all power inputted into it. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. -block.item-void.description = Destroys any items which go into it without using power. Sandbox only. +block.item-void.description = Destroys any items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves. block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. -block.thorium-wall.description = A strong defensive block.\nGood protection from enemies. -block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles. -block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful. -block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. -block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. -block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. -block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. -block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. +block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies. +block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles. +block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact. +block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles. +block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly. +block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles. +block.door.description = A small door. Can be opened or closed by tapping. +block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. -block.mend-projector.description = Periodically heals buildings in its vicinity. -block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. -block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. +block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. +block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. +block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size. block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. -block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable. +block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable. block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. -block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. -block.distributor.description = An advanced router which splits items to up to 7 other directions equally. -block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. -block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. +block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] +block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. +block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. +block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate. block.mechanical-pump.description = A cheap pump with slow output, but no power consumption. -block.rotary-pump.description = An advanced pump which doubles up speed by using power. -block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava. -block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits. -block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power. +block.thermal-pump.description = The ultimate pump. +block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. +block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. -block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks. +block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building. block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles. -block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks. -block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. +block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. +block.power-node-large.description = An advanced power node with greater range and more connections. block.surge-tower.description = An extremely long-range power node with fewer available connections. -block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. +block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores much more power than a regular battery. -block.combustion-generator.description = Generates power by burning oil or flammable materials. -block.thermal-generator.description = Generates a large amount of power from lava. -block.turbine-generator.description = More efficient than a combustion generator, but requires additional water. +block.combustion-generator.description = Generates power by burning flammable materials, such as coal. +block.thermal-generator.description = Generates power when placed in hot locations. +block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. -block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. +block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.solar-panel.description = Provides a small amount of power from the sun. -block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. -block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. +block.solar-panel-large.description = A significantly more efficient version of the standard solar panel. +block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. -block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. -block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. -block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. +block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources. +block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. +block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.blast-drill.description = The ultimate drill. Requires large amounts of power. -block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby. -block.cultivator.description = Cultivates the soil with water in order to obtain biomatter. -block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. +block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. +block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods. +block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. -block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault. -block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container. -block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. -block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. +block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault. +block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. +block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping. +block.launch-pad.description = Launches batches of items without any need for a core launch. block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. -block.duo.description = A small, cheap turret. -block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. +block.duo.description = A small, cheap turret. Useful against ground units. +block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. -block.hail.description = A small artillery turret. -block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles. -block.lancer.description = A medium-sized turret which shoots charged electricity beams. -block.arc.description = A small turret which shoots electricity in a random arc towards the enemy. -block.swarmer.description = A medium-sized turret which shoots burst missiles. -block.salvo.description = A medium-sized turret which fires shots in salvos. -block.fuse.description = A large turret which shoots powerful short-range beams. -block.ripple.description = A large artillery turret which fires several shots simultaneously. -block.cyclone.description = A large rapid fire turret. -block.spectre.description = A large turret which shoots two powerful bullets at once. -block.meltdown.description = A large turret which shoots powerful long-range beams. +block.hail.description = A small, long-range artillery turret. +block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water. +block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy. +block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies. +block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles. +block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy. +block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies. +block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances. +block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. +block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. +block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.draug-factory.description = Produces Draug mining drones. -block.spirit-factory.description = Produces light drones which mine ore and repair blocks. -block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. +block.spirit-factory.description = Produces Spirit structural repair drones. +block.phantom-factory.description = Produces advanced construction drones. block.wraith-factory.description = Produces fast, hit-and-run interceptor units. block.ghoul-factory.description = Produces heavy carpet bombers. -block.revenant-factory.description = Produces heavy laser ground units. +block.revenant-factory.description = Produces heavy missile-based units. block.dagger-factory.description = Produces basic ground units. block.crawler-factory.description = Produces fast self-destructing swarm units. block.titan-factory.description = Produces advanced, armored ground units. block.fortress-factory.description = Produces heavy artillery ground units. block.repair-point.description = Continuously heals the closest damaged unit in its vicinity. block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it. -block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it. -block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it. -block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it. -block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it. -block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it. -block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it. +block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it. +block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it. +block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it. +block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it. +block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it. +block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.