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Pathfinding cleanup
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@ -4,7 +4,6 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.*;
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import mindustry.entities.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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@ -127,7 +126,7 @@ public class AIController implements UnitController{
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if(tile == null) return;
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Tile targetTile = pathfinder.getTargetTile(tile, pathfinder.getField(unit.team, costType, pathTarget));
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if(tile == targetTile || (costType == Pathfinder.costNaval && !targetTile.floor().isLiquid)) return;
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if(tile == targetTile || !unit.canPass(targetTile.x, targetTile.y)) return;
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unit.movePref(vec.trns(unit.angleTo(targetTile.worldx(), targetTile.worldy()), prefSpeed()));
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}
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