Is this better?

I don't know much about optimization, is this any better than before?
This commit is contained in:
MEEP of Faith 2022-08-23 12:19:53 -07:00
parent ee31adb1c9
commit b83723701f

View File

@ -417,7 +417,7 @@ public class BulletType extends Content implements Cloneable{
public void createSplashDamage(Bullet b, float x, float y){
if(splashDamageRadius > 0 && !b.absorbed){
Damage.damage(b.team, x, y, splashDamageRadius, splashDamage * b.damageMultiplier(), false, collidesAir, collidesGround, scaledSplashDamage, b);
Damage.damage(b.team, x, y, splashDamageRadius, splashDamage * damageMultiplier(b), false, collidesAir, collidesGround, scaledSplashDamage, b);
if(status != StatusEffects.none){
Damage.status(b.team, x, y, splashDamageRadius, status, statusDuration, collidesAir, collidesGround);
@ -719,7 +719,7 @@ public class BulletType extends Content implements Cloneable{
bullet.drag = drag;
bullet.hitSize = hitSize;
bullet.mover = mover;
bullet.damage = (damage < 0 ? this.damage : damage) * bullet.damageMultiplier();
bullet.damage = (damage < 0 ? this.damage : damage) * damageMultiplier(bullet);
//reset trail
if(bullet.trail != null){
bullet.trail.clear();