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Bugfixes
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@ -1,7 +1,6 @@
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package mindustry.entities.comp;
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import arc.graphics.*;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.pooling.*;
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@ -24,11 +23,6 @@ abstract class StatusComp implements Posc, Flyingc{
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@Import UnitType type;
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/** @return damage taken based on status armor multipliers */
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float getShieldDamage(float amount){
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return amount * Mathf.clamp(1f - armorMultiplier / 100f);
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}
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/** Apply a status effect for 1 tick (for permanent effects) **/
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void apply(StatusEffect effect){
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apply(effect, 1);
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@ -181,7 +181,7 @@ public class DesktopInput extends InputHandler{
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}
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boolean panCam = false;
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float camSpeed = !Core.input.keyDown(Binding.boost) ? panSpeed : panBoostSpeed;
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float camSpeed = (!Core.input.keyDown(Binding.boost) ? panSpeed : panBoostSpeed) * Time.delta;
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if(input.keyDown(Binding.pan)){
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panCam = true;
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@ -86,7 +86,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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dataDialog.addCloseButton();
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dataDialog.cont.table(Tex.button, t -> {
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t.defaults().size(270f, 60f).left();
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t.defaults().size(280f, 60f).left();
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TextButtonStyle style = Styles.cleart;
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t.button("@settings.cleardata", Icon.trash, style, () -> ui.showConfirm("@confirm", "@settings.clearall.confirm", () -> {
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@ -419,6 +419,9 @@ public class SettingsMenuDialog extends SettingsDialog{
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zipped.walk(f -> f.copyTo(base.child(f.path())));
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dest.delete();
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//load data so it's saved on exit
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settings.load();
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}
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private void back(){
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