From bb5e454b9143e012e2cfffd3206564710952f3de Mon Sep 17 00:00:00 2001 From: laohuaji233 <48855802+laohuaji233@users.noreply.github.com> Date: Wed, 1 May 2019 23:19:27 +0800 Subject: [PATCH] Update bundle_zh_CN.properties Most of them have been translated into Chinese, but there are still some uncertainties. --- core/assets/bundles/bundle_zh_CN.properties | 214 ++++++++++---------- 1 file changed, 107 insertions(+), 107 deletions(-) diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 7c800c14f0..90c6f8025f 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -11,7 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版 link.wiki.description = 官方 Mindustry 维基 linkfail = 打开链接失败!\nURL 已经复制到剪贴板。 screenshot = 荧幕截图已放在 {0} -screenshot.invalid = Map too large, potentially not enough memory for screenshot. +screenshot.invalid = 地图太大,可能没有足够的内存用于截图。 gameover = 你的核心被摧毁了! gameover.pvp = [accent] {0}[] 队获胜! highscore = [accent]新纪录! @@ -27,11 +27,11 @@ removearea = 你选择了拆除模式。\n你能通过[accent]长按几秒钟[] launcheditems = [accent]发射的资源 map.delete = 确定要删除 "[accent]{0}[]" 地图吗? level.highscore = 最高分:[accent]{0} -level.select = 选择关卡(?Level Select) +level.select = 选择关卡 level.mode = 游戏模式: showagain = 下次不再显示 -coreattack = < 核心正在受到攻击! > -nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被清理 +coreattack = < 核心正在受到攻击!> +nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被全部清除 outofbounds = [[ 超出边界 ]\n[]{0}秒后自毁 database = 核心数据库 savegame = 保存游戏 @@ -50,7 +50,7 @@ maps.none = [LIGHT_GRAY]没有找到地图! about.button = 关于 name = 名字: noname = 先取一个[accent]玩家名[]。 -filename = 文件名: +filename = 文件名: unlocked = 新方块已解锁! completed = [accent]己研究 techtree = 科技树 @@ -62,12 +62,12 @@ players.single = {0}玩家在线 server.closing = [accent]正在关闭服务器…… server.kicked.kick = 你被踢出服务器了! server.kicked.serverClose = 服务器已关闭。 -server.kicked.clientOutdated = 过旧的客户端!更新你的游戏! -server.kicked.serverOutdated = 过旧的服务器!联系房主升级! -server.kicked.banned = 你在这个服务器上被禁了。 +server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。 +server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。 +server.kicked.banned = 你在这个服务器上被拉入黑名单了。 server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接! -server.kicked.nameInUse = 服务器中已经\n有人有相同的名字了。 -server.kicked.nameEmpty = 你选择的名字是无效的。 +server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。 +server.kicked.nameEmpty = 无效的名字! server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。 server.kicked.customClient = 这个服务器不支持定制版本。下载官方版本。 server.kicked.gameover = 游戏结束! @@ -115,8 +115,8 @@ joingame.title = 加入游戏 joingame.ip = 地址: disconnect = 已断开 disconnect.data = 读取世界数据失败! -connecting = [accent]正在连接... -connecting.data = [accent]正在加载世界数据... +connecting = [accent]连接中…… +connecting.data = [accent]加载中…… server.port = 端口: server.addressinuse = 地址已经在使用中! server.invalidport = 无效的端口号! @@ -150,30 +150,30 @@ save.wave = 波次 {0} save.difficulty = 难度:{0} save.date = 最后保存过:{0} save.playtime = 游戏时间:{0} -warning = 警告。 +warning = 警告! confirm = 确认 delete = 删除 ok = 好的 open = 打开 -customize = Customize +customize = 定制 cancel = 取消 openlink = 打开链接 copylink = 复制链接 back = 返回 quit.confirm = 你确定你想要退出? changelog.title = 更新日志 -changelog.loading = 正在获取更新日志... +changelog.loading = 正在获取更新日志…… changelog.error.android = [accent]注意更新日志有时在安卓 4.4 以下不工作。\n这是安卓系统内部的一个bug。 changelog.error.ios = [accent]更新日志当前在iOS中不被支持。 changelog.error = [scarlet]获取更新日志失败!\n请检查你的网络。 changelog.current = [yellow][[当前版本] changelog.latest = [accent][[最新版本] -loading = [accent]正在加载... -saving = [accent]正在保存... +loading = [accent]加载中…… +saving = [accent]保存中…… wave = [accent]波次 {0} wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来 wave.waveInProgress = [LIGHT_GRAY]Wave in progress -waiting = [LIGHT_GRAY]正在等待... +waiting = [LIGHT_GRAY]等待中…… waiting.players = 等待玩家中…… wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人 wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人 @@ -197,28 +197,28 @@ editor.author = 作者: editor.description = 描述: editor.waves = 波数: waves.title = 波数 -waves.remove = 去除 -waves.never = +waves.remove = 移除 +waves.never = <永不> waves.every = 每 waves.waves = 波 waves.perspawn = 每次生成 waves.to = 至 waves.boss = BOSS waves.preview = 预览 -waves.edit = 编辑... +waves.edit = 编辑…… waves.copy = 复制到剪贴板 waves.load = 从剪贴板读取 waves.invalid = 剪贴板中无效的波次信息。 waves.copied = 波次信息已复制。 editor.default = [LIGHT_GRAY]<默认> -edit = 编辑... +edit = 编辑…… editor.name = 名称: editor.teams = 队伍 editor.elevation = 高度 editor.errorload = 读取文件时出现错误:\n[accent]{0} editor.errorsave = 保存文件时出现错误:\n[accent]{0} editor.errorname = 地图没有被定义的名称。 -editor.update = 更新(Update) +editor.update = 更新 editor.randomize = 随机化 editor.apply = 应用 editor.generate = 生成 @@ -250,13 +250,13 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图 editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖? editor.selectmap = 选择一个地图加载: filters.empty = [LIGHT_GRAY]没有过滤器(filters)!用下方的按钮添加一个。 -filter.distort = 扭曲?(Distort) +filter.distort = 扭曲程度 filter.noise = 噪音(Noise) -filter.ore = 矿石(Ore) +filter.ore = 矿石数量 filter.rivernoise = 河流噪音(River Noise) -filter.scatter = 散播(Scatter) -filter.terrain = 地形(Terrain) -filter.option.scale = 规模?(Scale) +filter.scatter = 分散程度 +filter.terrain = 地形 +filter.option.scale = 规模大小 filter.option.chance = 机会(Chance) filter.option.mag = 大小?(Magnitude) filter.option.threshold = 门槛?(Threshold) @@ -285,45 +285,45 @@ editor = 编辑器 mapeditor = 地图编辑器 donate = 捐赠 abandon = 放弃 -abandon.text = 这个区域和它的所有资源会被敌人重置 +abandon.text = 这个区域和它的所有资源会被敌人重置。 locked = 已被锁定 -complete = [LIGHT_GRAY]完成: +complete = [LIGHT_GRAY]完成: zone.requirement = 在{1}中达到{0}波 resume = 恢复区:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]最好: {0} launch = < 发射 > launch.title = 发射成功 launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波 -launch.unable = [scarlet]发射失败。[] 敌人. -launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。 -uncover = Uncover -configure = 设定发射资源 +launch.unable = [scarlet]发射失败。[]敌人未被全部消灭。 +launch.confirm = 您将发射核心中所有资源。\n此地图将被重置。 +uncover = 解锁 +configure = 设定发射资源数量 configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。 zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 -zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. -zone.config.complete = Wave {0} reached:\nLoadout config unlocked. -zone.resources = 已被发现的资源: +zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。 +zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。 +zone.resources = 地图中的资源: add = 添加 boss.health = BOSS 生命值 -connectfail = [crimson]服务器连接失败: [accent]{0} +connectfail = [crimson]服务器连接失败:[accent]{0} error.unreachable = 服务器无法访问。 error.invalidaddress = 地址无效。 error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确! -error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本! +error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本! error.alreadyconnected = 已连接。 error.mapnotfound = 找不到地图文件! error.io = 网络 I/O 错误。 error.any = 未知网络错误。 zone.groundZero.name = 零号地区 -zone.desertWastes.name = Desert Wastes -zone.craters.name = 陨石地带 +zone.desertWastes.name = 沙漠废物 +zone.craters.name = 陨石带 zone.frozenForest.name = 冰冻森林 zone.ruinousShores.name = 毁灭海岸 zone.stainedMountains.name = 绵延群山 zone.desolateRift.name = 荒芜裂谷 -zone.nuclearComplex.name = 核能生产 -zone.overgrowth.name = Overgrowth -zone.tarFields.name = Tar Fields +zone.nuclearComplex.name = 核裂变 +zone.overgrowth.name = 增生区 +zone.tarFields.name = 石油田 settings.language = 语言 settings.reset = 恢复默认 settings.rebind = 重新绑定 @@ -417,11 +417,11 @@ category.optional = 可选的增强物品 setting.landscape.name = 锁定横屏 setting.shadows.name = 影子 setting.animatedwater.name = 流动的水 -setting.animatedshields.name = Animated Shields -setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[] +setting.animatedshields.name = 动态画面 +setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[] setting.indicators.name = 队友指示器 setting.autotarget.name = 自动发射 -setting.fpscap.name = 最高 FPS +setting.fpscap.name = FPS限制 setting.fpscap.none = 无 setting.fpscap.text = {0} FPS setting.swapdiagonal.name = 总是自动铺设 @@ -448,8 +448,8 @@ setting.mutemusic.name = 静音 setting.sfxvol.name = 音效音量 setting.mutesound.name = 静音 setting.crashreport.name = 发送匿名崩溃报告 -setting.chatopacity.name = Chat Opacity -setting.playerchat.name = Display In-Game Chat +setting.chatopacity.name = 聊天界面透明度 +setting.playerchat.name = 显示游戏内聊天界面 keybind.title = 重新绑定按键 category.general.name = 普通 category.view.name = 查看 @@ -474,7 +474,7 @@ keybind.zoom_hold.name = 保持缩放 keybind.zoom.name = 缩放 keybind.menu.name = 菜单 keybind.pause.name = 暂停 -keybind.minimap.name = Minimap +keybind.minimap.name = 小地图 keybind.dash.name = 冲刺 keybind.chat.name = 聊天 keybind.player_list.name = 玩家列表 @@ -492,35 +492,35 @@ mode.survival.description = 正常的游戏模式,有限的资源和自动波次 mode.sandbox.name = 沙盒 mode.sandbox.description = 无限的资源,不会自动生成敌人。 mode.pvp.name = PvP -mode.pvp.description = 和本地玩家对战. +mode.pvp.description = 和本地玩家对战。 mode.attack.name = 攻击 -mode.attack.description = 没有波数,但是有摧毁敌人基地的任务. +mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。 mode.custom = 自定义模式 rules.infiniteresources = 无限资源 rules.wavetimer = 波次计时器 rules.waves = 波次 -rules.enemyCheat = AI无限资源 +rules.enemyCheat = 敌人无限资源 rules.unitdrops = 敌人出生点 -rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier -rules.unithealthmultiplier = Unit Health Multiplier -rules.playerhealthmultiplier = Player Health Multiplier -rules.playerdamagemultiplier = Player Damage Multiplier -rules.unitdamagemultiplier = Unit Damage Multiplier -rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格) -rules.respawntime = 重生时间:[LIGHT_GRAY](秒) -rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒) +rules.unitbuildspeedmultiplier = 单位生产速度倍数 +rules.unithealthmultiplier = 单位生命倍数 +rules.playerhealthmultiplier = 玩家生命倍数 +rules.playerdamagemultiplier = 玩家伤害倍数 +rules.unitdamagemultiplier = 单位伤害倍数 +rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格) +rules.respawntime = 重生时间:[LIGHT_GRAY](秒) +rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒) rules.buildcostmultiplier = 建设花费倍数 rules.buildspeedmultiplier = 建设时间倍数 -rules.waitForWaveToEnd = Waves wait for enemies -rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) -rules.respawns = Max respawns per wave -rules.limitedRespawns = Limit Respawns -rules.title.waves = Waves -rules.title.respawns = Respawns -rules.title.resourcesbuilding = Resources & Building -rules.title.player = Players -rules.title.enemy = Enemies -rules.title.unit = Units +rules.waitForWaveToEnd = 等待敌人时间 +rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY] (格) +rules.respawns = 每波最大重生次数 +rules.limitedRespawns = 重生限制次数 +rules.title.waves = 波次 +rules.title.respawns = 重生 +rules.title.resourcesbuilding = 资源和建造 +rules.title.player = 玩家 +rules.title.enemy = 敌人 +rules.title.unit = 单位 content.item.name = 物品 content.liquid.name = 液体 content.unit.name = 部队 @@ -564,7 +564,7 @@ liquid.cryofluid.name = 冷冻液 mech.alpha-mech.name = 阿尔法 mech.alpha-mech.weapon = 重型机枪 mech.alpha-mech.ability = 无人机群 -mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出;,可以制造多达 3 架无人机以提高进攻能力。 +mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出,可以制造多达 3 架无人机以提高进攻能力。 mech.delta-mech.name = 德尔塔 mech.delta-mech.weapon = 电弧发电机 mech.delta-mech.ability = 放电 @@ -576,7 +576,7 @@ mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并 mech.omega-mech.name = 欧米茄 mech.omega-mech.weapon = 导弹群 mech.omega-mech.ability = 配置装甲 -mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达 90% 的伤害。 +mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。 mech.dart-ship.name = 飞镖 mech.dart-ship.weapon = 机枪 mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。 @@ -596,7 +596,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0} unit.health = [LIGHT_GRAY]生命值:{0} unit.speed = [LIGHT_GRAY]速度:{0} mech.weapon = [LIGHT_GRAY]武器:{0} -mech.health = [LIGHT_GRAY]生命值: {0} +mech.health = [LIGHT_GRAY]生命值: {0} mech.itemcapacity = [LIGHT_GRAY]物品容量:{0} mech.minespeed = [LIGHT_GRAY]采矿速度:{0} mech.minepower = [LIGHT_GRAY]采矿力量:{0} @@ -618,7 +618,7 @@ block.snowrock.name = 雪岩石 block.shale.name = 页岩地 block.shale-boulder.name = 页岩巨石 block.moss.name = 苔藓地 -block.shrubs.name = Shrubs +block.shrubs.name = 灌木丛 block.spore-moss.name = 孢子苔藓地 block.shalerocks.name = 页岩岩石 block.scrap-wall.name = 废墙 @@ -637,45 +637,45 @@ block.core-foundation.name = 中型核心 block.core-nucleus.name = 大型核心 block.deepwater.name = 深水 block.water.name = 水 -block.tainted-water.name = Tainted Water -block.darksand-tainted-water.name = Dark Sand Tainted Water -block.tar.name = Tar +block.tainted-water.name = 污水 +block.darksand-tainted-water.name = 暗沙 污水 +block.tar.name = 石油 block.stone.name = 石头 block.sand.name = 沙子 block.darksand.name = 黑沙 block.ice.name = 冰 block.snow.name = 雪 block.craters.name = 陨石坑 -block.sand-water.name = Sand water -block.darksand-water.name = Dark Sand Water -block.char.name = Char -block.holostone.name = Holo stone -block.ice-snow.name = Ice Snow +block.sand-water.name = 沙 水 +block.darksand-water.name = 暗沙 水 +block.char.name = 焦土 +block.holostone.name = 霍洛石头 +block.ice-snow.name = 冰雪地 block.rocks.name = 岩石 -block.icerocks.name = Ice rocks -block.snowrocks.name = Snow Rocks -block.dunerocks.name = Dune Rocks +block.icerocks.name = 冰岩石 +block.snowrocks.name = 雪岩石 +block.dunerocks.name = 沙丘岩石 block.pine.name = 松树 -block.white-tree-dead.name = White Tree Dead +block.white-tree-dead.name = 枯萎的白树 block.white-tree.name = 白树 -block.spore-cluster.name = Spore Cluster -block.metal-floor.name = Metal Floor -block.metal-floor-2.name = Metal Floor 2 -block.metal-floor-3.name = Metal Floor 3 -block.metal-floor-5.name = Metal Floor 5 -block.metal-floor-damaged.name = Metal Floor Damaged -block.creeptree.name = Creeptree -block.dark-panel-1.name = Dark Panel 1 -block.dark-panel-2.name = Dark Panel 2 -block.dark-panel-3.name = Dark Panel 3 -block.dark-panel-4.name = Dark Panel 4 -block.dark-panel-5.name = Dark Panel 5 -block.dark-panel-6.name = Dark Panel 6 -block.dark-metal.name = Dark Metal -block.ignarock.name = Igna Rock -block.hotrock.name = Hot Rock -block.magmarock.name = Magma Rock -block.cliffs.name = Cliffs +block.spore-cluster.name = 孢子簇 +block.metal-floor.name = 金属地板 +block.metal-floor-2.name = 金属地板2 +block.metal-floor-3.name = 金属地板3 +block.metal-floor-5.name = 金属地板5 +block.metal-floor-damaged.name = 损坏的金属地板 +block.creeptree.name = 爬行树 +block.dark-panel-1.name = 暗面板1 +block.dark-panel-2.name = 暗面板2 +block.dark-panel-3.name = 暗面板3 +block.dark-panel-4.name = 暗面板4 +block.dark-panel-5.name = 暗面板5 +block.dark-panel-6.name = 暗面板6 +block.dark-metal.name = 暗金属 +block.ignarock.name = 伊格纳石头 +block.hotrock.name = 热石头 +block.magmarock.name = 岩浆石头 +block.cliffs.name = 悬崖 block.copper-wall.name = 铜墙 block.copper-wall-large.name = 大型铜墙 block.titanium-wall.name = 钛墙 @@ -708,7 +708,7 @@ block.melter.name = 熔炉 block.incinerator.name = 焚化炉 block.spore-press.name = 孢子压缩机 block.separator.name = 分离机 -block.coal-centrifuge.name = Coal Centrifuge +block.coal-centrifuge.name = 煤炭离心机 block.power-node.name = 能量节点 block.power-node-large.name = 大型能量节点 block.surge-tower.name = 远程输电塔 @@ -723,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头 block.laser-drill.name = 激光钻头 block.water-extractor.name = 抽水机 block.cultivator.name = 耕种机 -block.dart-mech-pad.name = Dart Mech Pad +block.dart-mech-pad.name = 飞镖 机甲平台 block.delta-mech-pad.name = 德尔塔 机甲平台 block.javelin-ship-pad.name = 标枪 机甲平台 block.trident-ship-pad.name = 三叉戟 机甲平台