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https://github.com/Anuken/Mindustry.git
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Re-generated ClassMap
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@ -155,6 +155,7 @@ const BlockBuildBeginEvent = Packages.mindustry.game.EventType.BlockBuildBeginEv
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const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
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const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
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const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
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const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
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const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
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const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
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const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
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@ -166,6 +167,7 @@ const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
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const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent
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const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
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const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
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const MenuOptionChooseEvent = Packages.mindustry.game.EventType.MenuOptionChooseEvent
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const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
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const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
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const SchematicCreateEvent = Packages.mindustry.game.EventType.SchematicCreateEvent
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@ -1,9 +1,6 @@
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package mindustry.mod;
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import arc.struct.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.payloads.*;
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/** Generated class. Maps simple class names to concrete classes. For use in JSON mods. */
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@SuppressWarnings("deprecation")
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public class ClassMap{
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@ -168,26 +165,28 @@ public class ClassMap{
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classes.put("StackConveyor", mindustry.world.blocks.distribution.StackConveyor.class);
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classes.put("StackConveyorBuild", mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild.class);
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classes.put("AirBlock", mindustry.world.blocks.environment.AirBlock.class);
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classes.put("Bush", mindustry.world.blocks.environment.Bush.class);
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classes.put("Cliff", mindustry.world.blocks.environment.Cliff.class);
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classes.put("DoubleOverlayFloor", mindustry.world.blocks.environment.DoubleOverlayFloor.class);
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classes.put("Floor", mindustry.world.blocks.environment.Floor.class);
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classes.put("OreBlock", mindustry.world.blocks.environment.OreBlock.class);
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classes.put("OverlayFloor", mindustry.world.blocks.environment.OverlayFloor.class);
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classes.put("Prop", mindustry.world.blocks.environment.Prop.class);
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classes.put("Bush", Bush.class);
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classes.put("WavingProp", WavingProp.class);
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classes.put("ShallowLiquid", mindustry.world.blocks.environment.ShallowLiquid.class);
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classes.put("SpawnBlock", mindustry.world.blocks.environment.SpawnBlock.class);
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classes.put("StaticClusterWall", StaticClusterWall.class);
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classes.put("StaticClusterWall", mindustry.world.blocks.environment.StaticClusterWall.class);
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classes.put("StaticTree", mindustry.world.blocks.environment.StaticTree.class);
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classes.put("StaticWall", mindustry.world.blocks.environment.StaticWall.class);
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classes.put("TreeBlock", mindustry.world.blocks.environment.TreeBlock.class);
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classes.put("WallOreBlock", mindustry.world.blocks.environment.WallOreBlock.class);
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classes.put("WavingProp", mindustry.world.blocks.environment.WavingProp.class);
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classes.put("WobbleProp", mindustry.world.blocks.environment.WobbleProp.class);
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classes.put("BlockLoader", BlockLoader.class);
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classes.put("BlockLoaderBuild", BlockLoader.BlockLoaderBuild.class);
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classes.put("BlockUnloader", BlockUnloader.class);
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classes.put("BlockUnloaderBuild", BlockUnloader.BlockUnloaderBuild.class);
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classes.put("BlockForge", mindustry.world.blocks.experimental.BlockForge.class);
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classes.put("BlockForgeBuild", mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild.class);
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classes.put("BlockLoader", mindustry.world.blocks.experimental.BlockLoader.class);
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classes.put("BlockLoaderBuild", mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild.class);
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classes.put("BlockUnloader", mindustry.world.blocks.experimental.BlockUnloader.class);
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classes.put("BlockUnloaderBuild", mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild.class);
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classes.put("LegacyBlock", mindustry.world.blocks.legacy.LegacyBlock.class);
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classes.put("LegacyMechPad", mindustry.world.blocks.legacy.LegacyMechPad.class);
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classes.put("LegacyMechPadBuild", mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild.class);
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@ -223,8 +222,12 @@ public class ClassMap{
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classes.put("BallisticSiloBuild", mindustry.world.blocks.payloads.BallisticSilo.BallisticSiloBuild.class);
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classes.put("BlockForge", mindustry.world.blocks.payloads.BlockForge.class);
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classes.put("BlockForgeBuild", mindustry.world.blocks.payloads.BlockForge.BlockForgeBuild.class);
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classes.put("BlockLoader", mindustry.world.blocks.payloads.BlockLoader.class);
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classes.put("BlockLoaderBuild", mindustry.world.blocks.payloads.BlockLoader.BlockLoaderBuild.class);
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classes.put("BlockProducer", mindustry.world.blocks.payloads.BlockProducer.class);
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classes.put("BlockProducerBuild", mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild.class);
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classes.put("BlockUnloader", mindustry.world.blocks.payloads.BlockUnloader.class);
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classes.put("BlockUnloaderBuild", mindustry.world.blocks.payloads.BlockUnloader.BlockUnloaderBuild.class);
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classes.put("BuildPayload", mindustry.world.blocks.payloads.BuildPayload.class);
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classes.put("NuclearWarhead", mindustry.world.blocks.payloads.NuclearWarhead.class);
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classes.put("NuclearWarheadBuild", mindustry.world.blocks.payloads.NuclearWarhead.NuclearWarheadBuild.class);
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@ -238,7 +241,7 @@ public class ClassMap{
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classes.put("PayloadSource", mindustry.world.blocks.payloads.PayloadSource.class);
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classes.put("PayloadSourceBuild", mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild.class);
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classes.put("PayloadVoid", mindustry.world.blocks.payloads.PayloadVoid.class);
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classes.put("BlockLoaderBuild", PayloadVoid.PayloadVoidBuild.class);
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classes.put("PayloadVoidBuild", mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild.class);
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classes.put("UnitPayload", mindustry.world.blocks.payloads.UnitPayload.class);
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classes.put("Battery", mindustry.world.blocks.power.Battery.class);
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classes.put("BatteryBuild", mindustry.world.blocks.power.Battery.BatteryBuild.class);
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@ -246,6 +249,7 @@ public class ClassMap{
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classes.put("BurnerGeneratorBuild", mindustry.world.blocks.power.BurnerGenerator.BurnerGeneratorBuild.class);
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classes.put("ConditionalConsumePower", mindustry.world.blocks.power.ConditionalConsumePower.class);
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classes.put("DecayGenerator", mindustry.world.blocks.power.DecayGenerator.class);
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classes.put("DynamicConsumePower", mindustry.world.blocks.power.DynamicConsumePower.class);
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classes.put("ImpactReactor", mindustry.world.blocks.power.ImpactReactor.class);
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classes.put("ImpactReactorBuild", mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild.class);
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classes.put("ItemLiquidGenerator", mindustry.world.blocks.power.ItemLiquidGenerator.class);
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@ -334,6 +338,7 @@ public class ClassMap{
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classes.put("DrawCells", mindustry.world.draw.DrawCells.class);
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classes.put("DrawCultivator", mindustry.world.draw.DrawCultivator.class);
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classes.put("DrawGlow", mindustry.world.draw.DrawGlow.class);
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classes.put("DrawLiquid", mindustry.world.draw.DrawLiquid.class);
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classes.put("DrawMixer", mindustry.world.draw.DrawMixer.class);
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classes.put("DrawRotator", mindustry.world.draw.DrawRotator.class);
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classes.put("DrawSmelter", mindustry.world.draw.DrawSmelter.class);
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