Re-generated ClassMap

This commit is contained in:
Anuken
2021-07-01 11:44:29 -04:00
parent f78ee66049
commit bc7085826e
2 changed files with 18 additions and 11 deletions

View File

@ -155,6 +155,7 @@ const BlockBuildBeginEvent = Packages.mindustry.game.EventType.BlockBuildBeginEv
const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
@ -166,6 +167,7 @@ const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent
const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
const MenuOptionChooseEvent = Packages.mindustry.game.EventType.MenuOptionChooseEvent
const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
const SchematicCreateEvent = Packages.mindustry.game.EventType.SchematicCreateEvent

View File

@ -1,9 +1,6 @@
package mindustry.mod;
import arc.struct.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.payloads.*;
/** Generated class. Maps simple class names to concrete classes. For use in JSON mods. */
@SuppressWarnings("deprecation")
public class ClassMap{
@ -168,26 +165,28 @@ public class ClassMap{
classes.put("StackConveyor", mindustry.world.blocks.distribution.StackConveyor.class);
classes.put("StackConveyorBuild", mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild.class);
classes.put("AirBlock", mindustry.world.blocks.environment.AirBlock.class);
classes.put("Bush", mindustry.world.blocks.environment.Bush.class);
classes.put("Cliff", mindustry.world.blocks.environment.Cliff.class);
classes.put("DoubleOverlayFloor", mindustry.world.blocks.environment.DoubleOverlayFloor.class);
classes.put("Floor", mindustry.world.blocks.environment.Floor.class);
classes.put("OreBlock", mindustry.world.blocks.environment.OreBlock.class);
classes.put("OverlayFloor", mindustry.world.blocks.environment.OverlayFloor.class);
classes.put("Prop", mindustry.world.blocks.environment.Prop.class);
classes.put("Bush", Bush.class);
classes.put("WavingProp", WavingProp.class);
classes.put("ShallowLiquid", mindustry.world.blocks.environment.ShallowLiquid.class);
classes.put("SpawnBlock", mindustry.world.blocks.environment.SpawnBlock.class);
classes.put("StaticClusterWall", StaticClusterWall.class);
classes.put("StaticClusterWall", mindustry.world.blocks.environment.StaticClusterWall.class);
classes.put("StaticTree", mindustry.world.blocks.environment.StaticTree.class);
classes.put("StaticWall", mindustry.world.blocks.environment.StaticWall.class);
classes.put("TreeBlock", mindustry.world.blocks.environment.TreeBlock.class);
classes.put("WallOreBlock", mindustry.world.blocks.environment.WallOreBlock.class);
classes.put("WavingProp", mindustry.world.blocks.environment.WavingProp.class);
classes.put("WobbleProp", mindustry.world.blocks.environment.WobbleProp.class);
classes.put("BlockLoader", BlockLoader.class);
classes.put("BlockLoaderBuild", BlockLoader.BlockLoaderBuild.class);
classes.put("BlockUnloader", BlockUnloader.class);
classes.put("BlockUnloaderBuild", BlockUnloader.BlockUnloaderBuild.class);
classes.put("BlockForge", mindustry.world.blocks.experimental.BlockForge.class);
classes.put("BlockForgeBuild", mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild.class);
classes.put("BlockLoader", mindustry.world.blocks.experimental.BlockLoader.class);
classes.put("BlockLoaderBuild", mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild.class);
classes.put("BlockUnloader", mindustry.world.blocks.experimental.BlockUnloader.class);
classes.put("BlockUnloaderBuild", mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild.class);
classes.put("LegacyBlock", mindustry.world.blocks.legacy.LegacyBlock.class);
classes.put("LegacyMechPad", mindustry.world.blocks.legacy.LegacyMechPad.class);
classes.put("LegacyMechPadBuild", mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild.class);
@ -223,8 +222,12 @@ public class ClassMap{
classes.put("BallisticSiloBuild", mindustry.world.blocks.payloads.BallisticSilo.BallisticSiloBuild.class);
classes.put("BlockForge", mindustry.world.blocks.payloads.BlockForge.class);
classes.put("BlockForgeBuild", mindustry.world.blocks.payloads.BlockForge.BlockForgeBuild.class);
classes.put("BlockLoader", mindustry.world.blocks.payloads.BlockLoader.class);
classes.put("BlockLoaderBuild", mindustry.world.blocks.payloads.BlockLoader.BlockLoaderBuild.class);
classes.put("BlockProducer", mindustry.world.blocks.payloads.BlockProducer.class);
classes.put("BlockProducerBuild", mindustry.world.blocks.payloads.BlockProducer.BlockProducerBuild.class);
classes.put("BlockUnloader", mindustry.world.blocks.payloads.BlockUnloader.class);
classes.put("BlockUnloaderBuild", mindustry.world.blocks.payloads.BlockUnloader.BlockUnloaderBuild.class);
classes.put("BuildPayload", mindustry.world.blocks.payloads.BuildPayload.class);
classes.put("NuclearWarhead", mindustry.world.blocks.payloads.NuclearWarhead.class);
classes.put("NuclearWarheadBuild", mindustry.world.blocks.payloads.NuclearWarhead.NuclearWarheadBuild.class);
@ -238,7 +241,7 @@ public class ClassMap{
classes.put("PayloadSource", mindustry.world.blocks.payloads.PayloadSource.class);
classes.put("PayloadSourceBuild", mindustry.world.blocks.payloads.PayloadSource.PayloadSourceBuild.class);
classes.put("PayloadVoid", mindustry.world.blocks.payloads.PayloadVoid.class);
classes.put("BlockLoaderBuild", PayloadVoid.PayloadVoidBuild.class);
classes.put("PayloadVoidBuild", mindustry.world.blocks.payloads.PayloadVoid.PayloadVoidBuild.class);
classes.put("UnitPayload", mindustry.world.blocks.payloads.UnitPayload.class);
classes.put("Battery", mindustry.world.blocks.power.Battery.class);
classes.put("BatteryBuild", mindustry.world.blocks.power.Battery.BatteryBuild.class);
@ -246,6 +249,7 @@ public class ClassMap{
classes.put("BurnerGeneratorBuild", mindustry.world.blocks.power.BurnerGenerator.BurnerGeneratorBuild.class);
classes.put("ConditionalConsumePower", mindustry.world.blocks.power.ConditionalConsumePower.class);
classes.put("DecayGenerator", mindustry.world.blocks.power.DecayGenerator.class);
classes.put("DynamicConsumePower", mindustry.world.blocks.power.DynamicConsumePower.class);
classes.put("ImpactReactor", mindustry.world.blocks.power.ImpactReactor.class);
classes.put("ImpactReactorBuild", mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild.class);
classes.put("ItemLiquidGenerator", mindustry.world.blocks.power.ItemLiquidGenerator.class);
@ -334,6 +338,7 @@ public class ClassMap{
classes.put("DrawCells", mindustry.world.draw.DrawCells.class);
classes.put("DrawCultivator", mindustry.world.draw.DrawCultivator.class);
classes.put("DrawGlow", mindustry.world.draw.DrawGlow.class);
classes.put("DrawLiquid", mindustry.world.draw.DrawLiquid.class);
classes.put("DrawMixer", mindustry.world.draw.DrawMixer.class);
classes.put("DrawRotator", mindustry.world.draw.DrawRotator.class);
classes.put("DrawSmelter", mindustry.world.draw.DrawSmelter.class);