Added rain, better snow implementation

This commit is contained in:
Anuken 2020-05-08 16:13:49 -04:00
parent cda3c3743b
commit bcec6261d1
6 changed files with 94 additions and 24 deletions

View File

@ -1,13 +1,15 @@
package mindustry.content;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.type.*;
import static mindustry.Vars.world;
import static mindustry.Vars.*;
public class Weathers implements ContentList{
public static Weather
@ -17,18 +19,25 @@ public class Weathers implements ContentList{
@Override
public void load(){
snow = new Weather("snow"){
Rand rand = new Rand();
TextureRegion region;
float yspeed = 2f, xspeed = 0.25f, padding = 16f, size = 12f, density = 1200f;
@Override
public void draw(){
rand.setSeed(0);
float yspeed = 2f, xspeed = 0.25f;
float padding = 16f;
float size = 12f;
Core.camera.bounds(Tmp.r1);
Tmp.r1.grow(padding);
public void load(){
super.load();
for(int i = 0; i < 100; i++){
region = Core.atlas.find("circle-shadow");
}
@Override
public void draw(Weatherc state){
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
@ -44,9 +53,47 @@ public class Weathers implements ContentList{
x += Tmp.r1.x;
y += Tmp.r1.y;
Draw.rect("circle-shadow", x, y, size * sscl, size * sscl);
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.rect(region, x, y, size * sscl, size * sscl);
}
}
}
};
rain = new Weather("rain"){
float yspeed = 7f, xspeed = 2f, padding = 16f, size = 40f, density = 1000f;
@Override
public void draw(Weatherc state){
rand.setSeed(0);
Tmp.r1.setCentered(Core.camera.position.x, Core.camera.position.y, Core.graphics.getWidth() / renderer.minScale(), Core.graphics.getHeight() / renderer.minScale());
Tmp.r1.grow(padding);
Core.camera.bounds(Tmp.r2);
int total = (int)(Tmp.r1.area() / density * state.intensity());
Lines.stroke(0.75f);
Draw.color(Color.royal, Color.white, 0.3f);
float alpha = Draw.getColor().a;
for(int i = 0; i < total; i++){
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.2f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float tint = rand.random(1f) * alpha;
x -= Tmp.r1.x;
y -= Tmp.r1.y;
x = Mathf.mod(x, Tmp.r1.width);
y = Mathf.mod(y, Tmp.r1.height);
x += Tmp.r1.x;
y += Tmp.r1.y;
if(Tmp.r3.setCentered(x, y, size * sscl).overlaps(Tmp.r2)){
Draw.alpha(tint);
Lines.lineAngle(x, y, Angles.angle(xspeed * scl2, - yspeed * scl), size*sscl/2f);
}
}
//TODO
}
};
}

View File

@ -31,7 +31,7 @@ public class Renderer implements ApplicationListener{
private Color clearColor = new Color(0f, 0f, 0f, 1f);
private float targetscale = Scl.scl(4);
private float camerascale = targetscale;
private float landscale = 0f, landTime;
private float landscale = 0f, landTime, weatherAlpha;
private float minZoomScl = Scl.scl(0.01f);
private float shakeIntensity, shaketime;
@ -64,6 +64,9 @@ public class Renderer implements ApplicationListener{
landTime -= Time.delta();
landscale = Interpolation.pow5In.apply(minZoomScl, Scl.scl(4f), 1f - landTime / Fx.coreLand.lifetime);
camerascale = landscale;
weatherAlpha = 0f;
}else{
weatherAlpha = Mathf.lerpDelta(weatherAlpha, 1f, 0.08f);
}
camera.width = graphics.getWidth() / camerascale;
@ -82,6 +85,10 @@ public class Renderer implements ApplicationListener{
}
}
public float weatherAlpha(){
return weatherAlpha;
}
public float landScale(){
return landTime > 0 ? landscale : 1f;
}
@ -287,7 +294,11 @@ public class Renderer implements ApplicationListener{
public void clampScale(){
float s = Scl.scl(1f);
targetscale = Mathf.clamp(targetscale, s * 1.5f, Math.round(s * 6));
targetscale = Mathf.clamp(targetscale, minScale(), Math.round(s * 6));
}
public float minScale(){
return Scl.scl(1.5f);
}
public float getScale(){

View File

@ -11,4 +11,5 @@ class GroupDefs<G>{
@GroupDef(value = Tilec.class) G tile;
@GroupDef(value = Syncc.class, mapping = true) G sync;
@GroupDef(value = Drawc.class) G draw;
@GroupDef(value = Weatherc.class) G weather;
}

View File

@ -18,7 +18,6 @@ public class TODOPlanetGenerator extends PlanetGenerator{
float scl = 5f;
float waterOffset = 0.07f;
//TODO generate array from planet image later
Block[][] arr = {
{Blocks.water, Blocks.darksandWater, Blocks.darksand, Blocks.darksand, Blocks.darksand, Blocks.darksand, Blocks.sand, Blocks.sand, Blocks.sand, Blocks.sand, Blocks.darksandTaintedWater, Blocks.snow, Blocks.ice},
{Blocks.water, Blocks.darksandWater, Blocks.darksand, Blocks.darksand, Blocks.sand, Blocks.sand, Blocks.sand, Blocks.sand, Blocks.sand, Blocks.darksandTaintedWater, Blocks.snow, Blocks.snow, Blocks.ice},
@ -50,10 +49,7 @@ public class TODOPlanetGenerator extends PlanetGenerator{
@Override
public float getHeight(Vec3 position){
float height = rawHeight(position);
if(height <= water){
return water;
}
return height;
return Math.max(height, water);
}
@Override

View File

@ -2,13 +2,17 @@ package mindustry.type;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.math.*;
import mindustry.annotations.Annotations.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import static mindustry.Vars.renderer;
public abstract class Weather extends MappableContent{
protected float duration = 100f;
protected Rand rand = new Rand();
protected Prov<Weatherc> type = WeatherEntity::create;
public Weather(String name, Prov<Weatherc> type){
@ -26,11 +30,16 @@ public abstract class Weather extends MappableContent{
entity.add();
}
public void update(){
public void remove(){
Entityc e = Groups.weather.find(w -> w.weather() == this);
if(e != null) e.remove();
}
public void update(Weatherc state){
}
public void draw(){
public void draw(Weatherc state){
}
@ -43,6 +52,7 @@ public abstract class Weather extends MappableContent{
@Component
abstract class WeatherComp implements Posc, Drawc{
Weather weather;
float intensity = 1f;
void init(Weather weather){
this.weather = weather;
@ -50,8 +60,13 @@ public abstract class Weather extends MappableContent{
@Override
public void draw(){
Draw.z(Layer.weather);
weather.draw();
if(renderer.weatherAlpha() > 0.0001f){
Draw.draw(Layer.weather, () -> {
Draw.alpha(renderer.weatherAlpha());
weather.draw((Weatherc)this);
Draw.reset();
});
}
}
@Override

View File

@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=80e7780cdc5138b673f3424a0257774be9284b5e
archash=84bbb36f336c108fdb85ae1bcb8eeeac42447460