Added Android automatic shooting

This commit is contained in:
Anuken 2018-06-01 18:23:45 -04:00
parent 1bc4b16d38
commit be8632d94b
23 changed files with 416 additions and 167 deletions

View File

@ -20,7 +20,10 @@ import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.Block;
import io.anuke.ucore.core.*;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.entities.EffectEntity;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.Entity;
@ -33,15 +36,12 @@ import io.anuke.ucore.graphics.Surface;
import io.anuke.ucore.modules.RendererModule;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.ucore.core.Core.batch;
import static io.anuke.ucore.core.Core.camera;
public class Renderer extends RendererModule{
private final static float shieldHitDuration = 18f;
public Surface effectSurface;
private int targetscale = baseCameraScale;
@ -143,15 +143,18 @@ public class Renderer extends RendererModule{
Graphics.clear(Color.BLACK);
}else{
Vector2 position = averagePosition();
boolean flying = players[0].isFlying();
setCamera(position.x, position.y);
if(!flying){
setCamera(position.x, position.y);
}
clampCamera(-tilesize / 2f, -tilesize / 2f + 1, world.width() * tilesize - tilesize / 2f, world.height() * tilesize - tilesize / 2f);
float prex = camera.position.x, prey = camera.position.y;
updateShake(0.75f);
clampCamera(-tilesize / 2f, -tilesize / 2f + 1, world.width() * tilesize - tilesize / 2f, world.height() * tilesize - tilesize / 2f);
float deltax = camera.position.x - prex, deltay = camera.position.y - prey;
float lastx = camera.position.x, lasty = camera.position.y;
if(snapCamera){
@ -243,6 +246,7 @@ public class Renderer extends RendererModule{
Entities.drawWith(playerGroup, p -> p.isFlying() == flying && p.team == team, Unit::drawUnder);
Shaders.outline.color.set(team.color);
Shaders.mix.color.set(Color.WHITE);
Graphics.beginShaders(Shaders.outline);
Graphics.shader(Shaders.mix, true);
@ -328,57 +332,6 @@ public class Renderer extends RendererModule{
Draw.color();
}
void drawShield(){
if(shieldGroup.size() == 0 && shieldDraws.size == 0) return;
Graphics.surface(renderer.effectSurface, false);
Draw.color(Color.ROYAL);
Entities.draw(shieldGroup);
for(Callable c : shieldDraws){
c.run();
}
Draw.reset();
Graphics.surface();
for(int i = 0; i < shieldHits.size / 3; i++){
float time = shieldHits.get(i * 3 + 2);
time += Timers.delta() / shieldHitDuration;
shieldHits.set(i * 3 + 2, time);
if(time >= 1f){
shieldHits.removeRange(i * 3, i * 3 + 2);
i--;
}
}
Texture texture = effectSurface.texture();
Shaders.shield.color.set(Color.SKY);
Tmp.tr2.setRegion(texture);
Shaders.shield.region = Tmp.tr2;
Shaders.shield.hits = shieldHits;
if(Shaders.shield.isFallback){
Draw.color(1f, 1f, 1f, 0.3f);
Shaders.outline.color = Color.SKY;
Shaders.outline.region = Tmp.tr2;
}
Graphics.end();
Graphics.shader(Shaders.shield.isFallback ? Shaders.outline : Shaders.shield);
Graphics.setScreen();
Core.batch.draw(texture, 0, Gdx.graphics.getHeight(), Gdx.graphics.getWidth(), -Gdx.graphics.getHeight());
Graphics.shader();
Graphics.end();
Graphics.beginCam();
Draw.color();
shieldDraws.clear();
}
public BlockRenderer getBlocks() {
return blocks;
}

View File

@ -30,6 +30,11 @@ public interface BlockBuilder {
/**Returns the queue for storing build requests.*/
Queue<BuildRequest> getPlaceQueue();
/**Return whether this builder's place queue contains items.*/
default boolean isBuilding(){
return getPlaceQueue().size != 0;
}
/**If a place request matching this signature is present, it is removed.
* Otherwise, a new place request is added to the queue.*/
default void replaceBuilding(int x, int y, int rotation, Recipe recipe){

View File

@ -7,6 +7,7 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pools;
import com.badlogic.gdx.utils.Queue;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.content.fx.ExplosionFx;
@ -14,16 +15,14 @@ import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Trail;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Floor;
import io.anuke.mindustry.world.blocks.types.storage.CoreBlock.CoreEntity;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.SolidEntity;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
@ -38,10 +37,14 @@ import java.nio.ByteBuffer;
import static io.anuke.mindustry.Vars.*;
public class Player extends Unit implements BlockBuilder {
private static final float speed = 1.1f;
private static final float walkSpeed = 1.1f;
private static final float flySpeed = 0.4f;
private static final float flyMaxSpeed = 3f;
private static final float dashSpeed = 1.8f;
private static final Vector2 movement = new Vector2();
//region instance variables, constructor
public String name = "name";
public String uuid;
public boolean isAdmin;
@ -51,17 +54,16 @@ public class Player extends Unit implements BlockBuilder {
public Weapon weapon = Weapons.blaster;
public Mech mech = Mechs.standard;
public float targetAngle = 0f;
public boolean dashing = false;
public int clientid = -1;
public int playerIndex = 0;
public boolean isLocal = false;
public Timer timer = new Timer(4);
public Targetable target;
private boolean respawning;
private float walktime;
private Queue<BuildRequest> placeQueue = new Queue<>();
private Trail trail = new Trail(16);
public Player(){
hitbox.setSize(5);
@ -71,11 +73,25 @@ public class Player extends Unit implements BlockBuilder {
heal();
}
//endregion
//region unit and event overrides, utility methods
@Override
public float getArmor() {
return 0f;
}
@Override
public boolean acceptsAmmo(Item item) {
return weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(weapon.getAmmoType(item));
}
@Override
public void addAmmo(Item item) {
inventory.addAmmo(weapon.getAmmoType(item));
}
@Override
public void onRemoteShoot(BulletType type, float x, float y, float rotation, short data) {
Weapon weapon = Upgrade.getByID(Bits.getLeftByte(data));
@ -131,14 +147,33 @@ public class Player extends Unit implements BlockBuilder {
}
@Override
public void onRemoteDeath(){
public void onRemoteDeath() {
dead = true;
respawning = false;
Effects.effect(ExplosionFx.explosion, this);
Effects.shake(4f, 5f, this);
Effects.sound("die", this);
}
@Override
public Player set(float x, float y){
this.x = x;
this.y = y;
if(isFlying() && isLocal){
Core.camera.position.set(x, y, 0f);
}
return this;
}
@Override
public Player add(){
return add(playerGroup);
}
//endregion
//region draw methods
@Override
public void drawSmooth(){
if((debug && (!showPlayer || !showUI)) || dead) return;
@ -219,6 +254,8 @@ public class Player extends Unit implements BlockBuilder {
if(!isShooting() && getCurrentRequest() != null && !dead) {
drawBuilding(this);
}
trail.draw(Palette.lighterOrange, Palette.lightishOrange, 5f);
}
public void drawName(){
@ -284,7 +321,11 @@ public class Player extends Unit implements BlockBuilder {
Draw.reset();
}
//endregion
//region update methods
@Override
public void update(){
hitTime = Math.max(0f, hitTime - Timers.delta());
@ -309,6 +350,11 @@ public class Player extends Unit implements BlockBuilder {
updateMech();
}
float wobblyness = 0.6f;
trail.update(x + Angles.trnsx(rotation + 180f, 6f) + Mathf.range(wobblyness),
y + Angles.trnsy(rotation + 180f, 6f) + Mathf.range(wobblyness));
if(!isShooting()) {
updateBuilding(this);
}
@ -317,26 +363,6 @@ public class Player extends Unit implements BlockBuilder {
y = Mathf.clamp(y, 0, world.height() * tilesize);
}
/**Resets all values of the player.*/
public void reset(){
weapon = Weapons.blaster;
team = Team.blue;
inventory.clear();
upgrades.clear();
placeQueue.clear();
add();
heal();
}
public boolean isShooting(){
return control.input(playerIndex).canShoot() && control.input(playerIndex).isShooting() && inventory.hasAmmo();
}
public Queue<BuildRequest> getPlaceQueue(){
return placeQueue;
}
protected void updateMech(){
Tile tile = world.tileWorld(x, y);
@ -347,9 +373,7 @@ public class Player extends Unit implements BlockBuilder {
if(ui.chatfrag.chatOpen()) return;
dashing = Inputs.keyDown("dash");
float speed = dashing ? (debug ? Player.dashSpeed * 5f : Player.dashSpeed) : Player.speed ;
float speed = Inputs.keyDown("dash") ? (debug ? Player.dashSpeed * 5f : Player.dashSpeed) : Player.walkSpeed;
float carrySlowdown = 0.3f;
@ -370,8 +394,12 @@ public class Player extends Unit implements BlockBuilder {
boolean shooting = isShooting();
if(shooting){
weapon.update(this, true);
weapon.update(this, false);
Vector2 vec = Graphics.world(Vars.control.input(playerIndex).getMouseX(),
Vars.control.input(playerIndex).getMouseY());
float vx = vec.x, vy = vec.y;
weapon.update(this, true, vx, vy);
weapon.update(this, false, vx, vy);
}
movement.limit(speed);
@ -396,32 +424,83 @@ public class Player extends Unit implements BlockBuilder {
}
protected void updateFlying(){
rotation = Mathf.slerpDelta(rotation, targetAngle, 0.1f);
}
@Override
public Player set(float x, float y){
this.x = x;
this.y = y;
if(mobile && !isLocal){
Core.camera.position.set(x, y, 0f);
if(Units.invalidateTarget(target, this)){
target = null;
}
float targetX = Core.camera.position.x, targetY = Core.camera.position.y;
float attractDst = 15f;
movement.set(targetX - x, targetY - y).limit(flySpeed);
movement.setAngle(Mathf.slerpDelta(movement.angle(), velocity.angle(), 0.05f));
if(distanceTo(targetX, targetY) < attractDst){
movement.setZero();
}
velocity.add(movement);
updateVelocityStatus(0.1f, flyMaxSpeed);
//hovering effect
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
if(velocity.len() <= 0.2f){
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
}else{
rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len()/10f);
}
//update shooting if not building and there's ammo left
if(!isBuilding() && inventory.hasAmmo()){
//autofire: mobile only!
if(mobile) {
if (target == null) {
target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
} else {
//rotate toward and shoot the target
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
Vector2 intercept =
Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, inventory.getAmmo().bullet.speed);
weapon.update(this, true, intercept.x, intercept.y);
weapon.update(this, false, intercept.x, intercept.y);
}
}else if(isShooting()){ //desktop shooting, TODO
Vector2 vec = Graphics.world(Vars.control.input(playerIndex).getMouseX(),
Vars.control.input(playerIndex).getMouseY());
float vx = vec.x, vy = vec.y;
weapon.update(this, true, vx, vy);
weapon.update(this, false, vx, vy);
}
}
return this;
}
@Override
public boolean acceptsAmmo(Item item) {
return weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(weapon.getAmmoType(item));
//endregion
//region utility methods
/**Resets all values of the player.*/
public void reset(){
weapon = Weapons.blaster;
team = Team.blue;
inventory.clear();
upgrades.clear();
placeQueue.clear();
add();
heal();
}
@Override
public void addAmmo(Item item) {
inventory.addAmmo(weapon.getAmmoType(item));
public boolean isShooting(){
return control.input(playerIndex).canShoot() && control.input(playerIndex).isShooting() && inventory.hasAmmo();
}
@Override
public Player add(){
return add(playerGroup);
public Queue<BuildRequest> getPlaceQueue(){
return placeQueue;
}
@Override
@ -429,6 +508,10 @@ public class Player extends Unit implements BlockBuilder {
return "Player{" + id + ", mech=" + mech.name + ", local=" + isLocal + ", " + x + ", " + y + "}\n";
}
//endregion
//region read and write methods
@Override
public void writeSave(DataOutputStream stream) throws IOException {
stream.writeBoolean(isLocal);
@ -502,7 +585,6 @@ public class Player extends Unit implements BlockBuilder {
data.putFloat(rotation);
data.putFloat(baseRotation);
data.putShort((short)health);
data.put((byte)(dashing ? 1 : 0));
}
@Override
@ -515,8 +597,9 @@ public class Player extends Unit implements BlockBuilder {
byte dashing = data.get();
this.health = health;
this.dashing = dashing == 1;
interpolator.read(this.x, this.y, x, y, rot, baseRot, time);
}
//endregion
}

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@ -8,8 +8,15 @@ public class Predict {
private static Vector2 vec = new Vector2();
private static Vector2 vresult = new Vector2();
/**Returns resulting predicted vector.
* Don't call from multiple threads.*/
/**Calculates of intercept of a stationary and moving target. Do not call from multiple threads!
* @param srcx X of shooter
* @param srcy Y of shooter
* @param dstx X of target
* @param dsty Y of target
* @param dstvx X velocity of target (subtract shooter X velocity if needed)
* @param dstvy Y velocity of target (subtract shooter Y velocity if needed)
* @param v speed of bullet
* @return the intercept location*/
public static Vector2 intercept(float srcx, float srcy, float dstx, float dsty, float dstvx, float dstvy, float v) {
float tx = dstx - srcx,
ty = dsty - srcy,

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@ -0,0 +1,18 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.game.Team;
import io.anuke.ucore.util.Position;
/**Base interface for targetable entities.*/
public interface Targetable extends Position{
boolean isDead();
Team getTeam();
Vector2 getVelocity();
/**Whether this entity is a valid target.*/
default boolean isValid(){
return !isDead();
}
}

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@ -1,7 +1,9 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.world.Block;
@ -23,19 +25,19 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.tileGroup;
import static io.anuke.mindustry.Vars.world;
public class TileEntity extends Entity{
public class TileEntity extends Entity implements Targetable{
public static final float timeToSleep = 60f*4; //4 seconds to fall asleep
public static int sleepingEntities = 0;
public Tile tile;
public Timer timer;
public float health;
public boolean dead = false;
public PowerModule power;
public InventoryModule items;
public LiquidModule liquids;
private boolean dead = false;
private boolean sleeping;
private float sleepTime;
@ -82,7 +84,11 @@ public class TileEntity extends Entity{
sleepingEntities --;
}
}
public boolean isDead() {
return dead;
}
public void write(DataOutputStream stream) throws IOException{}
public void read(DataInputStream stream) throws IOException{}
@ -128,7 +134,17 @@ public class TileEntity extends Entity{
NetEvents.handleBlockDamaged(this);
}
}
@Override
public Team getTeam() {
return tile.getTeam();
}
@Override
public Vector2 getVelocity() {
return Vector2.Zero;
}
@Override
public void update(){
synchronized (Tile.tileSetLock) {

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@ -21,7 +21,7 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
public abstract class Unit extends SyncEntity implements SerializableEntity {
public abstract class Unit extends SyncEntity implements SerializableEntity, Targetable {
/**total duration of hit flash effect*/
public static final float hitDuration = 9f;
@ -175,6 +175,11 @@ public abstract class Unit extends SyncEntity implements SerializableEntity {
}
}
@Override
public Vector2 getVelocity() {
return velocity;
}
public void drawUnder(){}
public void drawOver(){}

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@ -53,6 +53,11 @@ public class UnitInventory {
}
}
/**Returns ammo range, or MAX_VALUE if this inventory has no ammo.*/
public float getAmmoRange(){
return hasAmmo() ? getAmmo().getRange() : Float.MAX_VALUE;
}
public AmmoType getAmmo() {
return ammos.size == 0 ? null : ammos.peek().type;
}

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@ -20,6 +20,36 @@ import static io.anuke.mindustry.Vars.*;
public class Units {
private static Rectangle rect = new Rectangle();
/**Validates a target.
* @param target The target to validate
* @param team The team of the thing doing tha targeting
* @param x The X position of the thing doign the targeting
* @param y The Y position of the thing doign the targeting
* @param range The maximum distance from the target X/Y the targeter can be for it to be valid
* @return whether the target is invalid
*/
public static boolean invalidateTarget(Targetable target, Team team, float x, float y, float range){
if(target == null){
return false;
}
if(range != Float.MAX_VALUE && target.distanceTo(x, y) > range){
return false;
}
return target.getTeam() == team || !target.isValid();
}
/**See {@link #invalidateTarget(Targetable, Team, float, float, float)}*/
public static boolean invalidateTarget(Targetable target, Team team, float x, float y){
return invalidateTarget(target, team, x, y, Float.MAX_VALUE);
}
/**See {@link #invalidateTarget(Targetable, Team, float, float, float)}*/
public static boolean invalidateTarget(Targetable target, Unit targeter){
return invalidateTarget(target, targeter.team, targeter.x, targeter.y, targeter.inventory.getAmmoRange());
}
/**Returns whether there are any entities on this tile.*/
public static boolean anyEntities(Tile tile){
Block type = tile.block();
@ -95,6 +125,16 @@ public class Units {
}
}
/**Returns the closest target enemy. First, units are checked, then tile entities.*/
public static Targetable getClosestTarget(Team team, float x, float y, float range){
Unit unit = getClosestEnemy(team, x, y, range, u -> true);
if(unit != null){
return unit;
}else{
return findEnemyTile(team, x, y, range, tile -> true);
}
}
/**Returns the closest enemy of this team. Filter by predicate.*/
public static Unit getClosestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
Unit[] result = {null};
@ -103,7 +143,7 @@ public class Units {
rect.setSize(range*2f).setCenter(x, y);
getNearbyEnemies(team, rect, e -> {
if (!predicate.test(e))
if (e.isDead() || !predicate.test(e))
return;
float dist = Vector2.dst(e.x, e.y, x, y);

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@ -95,7 +95,7 @@ public class Bullet extends BulletEntity<BulletType>{
if (tile == null) return false;
tile = tile.target();
if (tile.entity != null && tile.entity.collide(this) && !tile.entity.dead && tile.entity.tile.getTeam() != team) {
if (tile.entity != null && tile.entity.collide(this) && !tile.entity.isDead() && tile.entity.tile.getTeam() != team) {
tile.entity.collision(this);
remove();
type.hit(this);

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@ -1,15 +1,15 @@
package io.anuke.mindustry.entities.units;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.Targetable;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.entities.Entity;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Timer;
@ -26,7 +26,7 @@ public class BaseUnit extends Unit{
public Timer timer = new Timer(5);
public float walkTime = 0f;
public StateMachine state = new StateMachine();
public Entity target;
public Targetable target;
public BaseUnit(UnitType type, Team team){
this.type = type;

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@ -1,6 +1,5 @@
package io.anuke.mindustry.entities.units;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.type.AmmoType;
@ -59,7 +58,7 @@ public class FlyingUnitType extends UnitType {
}
protected void circle(BaseUnit unit, float circleLength){
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
vec.set(unit.target.getX() - unit.x, unit.target.getY() - unit.y);
if(vec.len() < circleLength){
vec.rotate((circleLength-vec.len())/circleLength * 180f);
@ -71,7 +70,7 @@ public class FlyingUnitType extends UnitType {
}
protected void attack(BaseUnit unit, float circleLength){
vec.set(unit.target.x - unit.x, unit.target.y - unit.y);
vec.set(unit.target.getX() - unit.x, unit.target.getY() - unit.y);
float ang = unit.angleTo(unit.target);
float diff = Angles.angleDist(ang, unit.rotation);
@ -113,8 +112,7 @@ public class FlyingUnitType extends UnitType {
}
public void update(BaseUnit unit) {
if(unit.target != null && (unit.target instanceof TileEntity &&
(((TileEntity)unit.target).tile.getTeam() == unit.team || !((TileEntity)unit.target).tile.breakable()))){
if(Units.invalidateTarget(unit.target, unit.team, unit.x, unit.y)){
unit.target = null;
}

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@ -89,8 +89,7 @@ public abstract class GroundUnitType extends UnitType{
public void updateTargeting(BaseUnit unit) {
super.updateTargeting(unit);
if(unit.target != null && unit.inventory.hasAmmo() &&
!(unit.target instanceof TileEntity) && unit.target.distanceTo(unit) > unit.inventory.getAmmo().getRange()){
if(Units.invalidateTarget(unit.target, unit)){
unit.target = null;
}
}

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@ -69,7 +69,7 @@ public class Drone extends FlyingUnitType {
Shapes.laser("beam", "beam-end",
unit.x + Angles.trnsx(unit.rotation, len),
unit.y + Angles.trnsy(unit.rotation, len),
unit.target.x, unit.target.y);
unit.target.getX(), unit.target.getY());
Draw.color();
}
}

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@ -31,7 +31,7 @@ public class OverlayRenderer {
Shaders.outline.color.set(Palette.accent);
Graphics.beginShaders(Shaders.outline);
input.drawBottom();
input.drawOutlined();
Graphics.endShaders();
}

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@ -0,0 +1,53 @@
package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.FloatArray;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
/**Class that renders a trail.*/
public class Trail {
private final int length;
private FloatArray points = new FloatArray();
public Trail(int length){
this.length = length;
}
public void update(float curx, float cury){
points.add(curx, cury);
if(points.size > length*2) {
float[] items = points.items;
System.arraycopy(items, 2, items, 0, points.size - 2);
points.size -= 2;
}
}
public void draw(Color start, Color end, float stroke){
for(int i = 0; i < points.size - 2; i += 2){
float x = points.get(i);
float y = points.get(i + 1);
float x2 = points.get(i + 2);
float y2 = points.get(i + 3);
float s = Mathf.clamp((float)(i) / points.size);
Draw.color(start, end, s);
Lines.stroke(s * stroke);
Lines.line(x, y, x2, y2);
}
if(points.size >= 2){
Fill.circle(points.get(points.size-2), points.get(points.size-1), stroke/2f);
}
Draw.color(start);
Draw.reset();
}
}

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@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.input.GestureDetector.GestureListener;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Align;
@ -13,6 +14,9 @@ import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Targetable;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
@ -20,16 +24,12 @@ import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.*;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*;
@ -41,7 +41,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
/**Maximum speed the player can pan.*/
private static final float maxPanSpeed = 1.3f;
/**Distance to edge of screen to start panning.*/
private final float edgePan = Unit.dp.scl(60f);
private final float edgePan = io.anuke.ucore.scene.ui.layout.Unit.dp.scl(60f);
//gesture data
private Vector2 pinch1 = new Vector2(-1, -1), pinch2 = pinch1.cpy();
@ -54,6 +54,9 @@ public class AndroidInput extends InputHandler implements GestureListener{
/**Animation scale for line.*/
private float lineScale;
/**Animation data for crosshair.*/
private float crosshairScale;
private Targetable lastTarget;
/**List of currently selected tiles to place.*/
private Array<PlaceRequest> selection = new Array<>();
@ -73,6 +76,24 @@ public class AndroidInput extends InputHandler implements GestureListener{
Inputs.addProcessor(new GestureDetector(20, 0.5f, 0.4f, 0.15f, this));
}
//region utility methods
/**Check and assign targets for a specific position.*/
void checkTargets(float x, float y){
Unit unit = Units.getClosestEnemy(player.team, x, y, 20f, u -> true);
if(unit != null){
player.target = unit;
}else{
Tile tile = world.tileWorld(x, y);
if(tile != null) tile = tile.target();
if(tile != null && state.teams.areEnemies(player.team, tile.getTeam())){
player.target = tile.entity;
}
}
}
/**Returns whether this tile is in the list of requests, or at least colliding with one.*/
boolean hasRequest(Tile tile){
return getRequest(tile) != null;
@ -156,6 +177,10 @@ public class AndroidInput extends InputHandler implements GestureListener{
}
}
//endregion
//region UI and drawing
@Override
public void buildUI(Group group) {
@ -217,11 +242,11 @@ public class AndroidInput extends InputHandler implements GestureListener{
@Override
public boolean isDrawing(){
return selection.size > 0 || removals.size > 0;
return selection.size > 0 || removals.size > 0 || lineMode || player.target != null;
}
@Override
public void drawBottom(){
public void drawOutlined(){
Shaders.mix.color.set(Palette.accent);
Graphics.shader(Shaders.mix);
@ -321,9 +346,31 @@ public class AndroidInput extends InputHandler implements GestureListener{
}
}
Draw.color();
//draw targeting crosshair
if(player.target != null){
if(player.target != lastTarget){
crosshairScale = 0f;
lastTarget = player.target;
}
crosshairScale = Mathf.lerpDelta(crosshairScale, 1f, 0.2f);
Draw.color(Palette.remove);
Lines.stroke(1f);
float radius = Interpolation.swingIn.apply(crosshairScale);
Lines.poly(player.target.getX(), player.target.getY(), 4, 7f * radius, Timers.time()*1.5f);
Lines.spikes(player.target.getX(), player.target.getY(), 3f * radius, 6f * radius, 4, Timers.time()*1.5f);
}
Draw.reset();
}
//endregion
//region input events
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button){
if(state.is(State.menu)) return false;
@ -432,6 +479,8 @@ public class AndroidInput extends InputHandler implements GestureListener{
public boolean tap(float x, float y, int count, int button) {
if(state.is(State.menu) || lineMode) return false;
checkTargets(Graphics.world(x, y).x, Graphics.world(x, y).y);
//get tile on cursor
Tile cursor = tileAt(x, y);
@ -502,9 +551,9 @@ public class AndroidInput extends InputHandler implements GestureListener{
vector.set(panX, panY).scl((Core.camera.viewportWidth * Core.camera.zoom) / Gdx.graphics.getWidth());
vector.limit(maxPanSpeed);
player.x += vector.x;
player.y += vector.y;
player.targetAngle = vector.angle();
//pan view
Core.camera.position.x += vector.x;
Core.camera.position.y += vector.y;
}
}else{
lineScale = 0f;
@ -540,9 +589,8 @@ public class AndroidInput extends InputHandler implements GestureListener{
}
}else{
//pan player
player.x -= dx;
player.y += dy;
player.targetAngle = Mathf.atan2(dx, -dy) + 180f;
Core.camera.position.x -= dx;
Core.camera.position.y += dy;
}
return false;
@ -577,9 +625,9 @@ public class AndroidInput extends InputHandler implements GestureListener{
initzoom = initialDistance;
}
if(Math.abs(distance - initzoom) > Unit.dp.scl(100f) && !zoomed){
if(Math.abs(distance - initzoom) > io.anuke.ucore.scene.ui.layout.Unit.dp.scl(100f) && !zoomed){
int amount = (distance > initzoom ? 1 : -1);
renderer.scaleCamera(Math.round(Unit.dp.scl(amount)));
renderer.scaleCamera(Math.round(io.anuke.ucore.scene.ui.layout.Unit.dp.scl(amount)));
initzoom = distance;
zoomed = true;
return true;
@ -598,6 +646,8 @@ public class AndroidInput extends InputHandler implements GestureListener{
@Override public boolean touchDown(float x, float y, int pointer, int button) { return false; }
@Override public boolean fling(float velocityX, float velocityY, int button) { return false; }
//endregion
class PlaceRequest{
float x, y;
Recipe recipe;

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@ -66,7 +66,7 @@ public class DesktopInput extends InputHandler{
}
@Override
public void drawBottom(){
public void drawOutlined(){
Tile cursor = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
if(cursor == null) return;

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@ -73,7 +73,7 @@ public abstract class InputHandler extends InputAdapter{
}
public void drawBottom(){
public void drawOutlined(){
}

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@ -1,16 +1,14 @@
package io.anuke.mindustry.type;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Mathf;
@ -44,7 +42,7 @@ public class Weapon extends Upgrade {
super(name);
}
public void update(Player p, boolean left){
public void update(Player p, boolean left, float pointerX, float pointerY){
int t = left ? 1 : 2;
int t2 = !left ? 1 : 2;
if(p.inventory.hasAmmo() && p.timer.get(t, reload)){
@ -52,8 +50,7 @@ public class Weapon extends Upgrade {
p.timer.reset(t2, reload/2f);
}
tr.set(Graphics.world(Vars.control.input(p.playerIndex).getMouseX(),
Vars.control.input(p.playerIndex).getMouseY())).sub(p.x, p.y);
tr.set(pointerX, pointerY).sub(p.x, p.y);
if(tr.len() < minPlayerDist) tr.setLength(minPlayerDist);
float cx = tr.x + p.x, cy = tr.y + p.y;

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@ -38,7 +38,7 @@ public class RepairTurret extends PowerTurret {
return;
}
if(entity.blockTarget != null && entity.blockTarget.dead){
if(entity.blockTarget != null && entity.blockTarget.isDead()){
entity.blockTarget = null;
}

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@ -79,7 +79,7 @@ public abstract class Turret extends Block{
super.setStats();
/*
if(ammo != null) stats.add("ammo", ammo);
if(ammo != null) stats.add("ammocapacity", maxammo);
if(ammo != null) stats.add("ammocapacity", maxAmmo);
if(ammo != null) stats.add("ammoitem", ammoMultiplier);*/
stats.add("range", (int)range);
stats.add("inaccuracy", (int)inaccuracy);

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@ -1,6 +1,7 @@
package io.anuke.mindustry.world.blocks.types.defense.turrets;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.type.AmmoEntry;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.type.Item;
@ -10,7 +11,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
public class ItemTurret extends Turret {
protected int maxammo = 100;
protected int maxAmmo = 100;
//TODO implement this!
/**A value of 'null' means this turret does not need ammo.*/
protected AmmoType[] ammoTypes;
@ -18,6 +19,24 @@ public class ItemTurret extends Turret {
public ItemTurret(String name) {
super(name);
hasItems = true;
}
@Override
public int acceptStack(Item item, int amount, Tile tile, Unit source) {
TurretEntity entity = tile.entity();
AmmoType type = ammoMap.get(item);
if(type == null) return 0;
return Math.min((int)((maxAmmo - entity.totalAmmo) / ammoMap.get(item).quantityMultiplier), amount);
}
//currently can't remove items from turrets.
@Override
public int removeStack(Tile tile, Item item, int amount) {
return 0;
}
@Override
@ -26,6 +45,7 @@ public class ItemTurret extends Turret {
AmmoType type = ammoMap.get(item);
entity.totalAmmo += type.quantityMultiplier;
entity.items.addItem(item, 1);
//find ammo entry by type
for(int i = 0; i < entity.ammo.size; i ++){
@ -48,12 +68,12 @@ public class ItemTurret extends Turret {
public boolean acceptItem(Item item, Tile tile, Tile source){
TurretEntity entity = tile.entity();
return ammoMap != null && ammoMap.get(item) != null && entity.totalAmmo + ammoMap.get(item).quantityMultiplier <= maxammo;
return ammoMap != null && ammoMap.get(item) != null && entity.totalAmmo + ammoMap.get(item).quantityMultiplier <= maxAmmo;
}
@Override
public void setBars(){
bars.add(new BlockBar(BarType.inventory, true, tile -> (float)tile.<TurretEntity>entity().totalAmmo / maxammo));
bars.replace(new BlockBar(BarType.inventory, true, tile -> (float)tile.<TurretEntity>entity().totalAmmo / maxAmmo));
}
@Override