Fixed akrycite output

This commit is contained in:
Anuken 2022-08-04 18:43:38 -04:00
parent 12b255d443
commit bf926d139d

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@ -454,7 +454,6 @@ public class Blocks{
speedMultiplier = 0.3f;
variants = 0;
liquidDrop = Liquids.arkycite;
liquidMultiplier = 1.5f;
isLiquid = true;
//TODO no status for now
//status = StatusEffects.slow;
@ -3162,6 +3161,7 @@ public class Blocks{
Liquids.water,new LiquidBulletType(Liquids.water){{
knockback = 0.7f;
drag = 0.01f;
layer = Layer.bullet - 2f;
}},
Liquids.slag, new LiquidBulletType(Liquids.slag){{
damage = 4;
@ -3172,6 +3172,7 @@ public class Blocks{
}},
Liquids.oil, new LiquidBulletType(Liquids.oil){{
drag = 0.01f;
layer = Layer.bullet - 2f;
}}
);
size = 2;
@ -3438,6 +3439,7 @@ public class Blocks{
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
layer = Layer.bullet - 2f;
}},
Liquids.slag, new LiquidBulletType(Liquids.slag){{
lifetime = 49f;
@ -3471,6 +3473,7 @@ public class Blocks{
ammoMultiplier = 0.4f;
statusDuration = 60f * 4f;
damage = 0.2f;
layer = Layer.bullet - 2f;
}}
);
size = 3;