Fixed drones being useless

This commit is contained in:
Anuken 2019-04-12 16:05:30 -04:00
parent 46c3b35028
commit c0e425cf46
5 changed files with 67 additions and 57 deletions

View File

@ -34,6 +34,8 @@ public class BlockIndexer{
private Bits[] structQuadrants;
/** Stores all damaged tile entities by team. */
private ObjectSet<Tile>[] damagedTiles = new ObjectSet[Team.all.length];
/**All ores available on this map.*/
private ObjectSet<Item> allOres = new ObjectSet<>();
/** Maps teams to a map of flagged tiles by type. */
private ObjectSet<Tile>[][] flagMap = new ObjectSet[Team.all.length][BlockFlag.all.length];
@ -67,6 +69,7 @@ public class BlockIndexer{
}
typeMap.clear();
allOres.clear();
ores = null;
//create bitset for each team type that contains each quadrant
@ -84,6 +87,8 @@ public class BlockIndexer{
if(tile.entity != null && tile.entity.damaged()){
notifyTileDamaged(tile.entity);
}
if(tile.drop() != null) allOres.add(tile.drop());
}
}
@ -101,6 +106,11 @@ public class BlockIndexer{
return flagMap[team.ordinal()];
}
/** @return whether this item is present on this map.*/
public boolean hasOre(Item item){
return allOres.contains(item);
}
/** Returns all damaged tiles by team. */
public ObjectSet<Tile> getDamaged(Team team){
returnArray.clear();

View File

@ -35,6 +35,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected static int timerIndex = 0;
protected static final int timerTarget = timerIndex++;
protected static final int timerTarget2 = timerIndex++;
protected static final int timerShootLeft = timerIndex++;
protected static final int timerShootRight = timerIndex++;

View File

@ -13,7 +13,8 @@ import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
@ -21,10 +22,11 @@ import io.anuke.mindustry.world.meta.BlockFlag;
import java.io.*;
import static io.anuke.mindustry.Vars.unitGroups;
import static io.anuke.mindustry.Vars.world;
import static io.anuke.mindustry.Vars.*;
public class Drone extends FlyingUnit implements BuilderTrait{
protected Item targetItem;
protected Tile mineTile;
protected Queue<BuildRequest> placeQueue = new Queue<>();
@ -51,24 +53,12 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(core == null) return;
if((entity.progress() < 1f || entity.progress() > 0f) && entity.block instanceof BuildBlock){ //building is valid
if((entity.progress < 1f || entity.progress > 0f) && entity.tile.block() instanceof BuildBlock){ //building is valid
if(!isBuilding() && dst(target) < placeDistance * 0.9f){ //within distance, begin placing
if(isBreaking){
getPlaceQueue().addLast(new BuildRequest(entity.tile.x, entity.tile.y));
}else{
getPlaceQueue().addLast(new BuildRequest(entity.tile.x, entity.tile.y, entity.tile.getRotation(), entity.block));
}
}
//if it's missing requirements, try and mine them
if(entity.block != null){
for(ItemStack stack : entity.block.buildRequirements){
if(!core.items.has(stack.item, stack.amount) && type.toMine.contains(stack.item)){
targetItem = stack.item;
getPlaceQueue().clear();
setState(mine);
return;
}
getPlaceQueue().addLast(new BuildRequest(entity.tile.x, entity.tile.y, entity.tile.getRotation(), entity.cblock));
}
}
@ -222,7 +212,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
EntityGroup<BaseUnit> group = unitGroups[event.team.ordinal()];
if(!(event.builder instanceof Player) || !(event.tile.entity instanceof BuildEntity)) return;
BuildEntity entity = event.tile.entity();
for(BaseUnit unit : group.all()){
if(unit instanceof Drone){
@ -235,23 +224,11 @@ public class Drone extends FlyingUnit implements BuilderTrait{
drone.setState(drone.repair);
}
}
drone.notifyPlaced(entity, event.breaking);
}
}
});
}
private void notifyPlaced(BuildEntity entity, boolean isBreaking){
float dist = Math.min(entity.dst(x, y) - placeDistance, 0);
if(!state.is(build) && dist / type.maxVelocity < entity.buildCost * 0.9f){
target = entity;
this.isBreaking = isBreaking;
setState(build);
}
}
@Override
public boolean canMine(Item item){
return type.toMine.contains(item);
@ -290,6 +267,25 @@ public class Drone extends FlyingUnit implements BuilderTrait{
target = null;
}
if(!state.is(build) && timer.get(timerTarget2, 15)){
for(Player player : playerGroup.all()){
if(player.getTeam() == team && player.getCurrentRequest() != null){
BuildRequest req = player.getCurrentRequest();
Tile tile = world.tile(req.x, req.y);
if(tile != null && tile.entity instanceof BuildEntity){
BuildEntity b = tile.entity();
float dist = Math.min(b.dst(x, y) - placeDistance, 0);
if(dist / type.maxVelocity < b.buildCost * 0.9f){
target = b;
this.isBreaking = req.breaking;
setState(build);
break;
}
}
}
}
}
updateBuilding();
}
@ -330,7 +326,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(entity == null){
return;
}
targetItem = Structs.findMin(type.toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
targetItem = Structs.findMin(type.toMine, world.indexer::hasOre, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
}
@Override

View File

@ -383,6 +383,9 @@ public class Tile implements Position, TargetTrait{
for(int i = 0; i < 8; i++){
Point2 point = Geometry.d8[i];
Tile tile = world.tile(x + point.x, y + point.y);
if(tile != null && tile.floor.isLiquid){
cost += 3;
}
if(tile != null && tile.solid()){
occluded = true;
break;

View File

@ -76,19 +76,19 @@ public class BuildBlock extends Block{
@Override
public String getDisplayName(Tile tile){
BuildEntity entity = tile.entity();
return Core.bundle.format("block.constructing", entity.block == null ? entity.previous.localizedName : entity.block.localizedName);
return Core.bundle.format("block.constructing", entity.cblock == null ? entity.previous.localizedName : entity.cblock.localizedName);
}
@Override
public TextureRegion getDisplayIcon(Tile tile){
BuildEntity entity = tile.entity();
return (entity.block == null ? entity.previous : entity.block).icon(Icon.full);
return (entity.cblock == null ? entity.previous : entity.cblock).icon(Icon.full);
}
@Override
public boolean isSolidFor(Tile tile){
BuildEntity entity = tile.entity();
return entity == null || (entity.block != null && entity.block.solid) || entity.previous == null || entity.previous.solid;
return entity == null || (entity.cblock != null && entity.cblock.solid) || entity.previous == null || entity.previous.solid;
}
@Override
@ -101,9 +101,9 @@ public class BuildBlock extends Block{
BuildEntity entity = tile.entity();
//if the target is constructible, begin constructing
if(entity.block != null){
if(entity.cblock != null){
player.clearBuilding();
player.addBuildRequest(new BuildRequest(tile.x, tile.y, tile.getRotation(), entity.block));
player.addBuildRequest(new BuildRequest(tile.x, tile.y, tile.getRotation(), entity.cblock));
}
}
@ -121,7 +121,7 @@ public class BuildBlock extends Block{
BuildEntity entity = tile.entity();
//When breaking, don't draw the previous block... since it's the thing you were breaking
if(entity.block != null && entity.previous == entity.block){
if(entity.cblock != null && entity.previous == entity.cblock){
return;
}
@ -139,7 +139,7 @@ public class BuildBlock extends Block{
Shaders.blockbuild.color = Pal.accent;
Block target = entity.block == null ? entity.previous : entity.block;
Block target = entity.cblock == null ? entity.previous : entity.cblock;
if(target == null) return;
@ -162,7 +162,7 @@ public class BuildBlock extends Block{
* The recipe of the block that is being constructed.
* If there is no recipe for this block, as is the case with rocks, 'previous' is used.
*/
public Block block;
public Block cblock;
public float progress = 0;
public float buildCost;
@ -177,15 +177,15 @@ public class BuildBlock extends Block{
private float[] totalAccumulator;
public void construct(Unit builder, TileEntity core, float amount){
if(block == null){
if(cblock == null){
kill();
return;
}
float maxProgress = checkRequired(core.items, amount, false);
for(int i = 0; i < block.buildRequirements.length; i++){
int reqamount = Math.round(state.rules.buildCostMultiplier * block.buildRequirements[i].amount);
for(int i = 0; i < cblock.buildRequirements.length; i++){
int reqamount = Math.round(state.rules.buildCostMultiplier * cblock.buildRequirements[i].amount);
accumulator[i] += Math.min(reqamount * maxProgress, reqamount - totalAccumulator[i] + 0.00001f); //add min amount progressed to the accumulator
totalAccumulator[i] = Math.min(totalAccumulator[i] + reqamount * maxProgress, reqamount);
}
@ -199,15 +199,15 @@ public class BuildBlock extends Block{
}
if(progress >= 1f || state.rules.infiniteResources){
Call.onConstructFinish(tile, block, builderID, tile.getRotation(), builder.getTeam());
Call.onConstructFinish(tile, cblock, builderID, tile.getRotation(), builder.getTeam());
}
}
public void deconstruct(Unit builder, TileEntity core, float amount){
float deconstructMultiplier = 0.5f;
if(block != null){
ItemStack[] requirements = block.buildRequirements;
if(cblock != null){
ItemStack[] requirements = cblock.buildRequirements;
if(requirements.length != accumulator.length || totalAccumulator.length != requirements.length){
setDeconstruct(previous);
}
@ -231,22 +231,22 @@ public class BuildBlock extends Block{
progress = Mathf.clamp(progress - amount);
if(progress <= 0 || state.rules.infiniteResources){
Call.onDeconstructFinish(tile, this.block == null ? previous : this.block);
Call.onDeconstructFinish(tile, this.cblock == null ? previous : this.cblock);
}
}
private float checkRequired(ItemModule inventory, float amount, boolean remove){
float maxProgress = amount;
for(int i = 0; i < block.buildRequirements.length; i++){
int sclamount = Math.round(state.rules.buildCostMultiplier * block.buildRequirements[i].amount);
for(int i = 0; i < cblock.buildRequirements.length; i++){
int sclamount = Math.round(state.rules.buildCostMultiplier * cblock.buildRequirements[i].amount);
int required = (int)(accumulator[i]); //calculate items that are required now
if(inventory.get(block.buildRequirements[i].item) == 0 && sclamount != 0){
if(inventory.get(cblock.buildRequirements[i].item) == 0 && sclamount != 0){
maxProgress = 0f;
}else if(required > 0){ //if this amount is positive...
//calculate how many items it can actually use
int maxUse = Math.min(required, inventory.get(block.buildRequirements[i].item));
int maxUse = Math.min(required, inventory.get(cblock.buildRequirements[i].item));
//get this as a fraction
float fraction = maxUse / (float)required;
@ -257,7 +257,7 @@ public class BuildBlock extends Block{
//remove stuff that is actually used
if(remove){
inventory.remove(block.buildRequirements[i].item, maxUse);
inventory.remove(cblock.buildRequirements[i].item, maxUse);
}
}
//else, no items are required yet, so just keep going
@ -271,7 +271,7 @@ public class BuildBlock extends Block{
}
public void setConstruct(Block previous, Block block){
this.block = block;
this.cblock = block;
this.previous = previous;
this.accumulator = new float[block.buildRequirements.length];
this.totalAccumulator = new float[block.buildRequirements.length];
@ -282,7 +282,7 @@ public class BuildBlock extends Block{
this.previous = previous;
this.progress = 1f;
if(previous.buildCost >= 0.01f){
this.block = previous;
this.cblock = previous;
this.accumulator = new float[previous.buildRequirements.length];
this.totalAccumulator = new float[previous.buildRequirements.length];
this.buildCost = previous.buildCost * state.rules.buildCostMultiplier;
@ -295,7 +295,7 @@ public class BuildBlock extends Block{
public void write(DataOutput stream) throws IOException{
stream.writeFloat(progress);
stream.writeShort(previous == null ? -1 : previous.id);
stream.writeShort(block == null ? -1 : block.id);
stream.writeShort(cblock == null ? -1 : cblock.id);
if(accumulator == null){
stream.writeByte(-1);
@ -325,10 +325,10 @@ public class BuildBlock extends Block{
}
if(pid != -1) previous = content.block(pid);
if(rid != -1) block = content.block(rid);
if(rid != -1) cblock = content.block(rid);
if(block != null){
buildCost = block.buildCost * state.rules.buildCostMultiplier;
if(cblock != null){
buildCost = cblock.buildCost * state.rules.buildCostMultiplier;
}else{
buildCost = 20f;
}