mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-03 13:30:25 +07:00
Removed multi-class call generation
This commit is contained in:
parent
ea6f88b7f6
commit
c1c82b451d
@ -80,9 +80,6 @@ public class Annotations{
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*/
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boolean unreliable() default false;
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/** The simple class name where this method is placed. */
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String in() default "Call";
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/** Priority of this event. */
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PacketPriority priority() default PacketPriority.normal;
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}
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@ -35,6 +35,8 @@ public class RemoteMethodAnnotationProcessor extends AbstractProcessor{
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private static final String readServerName = "RemoteReadServer";
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/** Name of class that handles reading and invoking packets on the client. */
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private static final String readClientName = "RemoteReadClient";
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/**Simple class name of generated class name.*/
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private static final String callLocation = "Call";
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/** Processing round number. */
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private int round;
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@ -102,15 +104,15 @@ public class RemoteMethodAnnotationProcessor extends AbstractProcessor{
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}
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//get and create class entry if needed
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if(!classMap.containsKey(annotation.in())){
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ClassEntry clas = new ClassEntry(annotation.in());
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classMap.put(annotation.in(), clas);
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if(!classMap.containsKey(callLocation)){
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ClassEntry clas = new ClassEntry(callLocation);
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classMap.put(callLocation, clas);
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classes.add(clas);
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Utils.messager.printMessage(Kind.NOTE, "Generating class '" + clas.name + "'.");
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}
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ClassEntry entry = classMap.get(annotation.in());
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ClassEntry entry = classMap.get(callLocation);
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//create and add entry
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MethodEntry method = new MethodEntry(entry.name, Utils.getMethodName(element), annotation.targets(), annotation.variants(),
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@ -6,8 +6,7 @@ import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.gen.CallBlocks;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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@ -28,7 +27,7 @@ import java.io.IOException;
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public class DebugBlocks extends BlockList implements ContentList{
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public static Block powerVoid, powerInfinite, itemSource, liquidSource, itemVoid;
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@Remote(targets = Loc.both, called = Loc.both, in = In.blocks, forward = true)
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@Remote(targets = Loc.both, called = Loc.both, forward = true)
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public static void setLiquidSourceLiquid(Player player, Tile tile, Liquid liquid){
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LiquidSourceEntity entity = tile.entity();
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entity.source = liquid;
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@ -114,7 +113,7 @@ public class DebugBlocks extends BlockList implements ContentList{
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if(i == 0) continue;
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final int f = i;
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ImageButton button = cont.addImageButton("white", "toggle", 24, () -> {
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CallBlocks.setLiquidSourceLiquid(null, tile, items.get(f));
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Call.setLiquidSourceLiquid(null, tile, items.get(f));
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}).size(38, 42).padBottom(-5.1f).group(group).get();
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button.getStyle().imageUpColor = items.get(i).color;
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button.setChecked(entity.source.id == f);
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@ -9,7 +9,7 @@ import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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@ -43,7 +43,7 @@ public class Damage{
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}
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for(int i = 0; i < Mathf.clamp(flammability / 4, 0, 30); i++){
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Timers.run(i / 2, () -> CallEntity.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
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Timers.run(i / 2, () -> Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
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}
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int waves = Mathf.clamp((int) (explosiveness / 4), 0, 30);
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@ -14,10 +14,9 @@ import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.ScorchDecal;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.graphics.Trail;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetConnection;
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import io.anuke.mindustry.type.*;
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@ -83,7 +82,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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//region unit and event overrides, utility methods
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@Remote(in = In.entities, targets = Loc.server, called = Loc.server)
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@Remote(targets = Loc.server, called = Loc.server)
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public static void onPlayerDamage(Player player, float amount){
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if(player == null) return;
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@ -91,7 +90,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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player.health -= amount;
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}
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@Remote(in = In.entities, targets = Loc.server, called = Loc.server)
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@Remote(targets = Loc.server, called = Loc.server)
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public static void onPlayerDeath(Player player){
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if(player == null) return;
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@ -228,10 +227,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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@Override
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public void damage(float amount){
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CallEntity.onPlayerDamage(this, calculateDamage(amount));
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Call.onPlayerDamage(this, calculateDamage(amount));
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if(health <= 0 && !dead){
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CallEntity.onPlayerDeath(this);
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Call.onPlayerDeath(this);
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}
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}
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@ -511,7 +510,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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if(!ui.chatfrag.chatOpen() && Inputs.keyTap("drop_unit")){
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if(!mech.flying){
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if(getCarrier() != null){
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CallEntity.dropSelf(this);
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Call.dropSelf(this);
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}
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}else if(getCarry() != null){
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dropCarry();
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@ -10,8 +10,7 @@ import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallBlocks;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Edges;
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import io.anuke.mindustry.world.Tile;
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@ -55,14 +54,14 @@ public class TileEntity extends BaseEntity implements TargetTrait{
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private boolean sleeping;
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private float sleepTime;
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@Remote(called = Loc.server, in = In.blocks)
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@Remote(called = Loc.server)
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public static void onTileDamage(Tile tile, float health){
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if(tile.entity != null){
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tile.entity.health = health;
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}
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}
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@Remote(called = Loc.server, in = In.blocks)
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@Remote(called = Loc.server)
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public static void onTileDestroyed(Tile tile){
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if(tile.entity == null) return;
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tile.entity.onDeath();
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@ -159,10 +158,10 @@ public class TileEntity extends BaseEntity implements TargetTrait{
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public void damage(float damage){
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if(dead) return;
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CallBlocks.onTileDamage(tile, health - tile.block().handleDamage(tile, damage));
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Call.onTileDamage(tile, health - tile.block().handleDamage(tile, damage));
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if(health <= 0){
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CallBlocks.onTileDestroyed(tile);
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Call.onTileDestroyed(tile);
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}
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}
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@ -85,7 +85,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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create(type, parent.owner, parent.team, x, y, angle, velocityScl);
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}
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@Remote(called = Loc.server, in = In.entities)
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@Remote(called = Loc.server)
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public static void createBullet(BulletType type, float x, float y, float angle){
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create(type, null, Team.none, x, y, angle);
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}
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@ -12,8 +12,7 @@ import io.anuke.mindustry.entities.Damage;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.traits.SaveTrait;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@ -77,7 +76,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
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}
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}
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@Remote(called = Loc.server, in = In.entities)
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@Remote(called = Loc.server)
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public static void onFireRemoved(int fireid){
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fireGroup.removeByID(fireid);
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}
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@ -104,7 +103,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
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time = Mathf.clamp(time + Timers.delta(), 0, lifetime());
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if(time >= lifetime() || tile == null){
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CallEntity.onFireRemoved(getID());
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Call.onFireRemoved(getID());
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remove();
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return;
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}
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@ -133,7 +132,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
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create(other);
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if(Mathf.chance(0.05 * Timers.delta() * Mathf.clamp(flammability / 10.0))){
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CallEntity.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f));
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Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f));
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}
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}
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@ -12,8 +12,7 @@ import io.anuke.mindustry.entities.traits.SaveTrait;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Interpolator;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Item;
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@ -69,7 +68,7 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
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create(item, amount, x, y, 0).getVelocity().set(velocityX, velocityY);
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}
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@Remote(called = Loc.server, in = In.entities)
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@Remote(called = Loc.server)
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public static void onPickup(int itemid){
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ItemDrop drop = itemGroup.getByID(itemid);
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if(drop != null){
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@ -133,7 +132,7 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
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amount -= used;
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if(amount <= 0){
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CallEntity.onPickup(getID());
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Call.onPickup(getID());
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}
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}
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}
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@ -166,14 +165,14 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
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updateVelocity(0.2f);
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updateTime();
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if(time >= lifetime()){
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CallEntity.onPickup(getID());
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Call.onPickup(getID());
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}
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}
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Tile tile = world.tileWorld(x, y);
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if(tile != null && tile.solid()){
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CallEntity.onPickup(getID());
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Call.onPickup(getID());
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}
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if(tile != null && tile.floor().isLiquid){
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@ -35,7 +35,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
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public ItemTransfer(){
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}
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@Remote(in = In.entities, called = Loc.server, unreliable = true)
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@Remote(called = Loc.server, unreliable = true)
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public static void transferAmmo(Item item, float x, float y, Unit to){
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if(to == null) return;
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to.addAmmo(item);
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@ -43,20 +43,20 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
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});
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}
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@Remote(in = In.entities, called = Loc.server, unreliable = true)
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@Remote(called = Loc.server, unreliable = true)
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public static void transferItemEffect(Item item, float x, float y, Unit to){
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if(to == null) return;
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create(item, x, y, to, () -> {
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});
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}
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@Remote(in = In.entities, called = Loc.server, unreliable = true)
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@Remote(called = Loc.server, unreliable = true)
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public static void transferItemToUnit(Item item, float x, float y, Unit to){
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if(to == null) return;
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create(item, x, y, to, () -> to.inventory.addItem(item, 1));
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}
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@Remote(in = In.entities, called = Loc.server)
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@Remote(called = Loc.server)
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public static void transferItemTo(Item item, int amount, float x, float y, Tile tile){
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if(tile == null) return;
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for(int i = 0; i < Mathf.clamp(amount / 3, 1, 8); i++){
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@ -11,9 +11,8 @@ import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.net.In;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.entities.EntityGroup;
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@ -56,10 +55,10 @@ public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncT
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* Create a lighting branch at a location. Use Team.none to damage everyone.
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*/
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public static void create(Team team, Effect effect, Color color, float damage, float x, float y, float targetAngle, int length){
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CallEntity.createLighting(lastSeed++, team, effect, color, damage, x, y, targetAngle, length);
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Call.createLighting(lastSeed++, team, effect, color, damage, x, y, targetAngle, length);
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}
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@Remote(called = Loc.server, in = In.entities)
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@Remote(called = Loc.server)
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public static void createLighting(int seed, Team team, Effect effect, Color color, float damage, float x, float y, float targetAngle, int length){
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Lightning l = Pooling.obtain(Lightning.class);
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@ -15,7 +15,7 @@ import io.anuke.mindustry.content.fx.EnvironmentFx;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.traits.SaveTrait;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.In;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Liquid;
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@ -136,7 +136,7 @@ public class Puddle extends BaseEntity implements SaveTrait, Poolable, DrawTrait
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(liquid.flammability > 0.3f && dest.temperature > 0.7f)){ //flammable liquid + hot liquid
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Fire.create(tile);
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if(Mathf.chance(0.006 * amount)){
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CallEntity.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f));
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Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f));
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}
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}else if(dest.temperature > 0.7f && liquid.temperature < 0.55f){ //cold liquid poured onto hot puddle
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if(Mathf.chance(0.5f * amount)){
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@ -152,7 +152,7 @@ public class Puddle extends BaseEntity implements SaveTrait, Poolable, DrawTrait
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return 0f;
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}
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@Remote(called = Loc.server, in = In.entities)
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@Remote(called = Loc.server)
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public static void onPuddleRemoved(int puddleid){
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puddleGroup.removeByID(puddleid);
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}
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@ -190,7 +190,7 @@ public class Puddle extends BaseEntity implements SaveTrait, Poolable, DrawTrait
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amount = Mathf.clamp(amount, 0, maxLiquid);
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if(amount <= 0f){
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CallEntity.onPuddleRemoved(getID());
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Call.onPuddleRemoved(getID());
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}
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}
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@ -8,7 +8,7 @@ import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.gen.CallEntity;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Recipe;
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@ -243,7 +243,7 @@ public interface BuilderTrait extends Entity{
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if(unit.inventory.canAcceptItem(item) &&
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Mathf.chance(Timers.delta() * (0.06 - item.hardness * 0.01) * getMinePower())){
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CallEntity.transferItemToUnit(item,
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Call.transferItemToUnit(item,
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tile.worldx() + Mathf.range(tilesize / 2f),
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tile.worldy() + Mathf.range(tilesize / 2f),
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unit);
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@ -4,20 +4,19 @@ import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.content.fx.UnitFx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.gen.CallEntity;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.entities.trait.SolidTrait;
|
||||
|
||||
public interface CarryTrait extends TeamTrait, SolidTrait, TargetTrait{
|
||||
@Remote(called = Loc.both, targets = Loc.both, forward = true, in = In.entities)
|
||||
@Remote(called = Loc.both, targets = Loc.both, forward = true)
|
||||
static void dropSelf(Player player){
|
||||
if(player.getCarrier() != null){
|
||||
player.getCarrier().dropCarry();
|
||||
}
|
||||
}
|
||||
|
||||
@Remote(called = Loc.both, targets = Loc.both, forward = true, in = In.entities)
|
||||
@Remote(called = Loc.both, targets = Loc.both, forward = true)
|
||||
static void setCarryOf(Player player, CarryTrait trait, CarriableTrait unit){
|
||||
if(trait == null) return;
|
||||
if(player != null){ //when a server recieves this called from a player, set the carrier to the player.
|
||||
@ -72,6 +71,6 @@ public interface CarryTrait extends TeamTrait, SolidTrait, TargetTrait{
|
||||
* Carries a unit. To drop a unit, call with {@code null}.
|
||||
*/
|
||||
default void carry(CarriableTrait unit){
|
||||
CallEntity.setCarryOf(this instanceof Player ? (Player) this : null, this, unit);
|
||||
Call.setCarryOf(this instanceof Player ? (Player) this : null, this, unit);
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ import io.anuke.mindustry.entities.traits.SpawnerTrait;
|
||||
import io.anuke.mindustry.entities.traits.TargetTrait;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.game.TeamInfo.TeamData;
|
||||
import io.anuke.mindustry.gen.CallEntity;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
@ -62,7 +62,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
||||
public BaseUnit(){
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.entities)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onUnitDeath(BaseUnit unit){
|
||||
if(unit == null) return;
|
||||
|
||||
@ -370,7 +370,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
|
||||
|
||||
@Override
|
||||
public void onDeath(){
|
||||
CallEntity.onUnitDeath(this);
|
||||
Call.onUnitDeath(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -12,7 +12,7 @@ import io.anuke.mindustry.entities.units.BaseUnit;
|
||||
import io.anuke.mindustry.entities.units.FlyingUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitState;
|
||||
import io.anuke.mindustry.game.EventType.BlockBuildEvent;
|
||||
import io.anuke.mindustry.gen.CallEntity;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
@ -227,7 +227,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
|
||||
|
||||
if(distanceTo(target) < type.range){
|
||||
if(tile.tile.block().acceptStack(inventory.getItem().item, inventory.getItem().amount, tile.tile, Drone.this) == inventory.getItem().amount){
|
||||
CallEntity.transferItemTo(inventory.getItem().item, inventory.getItem().amount, x, y, tile.tile);
|
||||
Call.transferItemTo(inventory.getItem().item, inventory.getItem().amount, x, y, tile.tile);
|
||||
inventory.clearItem();
|
||||
}
|
||||
|
||||
@ -288,7 +288,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
|
||||
float dist = Math.min(entity.distanceTo(x, y) - placeDistance, 0);
|
||||
|
||||
if(dist / type.maxVelocity < timeToBuild * 0.9f){
|
||||
//CallEntity.onDroneBeginBuild(this, entity.tile, entity.recipe);
|
||||
//Call.onDroneBeginBuild(this, entity.tile, entity.recipe);
|
||||
target = entity;
|
||||
setState(build);
|
||||
}
|
||||
|
@ -10,9 +10,7 @@ import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||
import io.anuke.mindustry.entities.effect.ItemTransfer;
|
||||
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.CallEntity;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.net.ValidateException;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
@ -57,7 +55,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
|
||||
//methods to override
|
||||
|
||||
@Remote(targets = Loc.client, called = Loc.server, in = In.entities)
|
||||
@Remote(targets = Loc.client, called = Loc.server)
|
||||
public static void dropItem(Player player, float angle){
|
||||
if(Net.server() && !player.inventory.hasItem()){
|
||||
throw new ValidateException(player, "Player cannot drop an item.");
|
||||
@ -67,7 +65,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
player.inventory.clearItem();
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
|
||||
@Remote(targets = Loc.both, forward = true, called = Loc.server)
|
||||
public static void transferInventory(Player player, Tile tile){
|
||||
if(Net.server() && (!player.inventory.hasItem() || player.isTransferring)){
|
||||
throw new ValidateException(player, "Player cannot transfer an item.");
|
||||
@ -118,7 +116,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
});
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true, in = In.blocks)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void onTileTapped(Player player, Tile tile){
|
||||
if(tile == null || player == null) return;
|
||||
tile.block().tapped(tile, player);
|
||||
@ -189,7 +187,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
|
||||
//call tapped event
|
||||
if(tile.getTeam() == player.getTeam()){
|
||||
CallBlocks.onTileTapped(player, tile);
|
||||
Call.onTileTapped(player, tile);
|
||||
}
|
||||
|
||||
//consume tap event if necessary
|
||||
@ -303,9 +301,9 @@ public abstract class InputHandler extends InputAdapter{
|
||||
ItemStack stack = player.inventory.getItem();
|
||||
|
||||
if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.block().hasItems){
|
||||
CallBlocks.transferInventory(player, tile);
|
||||
Call.transferInventory(player, tile);
|
||||
}else{
|
||||
CallEntity.dropItem(player.angleTo(x, y));
|
||||
Call.dropItem(player.angleTo(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,4 @@ package io.anuke.mindustry.net;
|
||||
* Stores class nameas for remote method invocation for consistency's sake.
|
||||
*/
|
||||
public class In{
|
||||
public static final String normal = "Call";
|
||||
public static final String entities = "CallEntity";
|
||||
public static final String blocks = "CallBlocks";
|
||||
}
|
||||
|
@ -9,8 +9,7 @@ import io.anuke.mindustry.content.fx.Fx;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.traits.ShooterTrait;
|
||||
import io.anuke.mindustry.gen.CallEntity;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Effects.Effect;
|
||||
@ -82,7 +81,7 @@ public class Weapon extends Upgrade{
|
||||
super(name);
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.server, called = Loc.both, in = In.entities, unreliable = true)
|
||||
@Remote(targets = Loc.server, called = Loc.both, unreliable = true)
|
||||
public static void onPlayerShootWeapon(Player player, float x, float y, float rotation, boolean left){
|
||||
if(player == null) return;
|
||||
//clients do not see their own shoot events: they are simulated completely clientside to prevent laggy visuals
|
||||
@ -94,7 +93,7 @@ public class Weapon extends Upgrade{
|
||||
shootDirect(player, x, y, rotation, left);
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.server, called = Loc.both, in = In.entities, unreliable = true)
|
||||
@Remote(targets = Loc.server, called = Loc.both, unreliable = true)
|
||||
public static void onGenericShootWeapon(ShooterTrait shooter, float x, float y, float rotation, boolean left){
|
||||
if(shooter == null) return;
|
||||
shootDirect(shooter, x, y, rotation, left);
|
||||
@ -176,9 +175,9 @@ public class Weapon extends Upgrade{
|
||||
shootDirect(p, x, y, angle, left);
|
||||
}else{
|
||||
if(p instanceof Player){ //players need special weapon handling logic
|
||||
CallEntity.onPlayerShootWeapon((Player) p, x, y, angle, left);
|
||||
Call.onPlayerShootWeapon((Player) p, x, y, angle, left);
|
||||
}else{
|
||||
CallEntity.onGenericShootWeapon(p, x, y, angle, left);
|
||||
Call.onGenericShootWeapon(p, x, y, angle, left);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,10 +8,8 @@ import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.CallEntity;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.input.InputHandler;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.ui.ItemImage;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@ -44,7 +42,7 @@ public class BlockInventoryFragment extends Fragment{
|
||||
this.input = input;
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, targets = Loc.both, in = In.blocks, forward = true)
|
||||
@Remote(called = Loc.server, targets = Loc.both, forward = true)
|
||||
public static void requestItem(Player player, Tile tile, Item item, int amount){
|
||||
if(player == null) return;
|
||||
|
||||
@ -52,7 +50,7 @@ public class BlockInventoryFragment extends Fragment{
|
||||
|
||||
player.inventory.addItem(item, removed);
|
||||
for(int j = 0; j < Mathf.clamp(removed / 3, 1, 8); j++){
|
||||
Timers.run(j * 3f, () -> CallEntity.transferItemEffect(item, tile.drawx(), tile.drawy(), player));
|
||||
Timers.run(j * 3f, () -> Call.transferItemEffect(item, tile.drawx(), tile.drawy(), player));
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,7 +97,7 @@ public class BlockInventoryFragment extends Fragment{
|
||||
|
||||
if(holdTime >= holdWithdraw){
|
||||
int amount = Math.min(tile.entity.items.get(lastItem), player.inventory.itemCapacityUsed(lastItem));
|
||||
CallBlocks.requestItem(player, tile, lastItem, amount);
|
||||
Call.requestItem(player, tile, lastItem, amount);
|
||||
holding = false;
|
||||
holdTime = 0f;
|
||||
}
|
||||
@ -149,7 +147,7 @@ public class BlockInventoryFragment extends Fragment{
|
||||
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button){
|
||||
if(!canPick.get() || !tile.entity.items.has(item)) return false;
|
||||
int amount = Math.min(1, player.inventory.itemCapacityUsed(item));
|
||||
CallBlocks.requestItem(player, tile, item, amount);
|
||||
Call.requestItem(player, tile, item, amount);
|
||||
lastItem = item;
|
||||
holding = true;
|
||||
holdTime = 0f;
|
||||
|
@ -11,7 +11,7 @@ import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.entities.effect.RubbleDecal;
|
||||
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
@ -46,13 +46,13 @@ public class BuildBlock extends Block{
|
||||
solidifes = true;
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onDeconstructFinish(Tile tile, Block block){
|
||||
Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), block.size);
|
||||
world.removeBlock(tile);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onConstructFinish(Tile tile, Block block, int builderID, byte rotation, Team team){
|
||||
world.setBlock(tile, block, team);
|
||||
tile.setRotation(rotation);
|
||||
@ -210,7 +210,7 @@ public class BuildBlock extends Block{
|
||||
}
|
||||
|
||||
if(progress >= 1f || debug){
|
||||
CallBlocks.onConstructFinish(tile, recipe.result, builderID, tile.getRotation(), builder.getTeam());
|
||||
Call.onConstructFinish(tile, recipe.result, builderID, tile.getRotation(), builder.getTeam());
|
||||
}
|
||||
}
|
||||
|
||||
@ -238,7 +238,7 @@ public class BuildBlock extends Block{
|
||||
progress = Mathf.clamp(progress - amount);
|
||||
|
||||
if(progress <= 0 || debug){
|
||||
CallBlocks.onDeconstructFinish(tile, this.recipe == null ? previous : this.recipe.result);
|
||||
Call.onDeconstructFinish(tile, this.recipe == null ? previous : this.recipe.result);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,7 +9,7 @@ import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.net.In;
|
||||
@ -52,7 +52,7 @@ public class ItemBridge extends Block{
|
||||
hasItems = true;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.both, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.both, forward = true)
|
||||
public static void linkItemBridge(Player player, Tile tile, Tile other){
|
||||
ItemBridgeEntity entity = tile.entity();
|
||||
ItemBridgeEntity oe = other.entity();
|
||||
@ -60,7 +60,7 @@ public class ItemBridge extends Block{
|
||||
oe.incoming.add(tile.packedPosition());
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void unlinkItemBridge(Player player, Tile tile, Tile other){
|
||||
ItemBridgeEntity entity = tile.entity();
|
||||
entity.link = -1;
|
||||
@ -85,7 +85,7 @@ public class ItemBridge extends Block{
|
||||
if(linkValid(tile, last)){
|
||||
ItemBridgeEntity entity = last.entity();
|
||||
if(!linkValid(last, world.tile(entity.link))){
|
||||
CallBlocks.linkItemBridge(null, last, tile);
|
||||
Call.linkItemBridge(null, last, tile);
|
||||
}
|
||||
}
|
||||
lastPlaced = tile.packedPosition();
|
||||
@ -138,9 +138,9 @@ public class ItemBridge extends Block{
|
||||
|
||||
if(linkValid(tile, other)){
|
||||
if(entity.link == other.packedPosition()){
|
||||
CallBlocks.unlinkItemBridge(null, tile, other);
|
||||
Call.unlinkItemBridge(null, tile, other);
|
||||
}else{
|
||||
CallBlocks.linkItemBridge(null, tile, other);
|
||||
Call.linkItemBridge(null, tile, other);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.net.In;
|
||||
@ -56,7 +56,7 @@ public class MassDriver extends Block{
|
||||
hasPower = true;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void linkMassDriver(Player player, Tile tile, int position){
|
||||
MassDriverEntity entity = tile.entity();
|
||||
|
||||
@ -64,7 +64,7 @@ public class MassDriver extends Block{
|
||||
threads.run(() -> entity.link = position);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onMassDriverFire(Tile tile, Tile target){
|
||||
//just in case the client has invalid data
|
||||
if(!(tile.entity instanceof MassDriverEntity) || !(target.entity instanceof MassDriverEntity)) return;
|
||||
@ -137,7 +137,7 @@ public class MassDriver extends Block{
|
||||
|
||||
if(Mathf.angNear(entity.rotation, target, 1f) &&
|
||||
Mathf.angNear(other.rotation, target + 180f, 1f)){
|
||||
CallBlocks.onMassDriverFire(tile, link);
|
||||
Call.onMassDriverFire(tile, link);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -182,10 +182,10 @@ public class MassDriver extends Block{
|
||||
MassDriverEntity entity = tile.entity();
|
||||
|
||||
if(entity.link == other.packedPosition()){
|
||||
CallBlocks.linkMassDriver(null, tile, -1);
|
||||
Call.linkMassDriver(null, tile, -1);
|
||||
return false;
|
||||
}else if(other.block() instanceof MassDriver && other.distanceTo(tile) <= range){
|
||||
CallBlocks.linkMassDriver(null, tile, other.packedPosition());
|
||||
Call.linkMassDriver(null, tile, other.packedPosition());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -5,8 +5,7 @@ import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@ -32,7 +31,7 @@ public class Sorter extends Block implements SelectionTrait{
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.both, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.both, forward = true)
|
||||
public static void setSorterItem(Player player, Tile tile, Item item){
|
||||
SorterEntity entity = tile.entity();
|
||||
entity.sortItem = item;
|
||||
@ -107,7 +106,7 @@ public class Sorter extends Block implements SelectionTrait{
|
||||
@Override
|
||||
public void buildTable(Tile tile, Table table){
|
||||
SorterEntity entity = tile.entity();
|
||||
buildItemTable(table, () -> entity.sortItem, item -> CallBlocks.setSorterItem(null, tile, item));
|
||||
buildItemTable(table, () -> entity.sortItem, item -> Call.setSorterItem(null, tile, item));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -9,8 +9,7 @@ import io.anuke.mindustry.content.Liquids;
|
||||
import io.anuke.mindustry.content.fx.BlockFx;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
@ -75,7 +74,7 @@ public class WarpGate extends PowerBlock{
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.both, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.both, forward = true)
|
||||
public static void setTeleporterColor(Player player, Tile tile, byte color){
|
||||
TeleporterEntity entity = tile.entity();
|
||||
entity.color = color;
|
||||
@ -88,7 +87,7 @@ public class WarpGate extends PowerBlock{
|
||||
|
||||
@Override
|
||||
public void placed(Tile tile){
|
||||
CallBlocks.setTeleporterColor(null, tile, lastColor);
|
||||
Call.setTeleporterColor(null, tile, lastColor);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -254,7 +253,7 @@ public class WarpGate extends PowerBlock{
|
||||
final int f = i;
|
||||
ImageButton button = cont.addImageButton("white", "toggle", 24, () -> {
|
||||
lastColor = (byte) f;
|
||||
CallBlocks.setTeleporterColor(null, tile, (byte) f);
|
||||
Call.setTeleporterColor(null, tile, (byte) f);
|
||||
}).size(34, 38).padBottom(-5.1f).group(group).get();
|
||||
button.getStyle().imageUpColor = colorArray[f];
|
||||
button.setChecked(entity.color == f);
|
||||
|
@ -6,10 +6,9 @@ import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.world.Edges;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.PowerBlock;
|
||||
@ -52,7 +51,7 @@ public class PowerNode extends PowerBlock{
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void linkPowerDistributors(Player player, Tile tile, Tile other){
|
||||
|
||||
DistributorEntity entity = tile.entity();
|
||||
@ -70,7 +69,7 @@ public class PowerNode extends PowerBlock{
|
||||
}
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void unlinkPowerDistributors(Player player, Tile tile, Tile other){
|
||||
DistributorEntity entity = tile.entity();
|
||||
|
||||
@ -91,7 +90,7 @@ public class PowerNode extends PowerBlock{
|
||||
public void placed(Tile tile){
|
||||
Tile before = world.tile(lastPlaced);
|
||||
if(linkValid(tile, before) && before.block() instanceof PowerNode){
|
||||
CallBlocks.linkPowerDistributors(null, tile, before);
|
||||
Call.linkPowerDistributors(null, tile, before);
|
||||
}
|
||||
|
||||
lastPlaced = tile.packedPosition();
|
||||
@ -119,9 +118,9 @@ public class PowerNode extends PowerBlock{
|
||||
|
||||
if(linkValid(tile, other)){
|
||||
if(linked(tile, other)){
|
||||
threads.run(() -> CallBlocks.unlinkPowerDistributors(null, tile, result));
|
||||
threads.run(() -> Call.unlinkPowerDistributors(null, tile, result));
|
||||
}else if(entity.links.size < maxNodes){
|
||||
threads.run(() -> CallBlocks.linkPowerDistributors(null, tile, result));
|
||||
threads.run(() -> Call.linkPowerDistributors(null, tile, result));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -14,11 +14,9 @@ import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.entities.traits.SpawnerTrait;
|
||||
import io.anuke.mindustry.entities.units.BaseUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.CallEntity;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemType;
|
||||
@ -66,7 +64,7 @@ public class CoreBlock extends StorageBlock{
|
||||
flags = EnumSet.of(BlockFlag.resupplyPoint, BlockFlag.target);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onUnitRespawn(Tile tile, Unit player){
|
||||
if(player == null) return;
|
||||
|
||||
@ -82,7 +80,7 @@ public class CoreBlock extends StorageBlock{
|
||||
entity.currentUnit = null;
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void setCoreSolid(Tile tile, boolean solid){
|
||||
CoreEntity entity = tile.entity();
|
||||
entity.solid = solid;
|
||||
@ -193,7 +191,7 @@ public class CoreBlock extends StorageBlock{
|
||||
CoreEntity entity = tile.entity();
|
||||
|
||||
if(!entity.solid && !Units.anyEntities(tile)){
|
||||
CallBlocks.setCoreSolid(tile, true);
|
||||
Call.setCoreSolid(tile, true);
|
||||
}
|
||||
|
||||
if(entity.currentUnit != null){
|
||||
@ -207,7 +205,7 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
|
||||
if(entity.progress >= 1f){
|
||||
CallBlocks.onUnitRespawn(tile, entity.currentUnit);
|
||||
Call.onUnitRespawn(tile, entity.currentUnit);
|
||||
}
|
||||
}else{
|
||||
entity.warmup += Timers.delta();
|
||||
@ -250,7 +248,7 @@ public class CoreBlock extends StorageBlock{
|
||||
if(tile.entity.items.get(item) > 0 && unit.acceptsAmmo(item)){
|
||||
tile.entity.items.remove(item, 1);
|
||||
unit.addAmmo(item);
|
||||
CallEntity.transferAmmo(item, tile.drawx(), tile.drawy(), unit);
|
||||
Call.transferAmmo(item, tile.drawx(), tile.drawy(), unit);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -264,7 +262,7 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
|
||||
/*
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onCoreUnitSet(Tile tile, Unit player){
|
||||
CoreEntity entity = tile.entity();
|
||||
entity.currentUnit = player;
|
||||
|
@ -3,11 +3,9 @@ package io.anuke.mindustry.world.blocks.storage;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.content.Items;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.SelectionTrait;
|
||||
@ -25,7 +23,7 @@ public class SortedUnloader extends Unloader implements SelectionTrait{
|
||||
configurable = true;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.both, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.both, forward = true)
|
||||
public static void setSortedUnloaderItem(Player player, Tile tile, Item item){
|
||||
SortedUnloaderEntity entity = tile.entity();
|
||||
entity.sortItem = item;
|
||||
@ -63,7 +61,7 @@ public class SortedUnloader extends Unloader implements SelectionTrait{
|
||||
@Override
|
||||
public void buildTable(Tile tile, Table table){
|
||||
SortedUnloaderEntity entity = tile.entity();
|
||||
buildItemTable(table, true, () -> entity.sortItem, item -> CallBlocks.setSortedUnloaderItem(null, tile, item));
|
||||
buildItemTable(table, true, () -> entity.sortItem, item -> Call.setSortedUnloaderItem(null, tile, item));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -52,7 +52,7 @@ public class CommandCenter extends Block{
|
||||
//TODO
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, forward = true, in = In.blocks, targets = Loc.both)
|
||||
@Remote(called = Loc.server, forward = true, targets = Loc.both)
|
||||
public static void onCommandCenterSet(Player player, Tile tile, UnitCommand command){
|
||||
for(Tile center : world.indexer().getAllied(tile.getTeam(), BlockFlag.comandCenter)){
|
||||
if(center.block() instanceof CommandCenter){
|
||||
|
@ -11,7 +11,7 @@ import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.entities.traits.SpawnerTrait;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.net.In;
|
||||
@ -44,7 +44,7 @@ public class MechFactory extends Block{
|
||||
solidifes = true;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks)
|
||||
@Remote(targets = Loc.both, called = Loc.server)
|
||||
public static void onMechFactoryTap(Player player, Tile tile){
|
||||
if(!checkValidTap(tile, player)) return;
|
||||
|
||||
@ -52,7 +52,7 @@ public class MechFactory extends Block{
|
||||
player.beginRespawning(entity);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onMechFactoryDone(Tile tile){
|
||||
MechFactoryEntity entity = tile.entity();
|
||||
|
||||
@ -93,7 +93,7 @@ public class MechFactory extends Block{
|
||||
if(mobile && !mech.flying) return;
|
||||
|
||||
if(checkValidTap(tile, player)){
|
||||
CallBlocks.onMechFactoryTap(player, tile);
|
||||
Call.onMechFactoryTap(player, tile);
|
||||
}else if(player.isLocal && mobile){
|
||||
player.moveTarget = tile.entity;
|
||||
}
|
||||
@ -159,7 +159,7 @@ public class MechFactory extends Block{
|
||||
entity.time += 0.5f;
|
||||
|
||||
if(entity.progress >= 1f){
|
||||
CallBlocks.onMechFactoryDone(tile);
|
||||
Call.onMechFactoryDone(tile);
|
||||
}
|
||||
}else{
|
||||
if(Units.anyEntities(tile, 4f, unit -> unit.getTeam() == entity.getTeam() && unit instanceof Player)){
|
||||
|
@ -10,10 +10,9 @@ import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Unit;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.entities.traits.SpawnerTrait;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
@ -71,7 +70,7 @@ public class Reconstructor extends Block{
|
||||
entity.link = -1;
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void reconstructPlayer(Player player, Tile tile){
|
||||
ReconstructorEntity entity = tile.entity();
|
||||
|
||||
@ -91,7 +90,7 @@ public class Reconstructor extends Block{
|
||||
//player.setRespawning();
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void linkReconstructor(Player player, Tile tile, Tile other){
|
||||
//just in case the client has invalid data
|
||||
if(!(tile.entity instanceof ReconstructorEntity) || !(other.entity instanceof ReconstructorEntity)) return;
|
||||
@ -109,7 +108,7 @@ public class Reconstructor extends Block{
|
||||
});
|
||||
}
|
||||
|
||||
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
|
||||
@Remote(targets = Loc.both, called = Loc.server, forward = true)
|
||||
public static void unlinkReconstructor(Player player, Tile tile, Tile other){
|
||||
//just in case the client has invalid data
|
||||
if(!(tile.entity instanceof ReconstructorEntity) || !(other.entity instanceof ReconstructorEntity)) return;
|
||||
@ -163,10 +162,10 @@ public class Reconstructor extends Block{
|
||||
ReconstructorEntity entity = tile.entity();
|
||||
|
||||
if(entity.link == other.packedPosition()){
|
||||
CallBlocks.unlinkReconstructor(null, tile, other);
|
||||
Call.unlinkReconstructor(null, tile, other);
|
||||
return false;
|
||||
}else if(other.block() instanceof Reconstructor){
|
||||
CallBlocks.linkReconstructor(null, tile, other);
|
||||
Call.linkReconstructor(null, tile, other);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -296,7 +295,7 @@ public class Reconstructor extends Block{
|
||||
|
||||
if(!checkValidTap(tile, entity, player)) return;
|
||||
|
||||
CallBlocks.reconstructPlayer(player, tile);
|
||||
Call.reconstructPlayer(player, tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -9,10 +9,9 @@ import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.entities.units.BaseUnit;
|
||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.gen.CallBlocks;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.net.In;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
@ -52,7 +51,7 @@ public class UnitFactory extends Block{
|
||||
consumes.require(ConsumeItems.class);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, in = In.blocks)
|
||||
@Remote(called = Loc.server)
|
||||
public static void onUnitFactorySpawn(Tile tile){
|
||||
UnitFactoryEntity entity = tile.entity();
|
||||
UnitFactory factory = (UnitFactory) tile.block();
|
||||
@ -175,7 +174,7 @@ public class UnitFactory extends Block{
|
||||
if(entity.buildTime >= produceTime && !entity.open){
|
||||
entity.open = true;
|
||||
|
||||
Timers.run(openDuration / 1.5f, () -> CallBlocks.onUnitFactorySpawn(tile));
|
||||
Timers.run(openDuration / 1.5f, () -> Call.onUnitFactorySpawn(tile));
|
||||
useContent(type);
|
||||
|
||||
entity.openCountdown = openDuration;
|
||||
|
Loading…
Reference in New Issue
Block a user