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Slight improvements to editor rendering / Renamed blockpart -> part
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@ -145,7 +145,7 @@ public class ApplicationTests{
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if(x == bx && by == y){
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assertEquals(world.tile(x, y).block(), Blocks.core);
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}else{
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assertTrue(world.tile(x, y).block() == Blocks.blockpart && world.tile(x, y).getLinked() == world.tile(bx, by));
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assertTrue(world.tile(x, y).block() == Blocks.part && world.tile(x, y).getLinked() == world.tile(bx, by));
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}
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}
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}
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@ -236,7 +236,7 @@ public class ApplicationTests{
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assertEquals(Blocks.copperWallLarge, world.tile(0, 0).block());
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assertEquals(Blocks.air, world.tile(2, 2).block());
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assertEquals(Blocks.blockpart, world.tile(1, 1).block());
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assertEquals(Blocks.part, world.tile(1, 1).block());
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}
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@Test
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