mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-20 20:57:59 +07:00
New weapon pattern system
This commit is contained in:
@ -53,33 +53,13 @@ function extend(/*Base, ..., def*/){
|
||||
const extendContent = extend;
|
||||
|
||||
importPackage(Packages.arc)
|
||||
importPackage(Packages.arc.audio)
|
||||
importPackage(Packages.arc.func)
|
||||
importPackage(Packages.arc.graphics)
|
||||
importPackage(Packages.arc.graphics.g2d)
|
||||
importPackage(Packages.arc.graphics.gl)
|
||||
importPackage(Packages.arc.input)
|
||||
importPackage(Packages.arc.math)
|
||||
importPackage(Packages.arc.math.geom)
|
||||
importPackage(Packages.arc.scene)
|
||||
importPackage(Packages.arc.scene.actions)
|
||||
importPackage(Packages.arc.scene.event)
|
||||
importPackage(Packages.arc.scene.style)
|
||||
importPackage(Packages.arc.scene.ui)
|
||||
importPackage(Packages.arc.scene.ui.layout)
|
||||
importPackage(Packages.arc.scene.utils)
|
||||
importPackage(Packages.arc.struct)
|
||||
importPackage(Packages.arc.util)
|
||||
importPackage(Packages.arc.util.async)
|
||||
importPackage(Packages.arc.util.io)
|
||||
importPackage(Packages.arc.util.noise)
|
||||
importPackage(Packages.arc.util.pooling)
|
||||
importPackage(Packages.arc.util.serialization)
|
||||
importPackage(Packages.arc.util.viewport)
|
||||
importPackage(Packages.mindustry)
|
||||
importPackage(Packages.mindustry.ai)
|
||||
importPackage(Packages.mindustry.ai.formations)
|
||||
importPackage(Packages.mindustry.ai.formations.patterns)
|
||||
importPackage(Packages.mindustry.ai.types)
|
||||
importPackage(Packages.mindustry.async)
|
||||
importPackage(Packages.mindustry.audio)
|
||||
@ -91,6 +71,8 @@ importPackage(Packages.mindustry.entities)
|
||||
importPackage(Packages.mindustry.entities.abilities)
|
||||
importPackage(Packages.mindustry.entities.bullet)
|
||||
importPackage(Packages.mindustry.entities.effect)
|
||||
importPackage(Packages.mindustry.entities.part)
|
||||
importPackage(Packages.mindustry.entities.pattern)
|
||||
importPackage(Packages.mindustry.entities.units)
|
||||
importPackage(Packages.mindustry.game)
|
||||
importPackage(Packages.mindustry.gen)
|
||||
@ -121,7 +103,6 @@ importPackage(Packages.mindustry.world.blocks.defense)
|
||||
importPackage(Packages.mindustry.world.blocks.defense.turrets)
|
||||
importPackage(Packages.mindustry.world.blocks.distribution)
|
||||
importPackage(Packages.mindustry.world.blocks.environment)
|
||||
importPackage(Packages.mindustry.world.blocks.experimental)
|
||||
importPackage(Packages.mindustry.world.blocks.heat)
|
||||
importPackage(Packages.mindustry.world.blocks.legacy)
|
||||
importPackage(Packages.mindustry.world.blocks.liquid)
|
||||
@ -164,6 +145,7 @@ const CoreChangeEvent = Packages.mindustry.game.EventType.CoreChangeEvent
|
||||
const BuildTeamChangeEvent = Packages.mindustry.game.EventType.BuildTeamChangeEvent
|
||||
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
|
||||
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
|
||||
const BuildDamageEvent = Packages.mindustry.game.EventType.BuildDamageEvent
|
||||
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
|
||||
const UnitControlEvent = Packages.mindustry.game.EventType.UnitControlEvent
|
||||
const PickupEvent = Packages.mindustry.game.EventType.PickupEvent
|
||||
|
Reference in New Issue
Block a user