Logic second/minute spent variables

This commit is contained in:
Anuken 2022-03-13 21:39:35 -04:00
parent 5ad5211f97
commit c5bf0f6768
6 changed files with 27 additions and 19 deletions

View File

@ -1,6 +1,6 @@
#define MAX_SHOCKWAVES 64
#define WAVE_RADIUS 4.0
#define DIFF_SCL 1
#define WAVE_RADIUS 5.0
#define DIFF_SCL 1.5
#define WAVE_POW 0.8
varying vec2 v_texCoords;
@ -19,12 +19,12 @@ void main(){
for(int i = 0; i < MAX_SHOCKWAVES; i ++){
vec4 wave = u_shockwaves[i];
float radius = wave.z;
float strength = wave.w;
float dst = distance(worldCoords, wave.xy);
float realStrength = 1.0 - pow(1.0 - strength, 5.0);
float strength = wave.w * (1.0 - abs(dst - radius) / WAVE_RADIUS);
if(abs(dst - radius) <= WAVE_RADIUS){
float diff = dst - radius;
float diff = (dst - radius);
float pdiff = 1.0 - pow(abs(diff * DIFF_SCL), WAVE_POW);
float diffTime = diff * pdiff;
vec2 relative = normalize(worldCoords - wave.xy);

View File

@ -387,7 +387,7 @@ public class UnitTypes{
status = StatusEffects.shocked;
statusDuration = 10f;
hittable = false;
healPercent = 2f;
healPercent = 1.6f;
collidesTeam = true;
}};
}};
@ -632,7 +632,7 @@ public class UnitTypes{
}};
atrax = new UnitType("atrax"){{
speed = 0.57f;
speed = 0.6f;
drag = 0.4f;
hitSize = 13f;
rotateSpeed = 3f;
@ -672,11 +672,11 @@ public class UnitTypes{
}};
spiroct = new UnitType("spiroct"){{
speed = 0.52f;
speed = 0.54f;
drag = 0.4f;
hitSize = 15f;
rotateSpeed = 3f;
health = 940;
health = 1000;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
legCount = 6;
legLength = 13f;
@ -979,7 +979,7 @@ public class UnitTypes{
targetAir = false;
targetFlags = new BlockFlag[]{BlockFlag.generator, null};
hitSize = 7;
itemCapacity = 0;
itemCapacity = 10;
weapons.add(new Weapon(){{
y = 0f;

View File

@ -48,6 +48,8 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
}
public void updateBuildLogic(){
if(type.buildSpeed <= 0f) return;
if(!headless){
//visual activity update
if(lastActive != null && buildAlpha <= 0.01f){

View File

@ -416,7 +416,7 @@ public class Shaders{
@Override
public void apply(){
int count = data.size / 4;
int count = data.size / size;
setUniformi("u_shockwave_count", count);
if(count > 0){

View File

@ -25,7 +25,7 @@ public class GlobalConstants{
public static final Rand rand = new Rand();
//non-constants that depend on state
private static int varTime, varTick, varWave, varWaveTime;
private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime;
private ObjectIntMap<String> namesToIds = new ObjectIntMap<>();
private Seq<Var> vars = new Seq<>(Var.class);
@ -42,6 +42,8 @@ public class GlobalConstants{
//time
varTime = put("@time", 0);
varTick = put("@tick", 0);
varSecond = put("@second", 0);
varMinute = put("@minute", 0);
varWave = put("@waveNumber", 0);
varWaveTime = put("@waveTime", 0);
@ -120,6 +122,10 @@ public class GlobalConstants{
vars.items[varTime].numval = state.tick / 60.0 * 1000.0;
vars.items[varTick].numval = state.tick;
//shorthands for seconds/minutes spent in save
vars.items[varSecond].numval = state.tick / 60f;
vars.items[varMinute].numval = state.tick / 60f / 60f;
//wave state
vars.items[varWave].numval = state.wave;
vars.items[varWaveTime].numval = state.wavetime / 60f;

View File

@ -6,7 +6,7 @@ import mindustry.*;
import mindustry.ctype.*;
public class PayloadSeq{
private ObjectIntMap<UnlockableContent> blocks = new ObjectIntMap<>();
private ObjectIntMap<UnlockableContent> payloads = new ObjectIntMap<>();
private int total;
public boolean isEmpty(){
@ -26,7 +26,7 @@ public class PayloadSeq{
}
public void add(UnlockableContent block, int amount){
blocks.increment(block, amount);
payloads.increment(block, amount);
total += amount;
}
@ -43,12 +43,12 @@ public class PayloadSeq{
}
public void clear(){
blocks.clear();
payloads.clear();
total = 0;
}
public int get(UnlockableContent block){
return blocks.get(block);
return payloads.get(block);
}
public boolean contains(Seq<PayloadStack> stacks){
@ -70,8 +70,8 @@ public class PayloadSeq{
public void write(Writes write){
//IMPORTANT NOTICE: size is negated here because I changed the format of this class at some point
//negated = new format
write.s(-blocks.size);
for(var entry : blocks.entries()){
write.s(-payloads.size);
for(var entry : payloads.entries()){
write.b(entry.key.getContentType().ordinal());
write.s(entry.key.id);
write.i(entry.value);
@ -80,7 +80,7 @@ public class PayloadSeq{
public void read(Reads read){
total = 0;
blocks.clear();
payloads.clear();
short amount = read.s();
if(amount >= 0){
//old format, block only - can safely ignore, really