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Dynamic lightning damage tweaks
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a13d51e09a
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@ -39,9 +39,9 @@ public class Damage{
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/** Creates a dynamic explosion based on specified parameters. */
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public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, boolean damage, boolean fire, @Nullable Team ignoreTeam){
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if(damage){
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for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
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int branches = 5 + Mathf.clamp((int)(power / 30), 1, 20);
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Time.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.derelict, Pal.power, 3, x, y, Mathf.random(360f), branches + Mathf.range(2)));
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for(int i = 0; i < Mathf.clamp(power / 700, 0, 8); i++){
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int length = 5 + Mathf.clamp((int)(power / 500), 1, 20);
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Time.run(i * 0.8f + Mathf.random(4f), () -> Lightning.create(Team.derelict, Pal.power, 3, x, y, Mathf.random(360f), length + Mathf.range(2)));
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}
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if(fire){
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@ -411,7 +411,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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float explosiveness = 2f + item().explosiveness * stack().amount * 1.53f;
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float flammability = item().flammability * stack().amount / 1.9f;
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float power = item().charge * stack().amount * 160f;
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float power = item().charge * stack().amount * 150f;
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if(!spawnedByCore){
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Damage.dynamicExplosion(x, y, flammability, explosiveness, power, bounds() / 2f, state.rules.damageExplosions, item().flammability > 1, team);
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@ -35,6 +35,11 @@ public class LogicDialog extends BaseDialog{
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p.table(Tex.button, t -> {
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TextButtonStyle style = Styles.cleart;
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t.defaults().size(280f, 60f).left();
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t.button("@schematic.copy", Icon.copy, style, () -> {
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dialog.hide();
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Core.app.setClipboardText(canvas.save());
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}).marginLeft(12f);
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t.row();
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t.button("@schematic.copy.import", Icon.download, style, () -> {
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dialog.hide();
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@ -44,11 +49,6 @@ public class LogicDialog extends BaseDialog{
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ui.showException(e);
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}
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}).marginLeft(12f).disabled(b -> Core.app.getClipboardText() == null);
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t.row();
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t.button("@schematic.copy", Icon.copy, style, () -> {
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dialog.hide();
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Core.app.setClipboardText(canvas.save());
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}).marginLeft(12f);
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});
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});
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