From 0b0db7bab2f2fad5385e3d5b3dd204c4df16cd9e Mon Sep 17 00:00:00 2001 From: Github Actions Date: Sat, 3 Aug 2024 04:52:20 +0000 Subject: [PATCH 1/5] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 1 + core/assets/bundles/bundle_bg.properties | 1 + core/assets/bundles/bundle_ca.properties | 1 + core/assets/bundles/bundle_cs.properties | 1 + core/assets/bundles/bundle_da.properties | 1 + core/assets/bundles/bundle_de.properties | 1 + core/assets/bundles/bundle_es.properties | 1 + core/assets/bundles/bundle_et.properties | 1 + core/assets/bundles/bundle_eu.properties | 1 + core/assets/bundles/bundle_fi.properties | 1 + core/assets/bundles/bundle_fil.properties | 1 + core/assets/bundles/bundle_fr.properties | 1 + core/assets/bundles/bundle_hu.properties | 1 + core/assets/bundles/bundle_id_ID.properties | 1 + core/assets/bundles/bundle_it.properties | 1 + core/assets/bundles/bundle_ja.properties | 1 + core/assets/bundles/bundle_ko.properties | 1 + core/assets/bundles/bundle_lt.properties | 1 + core/assets/bundles/bundle_nl.properties | 1 + core/assets/bundles/bundle_nl_BE.properties | 1 + core/assets/bundles/bundle_pl.properties | 1 + core/assets/bundles/bundle_pt_BR.properties | 1 + core/assets/bundles/bundle_pt_PT.properties | 1 + core/assets/bundles/bundle_ro.properties | 1 + core/assets/bundles/bundle_ru.properties | 1 + core/assets/bundles/bundle_sr.properties | 1 + core/assets/bundles/bundle_sv.properties | 1 + core/assets/bundles/bundle_th.properties | 1 + core/assets/bundles/bundle_tk.properties | 1 + core/assets/bundles/bundle_tr.properties | 1 + core/assets/bundles/bundle_uk_UA.properties | 1 + core/assets/bundles/bundle_vi.properties | 1 + core/assets/bundles/bundle_zh_CN.properties | 1 + core/assets/bundles/bundle_zh_TW.properties | 1 + 34 files changed, 34 insertions(+) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 442b6afcdd..ca5a3ac828 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2329,6 +2329,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 7e895bada1..fc6c006c33 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2343,6 +2343,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 468a0d49cb..117208e5d0 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2353,6 +2353,7 @@ lst.getflag = Obtén un senyal global. lst.setprop = Estableix una propietat d’una unitat o estructura. lst.effect = Crea un efecte de partícula. lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món. lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca. lst.localeprint = Afegeix el valor d’una propietat de la traducció d’un mapa a la cua d’impressió.\nPer a establir paquets de traducció de mapes a l’editor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile». diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 66acc27401..9295bff0f1 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2348,6 +2348,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index caac178e24..5aa9563038 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2329,6 +2329,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 6bd88461d2..6ef9683e35 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2378,6 +2378,7 @@ lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 93a2f0f3a4..e852a91148 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2371,6 +2371,7 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index f7fd198ab3..3c7dce81ee 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2331,6 +2331,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index c2f4e97364..a9c716446c 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2333,6 +2333,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 06da2a8ea5..9de48f463d 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2334,6 +2334,7 @@ lst.getflag = Tarkista, onko globaali tunniste asetettu. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 466a2dd69e..90d555a229 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2330,6 +2330,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 8c57d0bb1e..43cc996633 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2378,6 +2378,7 @@ lst.getflag = Vérifie si une variable globale est présente. lst.setprop = Change une propriété d'une unité ou d'un bâtiment. lst.effect = Crée un effet de particules. lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde. lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker". lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 4d4fb8f650..db8acaf19b 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2383,6 +2383,7 @@ lst.getflag = Ellenőrzés, hogy egy globális jelölő be van-e állítva. lst.setprop = Beállítja egy egység vagy épület tulajdonságát. lst.effect = Részecskehatás létrehozása. lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 20-szor hívható meg. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Új logikai jelölő létrehozása a világban.\nMeg kell adni egy azonosítót a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva. lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\nA [accent]null []értékek figyelmen kívül lesznek hagyva. lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]Pályainformációk > Nyelvi csomagok[].\nHa a kliens egy mobileszköz, akkor először próbáld kiíratni a „.mobile” végződésű tulajdonságot. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 9c058872ca..4b4e1972cc 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2369,6 +2369,7 @@ lst.getflag = Periksa apakah ada global flag yang ditentukan. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 5b6dc2407d..686a87f47e 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2343,6 +2343,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index ab9b095823..fd2d8422d6 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2347,6 +2347,7 @@ lst.getflag = グローバルフラグが設定されているかどうかを確 lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 79f23ca5ab..302f988d44 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2346,6 +2346,7 @@ lst.getflag = 전역 플래그가 설정되어 있는지 확인 lst.setprop = 기체 혹은 건물의 속성을 설정합니다. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index d197bd3657..b4fcf72fd0 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2331,6 +2331,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 21df1a3d23..43527d6ef2 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2344,6 +2344,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index bb32cf85be..8ccd1c72e0 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2331,6 +2331,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 87477c01ab..95721ba0d0 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2365,6 +2365,7 @@ lst.getflag = Sprawdź, czy ustawiona jest flaga globalna. lst.setprop = Ustaw właściwość jednostki lub budynku. lst.effect = Stwórz efekt cząsteczki. lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000. lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 2aadc7d22f..4aad82a234 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2364,6 +2364,7 @@ lst.getflag = Verifique se um sinalizador global está definido. lst.setprop = Define uma propriedade de uma unidade ou edifício. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index 3dbe0a7975..3a842817db 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2331,6 +2331,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index cae469702e..cf63c7a775 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2348,6 +2348,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 23fd6df9b6..83a3e866bd 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2350,6 +2350,7 @@ lst.getflag = Проверяет, установлен ли глобальный lst.setprop = Устанавливает свойство единицы или постройки. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 6e6cf07481..e29b6ff97a 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2351,6 +2351,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index a9cb83d9fb..2e05519d22 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2331,6 +2331,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 1fe1ed195a..116b3d2065 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2368,6 +2368,7 @@ lst.getflag = เช็กว่าธงทั่วโลกนั้นได lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index e625322820..225f52f523 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2331,6 +2331,7 @@ lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index db687017f7..884156b591 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2348,6 +2348,7 @@ lst.getflag = Evrensel İşaretli Numara Oku. lst.setprop = Bir bina veya birime nitelik atar. lst.effect = Parçacık efekti oluştur. lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta. lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı. lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index b50afe1626..0a2055e7a1 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2375,6 +2375,7 @@ lst.getflag = Перевіряє, чи встановлено глобальни lst.setprop = Установлює властивість одиниці чи будівлі. lst.effect = Створює ефект частинок. lst.sync = Синхронізувати змінну по мережі.\nВикликається щонайбільше 10 разів за секунду. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Створює новий логічний маркер у світі.\nПотрібно надати ідентифікатор для ідентифікації цього маркера.\nНаразі кількість маркерів на світ обмежена 20 тисячами. lst.setmarker = Установлює властивість для маркера.\nВикористаний ідентифікатор має збігатися з інструкцією «Створити маркер». lst.localeprint = Додає значення властивості мовного пакету мапи до текстового буфера.\nЩоби встановити мовного пакету мапи в редакторі мапи, перейдіть до [accent]Інформація про мапу > Мовні пакети [].\nЯкщо клієнтом є мобільний пристрій, то спочатку намагається надрукувати властивість, що закінчується на ".mobile". diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index c9622ac982..e9c9bd7bd4 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2383,6 +2383,7 @@ lst.getflag = Kiểm tra nếu cờ toàn cục được đặt. lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công trình. lst.effect = Tạo một phần hiệu ứng nhỏ. lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới. lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ. lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 60a25dd6d4..a53676e106 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2375,6 +2375,7 @@ lst.getflag = 检查是否设置了全局标志。 lst.setprop = 设置单位或建筑物的属性。 lst.effect = 创建一个粒子效果。 lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。 +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。 lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。 lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 ".mobile" 结尾的属性。 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 7ef0eea54f..44732346f9 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2360,6 +2360,7 @@ lst.getflag = 檢查某一全局flag是否存在 lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. +lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. From e0c455bca8ada8073efaa330c3d98aa5b90e9e40 Mon Sep 17 00:00:00 2001 From: Mythril382 <77225817+Mythril382@users.noreply.github.com> Date: Sat, 3 Aug 2024 12:53:45 +0800 Subject: [PATCH 2/5] Allow Mods To Modify RegionPart's Heat Light Region (#10048) * actually work * betterize i think --- core/src/mindustry/entities/part/RegionPart.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/core/src/mindustry/entities/part/RegionPart.java b/core/src/mindustry/entities/part/RegionPart.java index 0088e46f34..4323f5f9aa 100644 --- a/core/src/mindustry/entities/part/RegionPart.java +++ b/core/src/mindustry/entities/part/RegionPart.java @@ -15,7 +15,7 @@ public class RegionPart extends DrawPart{ public String suffix = ""; /** Overrides suffix if set. */ public @Nullable String name; - public TextureRegion heat; + public TextureRegion heat, light; public TextureRegion[] regions = {}; public TextureRegion[] outlines = {}; @@ -133,7 +133,7 @@ public class RegionPart extends DrawPart{ float hprog = heatProgress.getClamp(params); heatColor.write(Tmp.c1).a(hprog * heatColor.a); Drawf.additive(heat, Tmp.c1, rx, ry, rot, turretShading ? turretHeatLayer : Draw.z() + heatLayerOffset); - if(heatLight) Drawf.light(rx, ry, heat, rot, Tmp.c1, heatLightOpacity * hprog); + if(heatLight) Drawf.light(rx, ry, light.found() ? light : heat, rot, Tmp.c1, heatLightOpacity * hprog); } Draw.xscl *= sign; @@ -187,6 +187,7 @@ public class RegionPart extends DrawPart{ } heat = Core.atlas.find(realName + "-heat"); + light = Core.atlas.find(realName + "-light"); for(var child : children){ child.turretShading = turretShading; child.load(name); From a336dc74a7a1145eaa94cb2be545c28d9d28dfcd Mon Sep 17 00:00:00 2001 From: SITUVNgcd <44901211+SITUVNgcd@users.noreply.github.com> Date: Sat, 3 Aug 2024 20:23:45 +0700 Subject: [PATCH 3/5] Update Vietnamese translation (#10079) New string and changes from https://github.com/Anuken/Mindustry/commit/0b0db7bab2f2fad5385e3d5b3dd204c4df16cd9e --- core/assets/bundles/bundle_vi.properties | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index e9c9bd7bd4..9788071f51 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1440,8 +1440,8 @@ liquid.neoplasm.name = Tế bào tân sinh liquid.arkycite.name = Arkycite liquid.gallium.name = Gali liquid.ozone.name = Ôzôn -liquid.hydrogen.name = Hydro -liquid.nitrogen.name = Nitro +liquid.hydrogen.name = Hy-dro lỏng +liquid.nitrogen.name = Ni-tơ lỏng liquid.cyanogen.name = Cyano unit.dagger.name = Dagger @@ -2196,7 +2196,7 @@ block.core-acropolis.description = Trung tâm của căn cứ. Được bọc gi block.breach.description = Bắn đạn beryl hoặc tungsten xuyên thấu vào kẻ địch. block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau. block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp. -block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hydro. +block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng. block.afflict.description = Bắn ra các mảnh vỡ của một quả cầu tích điện khổng lồ. Yêu cầu nhiệt. block.disperse.description = Bắn các mảnh vỡ vào các mục tiêu trên không. block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu vào các mục tiêu của địch. @@ -2210,25 +2210,25 @@ block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ. block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử. block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác. block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra. -block.electrolyzer.description = Chuyển đổi nước thành hydro và ôzôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng. -block.atmospheric-concentrator.description = Cô đặc nitro từ khí quyển. Yêu cầu nhiệt. +block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng. +block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt. block.surge-crucible.description = Tinh chế hợp kim từ xỉ và silicon. Yêu cầu nhiệt. block.phase-synthesizer.description = Tổng hợp sợi lượng tử từ thori, cát, và ôzôn. Yêu cầu nhiệt. block.carbide-crucible.description = Kết hợp than chì và tungsten để tạo ra carbide. Yêu cầu nhiệt. block.cyanogen-synthesizer.description = Tổng hợp cyano từ arkycite và than chì. Yêu cầu nhiệt. block.slag-incinerator.description = Đốt các vật phẩm hoặc chất lỏng không bay hơi. Yêu cầu xỉ. block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để tạo ra nước. Tiêu thụ điện. -block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hydro để tăng hiệu suất. -block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hydro và điện.\nTùy chọn sử dụng nitro để tăng hiệu suất. +block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất. +block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất. block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá. block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước. -block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hydro. +block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng. block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên. block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên. block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn. block.reinforced-liquid-container.description = Lưu trữ một lượng chất lỏng vừa phải. block.reinforced-bridge-conduit.description = Vận chuyển chất lỏng qua các công trình và địa hình. -block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hydro. +block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hy-đrô lỏng. block.beryllium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch. block.beryllium-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch. block.tungsten-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch. @@ -2259,7 +2259,7 @@ block.pyrolysis-generator.description = Tạo ra một lượng điện lớn t block.flux-reactor.description = Tạo ra một lượng điện lớn khi được làm nóng. Yêu cầu sử dụng cyano như một chất làm ổn định. Lượng điện tạo ra và lượng tiêu thụ cyano tỷ lệ thuận với lượng nhiệt nhận được.\nPhát nổ nếu không cung cấp đủ cyano. block.neoplasia-reactor.description = Sử dụng arkycite, nước và sợi lượng tử để tạo ra lượng điện khổng lồ. Tạo ra nhiệt và lượng tế bào tân sinh nguy hiểm như sản phẩm phụ trong quá trình hoạt động.\nPhát nổ dữ dội nếu tế bào tân sinh không được loại bỏ khỏi lò phản ứng. block.build-tower.description = Tự động xây dựng lại các công trình trong phạm vi và hỗ trợ các đơn vị khác trong quá trình xây dựng. -block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hydro.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất. +block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hy-đrô lỏng.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất. block.reinforced-container.description = Lưu trữ một lượng nhỏ vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi. block.reinforced-vault.description = Lưu trữ một lượng lớn vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi. block.tank-fabricator.description = Chế tạo đơn vị Stell. Các đơn vị được chế tạo có thể được sử dụng trực tiếp hoặc được chuyển vào các máy tái chế tạo khác để được nâng cấp. @@ -2376,14 +2376,14 @@ lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ lệnh/t lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng. lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc. lst.setrule = Thiết đặt một quy tắc trò chơi. -lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nSẽ đợi cho đến khi tin nhắn trước đó hoàn tất. +lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nNếu giá trị [accent]thành công[] (success) trả về là [accent]@wait[],\nsẽ đợi cho đến khi tin nhắn trước đó hoàn tất.\nNgược lại, xuất ra liệu rằng tin nhắn đã hiển thị thành công. lst.cutscene = Điều khiển máy quay của người chơi. lst.setflag = Thiết đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý. lst.getflag = Kiểm tra nếu cờ toàn cục được đặt. lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công trình. lst.effect = Tạo một phần hiệu ứng nhỏ. lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến. -lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. +lst.playsound = Phát một âm thanh.\nÂm lượng và hướng xoay có thể là một giá trị toàn cục, hoặc được tính toán dựa vào vị trí. lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới. lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ. lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên. From 4c3a4d78020496cfc5c85486f16eaf04b32205b1 Mon Sep 17 00:00:00 2001 From: summoner001 Date: Sat, 3 Aug 2024 15:23:51 +0200 Subject: [PATCH 4/5] Update bundle_hu.properties (#10078) Translation of the new English texts. --- core/assets/bundles/bundle_hu.properties | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index db8acaf19b..bf6720961c 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2376,14 +2376,14 @@ lst.setrate = A processzor végrehajtási sebességének beállítása utasítá lst.fetch = Egységek, támaszpontok, játékosok, vagy épületek keresése index szerint.\nAz indexek 0-tól indulnak és a visszaadott számuknál végződnek. lst.packcolor = Egyetlen számba tömöríti a [0, 1] RGBA komponenseket a rajzoláshoz vagy szabálymeghatározáshoz. lst.setrule = Játékszabály beállítása. -lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből.\nMegvárja, amíg az előző üzenet befejeződik. +lst.flushmessage = Üzenet megjelenítése a képernyőn a szövegpufferből. Ha a sikeres válasz változója [accent]@wait[],\nakkor, megvárja, amíg az előző üzenet befejeződik.\nMáskülönben azt adja ki, hogy az üzenet megjelenítése sikeres volt-e. lst.cutscene = A játékos kamerájának mozgatása. lst.setflag = Egy globális jelölő beállítása, amely minden processzor által olvasható. lst.getflag = Ellenőrzés, hogy egy globális jelölő be van-e állítva. lst.setprop = Beállítja egy egység vagy épület tulajdonságát. lst.effect = Részecskehatás létrehozása. lst.sync = Egy változó szinkronizálása a hálózaton keresztül.\nMásodpercenként legfeljebb 20-szor hívható meg. -lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. +lst.playsound = Egy hangot játszik le.\nA hangerő és a panoráma lehet globális érték, vagy a pozíció alapján kiszámított érték. lst.makemarker = Új logikai jelölő létrehozása a világban.\nMeg kell adni egy azonosítót a jelölő azonosításához.\nA jelölők száma jelenleg világonként 20 000-re van korlátozva. lst.setmarker = Egy jelölő tulajdonságának beállítása.\nA használt azonosítónak meg kell egyeznie a Make Marker utasításban megadottal.\nA [accent]null []értékek figyelmen kívül lesznek hagyva. lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét a szövegpufferhez.\nA pálya nyelvi csomagjainak beállításait a térképszerkesztőben ellenőrizheted: [accent]Pályainformációk > Nyelvi csomagok[].\nHa a kliens egy mobileszköz, akkor először próbáld kiíratni a „.mobile” végződésű tulajdonságot. From 733f642aa375e0bda87439b865e64897ee55293b Mon Sep 17 00:00:00 2001 From: summoner001 Date: Sun, 4 Aug 2024 05:09:59 +0200 Subject: [PATCH 5/5] Update bundle_hu.properties (#10080) Correcting minor spelling mistakes. Thanks to the Hungarian mindustry community! Nice catch! :) --- core/assets/bundles/bundle_hu.properties | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index bf6720961c..64b7d8eb54 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -76,11 +76,11 @@ schematic.disabled = [scarlet]Vázlatok letiltva[]\nNem használhatsz vázlatoka schematic.tags = Címkék: schematic.edittags = Címkék szerkesztése schematic.addtag = Címke hozzáadása -schematic.texttag = Szöveg címke -schematic.icontag = Ikon címke +schematic.texttag = Szövegcímke +schematic.icontag = Ikoncímke schematic.renametag = Címke átnevezése schematic.tagged = {0} Címkézve -schematic.tagdelconfirm = Teljesen törlöd ezt a címkét? +schematic.tagdelconfirm = Biztosan törlöd ezt a címkét? schematic.tagexists = Ez a címke már létezik. stats = Statisztika