Fixed magic turret items / Ground zero map tweaks

This commit is contained in:
Anuken 2019-02-05 11:50:55 -05:00
parent 2904bc69d9
commit c8fa116a24
3 changed files with 0 additions and 2 deletions

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@ -66,7 +66,6 @@ public class ItemTurret extends CooledTurret{
BulletType type = ammo.get(item); BulletType type = ammo.get(item);
entity.totalAmmo += type.ammoMultiplier; entity.totalAmmo += type.ammoMultiplier;
entity.items.add(item, 1);
//find ammo entry by type //find ammo entry by type
for(int i = 0; i < entity.ammo.size; i++){ for(int i = 0; i < entity.ammo.size; i++){

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@ -90,7 +90,6 @@ public abstract class Turret extends Block{
return false; return false;
} }
@Override @Override
public void load(){ public void load(){
super.load(); super.load();