Merge branch 'master' into crater

# Conflicts:
#	core/assets/sprites/sprites2.png
This commit is contained in:
Patrick 'Quezler' Mounier
2020-04-23 21:15:11 +02:00
8 changed files with 18 additions and 21 deletions

View File

@ -6,7 +6,7 @@ precision mediump int;
//shades of slag
#define S2 vec3(100.0, 93.0, 49.0) / 100.0
#define S1 vec3(100.0, 60.0, 25.0) / 100.0
#define NSCALE 280.0 / 2.0
#define NSCALE 200.0 / 2.0
uniform sampler2D u_texture;
uniform sampler2D u_noise;
@ -24,13 +24,15 @@ void main(){
float btime = u_time / 4000.0;
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
vec3 color = texture2D(u_texture, c).rgb;
vec4 color = texture2D(u_texture, c);
if(noise > 0.6){
color = S2;
}else if(noise > 0.54){
color = S1;
if(color.a > 0.1){
if(noise > 0.6){
color.rgb = S2;
}else if (noise > 0.54){
color.rgb = S1;
}
}
gl_FragColor = vec4(color.rgb, 1.0);
gl_FragColor = color;
}

View File

@ -21,11 +21,11 @@ void main(){
float btime = u_time / 8000.0;
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(-0.8, -1.0)).r) / 2.0;
vec3 color = texture2D(u_texture, c).rgb;
vec4 color = texture2D(u_texture, c);
if(!(noise > 0.54 && noise < 0.58)){
color *= 0.6;
color.rgb *= 0.6;
}
gl_FragColor = vec4(color.rgb, 1.0);
gl_FragColor = color;
}

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