mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-05 13:08:20 +07:00
Run damage before spawn points activate
This commit is contained in:
parent
18b19e964a
commit
cf91bcbd49
@ -55,6 +55,12 @@ public class WaveSpawner{
|
||||
public void spawnEnemies(){
|
||||
spawning = true;
|
||||
|
||||
eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
|
||||
if(doShockwave){
|
||||
doShockwave(spawnX, spawnY);
|
||||
}
|
||||
});
|
||||
|
||||
for(SpawnGroup group : state.rules.spawns){
|
||||
if(group.type == null) continue;
|
||||
|
||||
@ -86,12 +92,6 @@ public class WaveSpawner{
|
||||
}
|
||||
}
|
||||
|
||||
eachGroundSpawn((spawnX, spawnY, doShockwave) -> {
|
||||
if(doShockwave){
|
||||
doShockwave(spawnX, spawnY);
|
||||
}
|
||||
});
|
||||
|
||||
Time.runTask(121f, () -> spawning = false);
|
||||
}
|
||||
|
||||
|
10
fastlane/metadata/android/en-US/changelogs/29769.txt
Normal file
10
fastlane/metadata/android/en-US/changelogs/29769.txt
Normal file
@ -0,0 +1,10 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed rebuilding a core near vault causing resources to drop to 1K
|
||||
- Fixed captured sectors getting locked
|
||||
|
||||
Campaign multiplayer changes:
|
||||
|
||||
- New host research is now carried over to clients
|
||||
- Clients can now use their research even if the host doesn't have it
|
||||
- Clients can now research new tech in multiplayer
|
||||
- Added a hint that explains this information
|
Loading…
Reference in New Issue
Block a user