diff --git a/core/src/mindustry/ai/WaveSpawner.java b/core/src/mindustry/ai/WaveSpawner.java index c420972457..fec5e56f81 100644 --- a/core/src/mindustry/ai/WaveSpawner.java +++ b/core/src/mindustry/ai/WaveSpawner.java @@ -55,6 +55,12 @@ public class WaveSpawner{ public void spawnEnemies(){ spawning = true; + eachGroundSpawn((spawnX, spawnY, doShockwave) -> { + if(doShockwave){ + doShockwave(spawnX, spawnY); + } + }); + for(SpawnGroup group : state.rules.spawns){ if(group.type == null) continue; @@ -86,12 +92,6 @@ public class WaveSpawner{ } } - eachGroundSpawn((spawnX, spawnY, doShockwave) -> { - if(doShockwave){ - doShockwave(spawnX, spawnY); - } - }); - Time.runTask(121f, () -> spawning = false); } diff --git a/fastlane/metadata/android/en-US/changelogs/29769.txt b/fastlane/metadata/android/en-US/changelogs/29769.txt new file mode 100644 index 0000000000..7aec4dd10b --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/29769.txt @@ -0,0 +1,10 @@ +[This is a truncated changelog, see Github for full notes] +- Fixed rebuilding a core near vault causing resources to drop to 1K +- Fixed captured sectors getting locked + +Campaign multiplayer changes: + +- New host research is now carried over to clients +- Clients can now use their research even if the host doesn't have it +- Clients can now research new tech in multiplayer +- Added a hint that explains this information