Removed RTS AI difficulty modifier

This commit is contained in:
Anuken 2024-09-26 11:44:48 -04:00
parent 3b3257f376
commit cfbbee8746
4 changed files with 0 additions and 23 deletions

View File

@ -87,7 +87,6 @@ public class Planets{
};
campaignRuleDefaults.fog = true;
campaignRuleDefaults.showSpawns = true;
campaignRuleDefaults.rtsAI = true;
unlockedOnLand.add(Blocks.coreBastion);
}};
@ -147,7 +146,6 @@ public class Planets{
r.placeRangeCheck = false;
r.showSpawns = false;
};
showRtsAIRule = true;
iconColor = Color.valueOf("7d4dff");
atmosphereColor = Color.valueOf("3c1b8f");
atmosphereRadIn = 0.02f;

View File

@ -1,7 +1,5 @@
package mindustry.game;
import mindustry.*;
import mindustry.gen.*;
import mindustry.type.*;
public class CampaignRules{
@ -10,26 +8,12 @@ public class CampaignRules{
public boolean showSpawns;
public boolean sectorInvasion;
public boolean randomWaveAI;
public boolean rtsAI;
public void apply(Planet planet, Rules rules){
rules.staticFog = rules.fog = fog;
rules.showSpawns = showSpawns;
rules.randomWaveAI = randomWaveAI;
rules.objectiveTimerMultiplier = difficulty.waveTimeMultiplier;
if(planet.showRtsAIRule && rules.attackMode){
boolean swapped = rules.teams.get(rules.waveTeam).rtsAi != rtsAI;
rules.teams.get(rules.waveTeam).rtsAi = rtsAI;
rules.teams.get(rules.waveTeam).rtsMinWeight = 1.2f * difficulty.enemyHealthMultiplier;
if(swapped && Vars.state.isGame()){
Groups.unit.each(u -> {
if(u.team == rules.waveTeam && !u.isPlayer()){
u.resetController();
}
});
}
}
rules.teams.get(rules.waveTeam).blockHealthMultiplier = difficulty.enemyHealthMultiplier;
rules.teams.get(rules.waveTeam).unitHealthMultiplier = difficulty.enemyHealthMultiplier;
rules.teams.get(rules.waveTeam).unitCostMultiplier = 1f / difficulty.enemySpawnMultiplier;

View File

@ -161,8 +161,6 @@ public class Planet extends UnlockableContent{
public CampaignRules campaignRuleDefaults = new CampaignRules();
/** Sets up rules on game load for any sector on this planet. */
public Cons<Rules> ruleSetter = r -> {};
/** If true, RTS AI can be customized. */
public boolean showRtsAIRule = false;
/** @deprecated no-op, do not use. */
@Deprecated

View File

@ -68,9 +68,6 @@ public class CampaignRulesDialog extends BaseDialog{
check("@rules.fog", b -> rules.fog = b, () -> rules.fog);
check("@rules.showspawns", b -> rules.showSpawns = b, () -> rules.showSpawns);
check("@rules.randomwaveai", b -> rules.randomWaveAI = b, () -> rules.randomWaveAI);
if(planet.showRtsAIRule){
check("@rules.rtsai.campaign", b -> rules.rtsAI = b, () -> rules.rtsAI);
}
}).growY();
}