Added boss to sector damage calculations

This commit is contained in:
Anuken 2020-11-27 14:18:09 -05:00
parent 525dc0cd7e
commit d06b32c20b
4 changed files with 32 additions and 2 deletions

View File

@ -336,6 +336,8 @@ public class Control implements ApplicationListener, Loadable{
state.wavetime = state.rules.waveSpacing * 2f;
//reset captured state
sector.info.wasCaptured = false;
//re-enable waves
state.rules.waves = true;
//reset win wave??
state.rules.winWave = state.rules.attackMode ? -1 : sector.preset != null ? sector.preset.captureWave : 40;

View File

@ -71,7 +71,9 @@ public class SectorInfo{
public boolean shown = false;
/** Special variables for simulation. */
public float sumHealth, sumRps, sumDps, waveHealthBase, waveHealthSlope, waveDpsBase, waveDpsSlope;
public float sumHealth, sumRps, sumDps, waveHealthBase, waveHealthSlope, waveDpsBase, waveDpsSlope, bossHealth, bossDps;
/** Wave where first boss shows up. */
public int bossWave = -1;
/** Counter refresh state. */
private transient Interval time = new Interval();

View File

@ -68,6 +68,11 @@ public class SectorDamage{
float enemyDps = info.waveDpsBase + info.waveDpsSlope * (i);
float enemyHealth = info.waveHealthBase + info.waveHealthSlope * (i);
if(info.bossWave == i){
enemyDps += info.bossDps;
enemyHealth += info.bossHealth;
}
//happens due to certain regressions
if(enemyHealth < 0 || enemyDps < 0) continue;
@ -305,6 +310,7 @@ public class SectorDamage{
//calculate DPS and health for the next few waves and store in list
var reg = new LinearRegression();
SpawnGroup bossGroup = null;
Seq<Vec2> waveDps = new Seq<>(), waveHealth = new Seq<>();
for(int wave = state.wave; wave < state.wave + 10; wave ++){
@ -320,6 +326,11 @@ public class SectorDamage{
float healthMult = 1f + Mathf.clamp(group.type.armor / 20f);
StatusEffect effect = (group.effect == null ? StatusEffects.none : group.effect);
int spawned = group.getSpawned(wave);
//save the boss group
if(group.effect == StatusEffects.boss){
bossGroup = group;
continue;
}
if(spawned <= 0) continue;
sumWaveHealth += spawned * (group.getShield(wave) + group.type.health * effect.healthMultiplier * healthMult);
sumWaveDps += spawned * group.type.dpsEstimate * effect.damageMultiplier;
@ -328,6 +339,21 @@ public class SectorDamage{
waveHealth.add(new Vec2(wave, sumWaveHealth));
}
if(bossGroup != null){
float bossMult = 1.1f;
//calculate first boss appearaance
for(int wave = state.wave; wave < state.wave + 60; wave++){
int spawned = bossGroup.getSpawned(wave - 1);
if(spawned > 0){
//set up relevant stats
info.bossWave = wave;
info.bossDps = spawned * bossGroup.type.dpsEstimate * StatusEffects.boss.damageMultiplier * bossMult;
info.bossHealth = spawned * (bossGroup.getShield(wave) + bossGroup.type.health * StatusEffects.boss.healthMultiplier * (1f + Mathf.clamp(bossGroup.type.armor / 20f))) * bossMult;
break;
}
}
}
//calculate linear regression of the wave data and store it
reg.calculate(waveHealth);
info.waveHealthBase = reg.intercept;

View File

@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=d0690313b33aeb5e611005f5a03516d2cdcec338
archash=2d451f0c342755ef84e609c951a8fca654ef41b5