Added admin wave sending / Admin system fixes / Build fix

This commit is contained in:
Anuken 2018-07-04 11:57:04 -04:00
parent 76d0285e3f
commit d2a739262d
5 changed files with 46 additions and 29 deletions

View File

@ -219,6 +219,7 @@ public class NetClient extends Module {
new Random().nextBytes(bytes);
String result = new String(Base64Coder.encode(bytes));
Settings.putString("usid-" + ip, result);
Settings.save();
return result;
}
}

View File

@ -485,14 +485,18 @@ public class NetServer extends Module{
return;
}
if(other == null || other.isAdmin){
if(other == null || (other.isAdmin && other != player)){ //fun fact: this means you can ban yourself
Log.err("{0} attempted to perform admin action on nonexistant or admin player.", player.name);
return;
}
String ip = player.con.address;
if(action == AdminAction.ban){
if(action == AdminAction.wave) {
//no verification is done, so admins can hypothetically spam waves
//not a real issue, because server owners may want to do just that
state.wavetime = 0f;
}else if(action == AdminAction.ban){
netServer.admins.banPlayerIP(ip);
netServer.kick(other.con.id, KickReason.banned);
Log.info("&lc{0} has banned {1}.", player.name, other.name);

View File

@ -179,7 +179,7 @@ public class Packets {
}
public enum AdminAction{
kick, ban, trace
kick, ban, trace, wave
}
/**Marks the beginning of a stream.*/

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@ -8,7 +8,9 @@ import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Scaling;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Packets.AdminAction;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.IntFormat;
import io.anuke.mindustry.ui.Minimap;
@ -331,13 +333,17 @@ public class HudFragment extends Fragment{
private void playButton(float uheight){
new imagebutton("icon-play", 30f, () -> {
state.wavetime = 0f;
if(Net.client() && players[0].isAdmin){
Call.onAdminRequest(players[0], AdminAction.wave);
}else {
state.wavetime = 0f;
}
}).height(uheight).fillX().right().padTop(-8f).padBottom(-12f).padLeft(-15).padRight(-10).width(40f).update(l->{
boolean vis = state.mode.disableWaveTimer && (Net.server() || !Net.active());
boolean vis = state.mode.disableWaveTimer && ((Net.server() || players[0].isAdmin) || !Net.active());
boolean paused = state.is(State.paused) || !vis;
l.getStyle().imageUp = Core.skin.getDrawable(vis ? "icon-play" : "clear");
l.setTouchable(!paused ? Touchable.enabled : Touchable.disabled);
}).visible(() -> state.mode.disableWaveTimer && (Net.server() || !Net.active()) && unitGroups[Team.red.ordinal()].size() == 0);
}).visible(() -> state.mode.disableWaveTimer && ((Net.server() || players[0].isAdmin) || !Net.active()) && unitGroups[Team.red.ordinal()].size() == 0);
}
}

View File

@ -8,6 +8,7 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.EventType.GameOverEvent;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.io.Map;
import io.anuke.mindustry.io.SaveIO;
@ -138,7 +139,7 @@ public class ServerControl extends Module {
Log.info("Stopped server.");
});
handler.register("host", "[mapname] [mode]", "Open the server with a specific map.", arg -> {
handler.register("host", "[mode] [mapname]", "Open the server with a specific map.", arg -> {
if(state.is(State.playing)){
err("Already hosting. Type 'stop' to stop hosting first.");
return;
@ -147,34 +148,39 @@ public class ServerControl extends Module {
Map result = null;
if(arg.length > 0) {
String search = arg[0];
for (Map map : world.maps().all()) {
if (map.name.equalsIgnoreCase(search))
result = map;
}
if(result == null){
err("No map with name &y'{0}'&lr found.", search);
return;
}
GameMode mode;
try{
mode = arg.length < 2 ? GameMode.waves : GameMode.valueOf(arg[1]);
mode = GameMode.valueOf(arg[0]);
}catch (IllegalArgumentException e){
err("No gamemode '{0}' found.", arg[1]);
err("No gamemode '{0}' found.", arg[0]);
return;
}
info("Loading map...");
state.mode = mode;
logic.reset();
world.loadMap(result);
if(arg.length > 1) {
String search = arg[1];
for (Map map : world.maps().all()) {
if (map.name.equalsIgnoreCase(search))
result = map;
}
if (result == null) {
err("No map with name &y'{0}'&lr found.", search);
return;
}
logic.reset();
world.loadMap(result);
}else{
Log.info("&ly&fiNo map specified, so a procedural one was generated.");
world.loadProceduralMap();
}
}else{
world.loadProceduralMap();
Log.info("&ly&fiNo map specified, so a procedural one was generated.");
world.loadProceduralMap();
}
logic.play();
@ -194,10 +200,10 @@ public class ServerControl extends Module {
if(state.is(State.menu)){
info("&lyStatus: &rserver closed");
}else{
info("&lyStatus: &lcPlaying on map &fi{0}&fb &lb/&lc Wave {1} &lb/&lc {2}",
Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()));
if(state.enemies > 0){
info("&ly{0} enemies remaining.", state.enemies);
info("&lyStatus: &lcPlaying on map &fi{0}&fb &lb/&lc Wave {1} &lb/&lc {2} &lb/&lc {3}",
Strings.capitalize(world.getMap().name), state.wave, Strings.capitalize(state.difficulty.name()), Strings.capitalize(state.mode.name()));
if(state.mode.disableWaveTimer){
info("&ly{0} enemies.", unitGroups[Team.red.ordinal()].size());
}else{
info("&ly{0} seconds until next wave.", (int)(state.wavetime / 60));
}
@ -464,6 +470,7 @@ public class ServerControl extends Module {
if(target != null){
netServer.admins.adminPlayer(target.uuid, target.usid);
target.isAdmin = true;
info("Admin-ed player by ID: {0} / {1}", target.uuid, arg[0]);
}else{
info("Nobody with that name could be found.");
@ -487,6 +494,7 @@ public class ServerControl extends Module {
if(target != null){
netServer.admins.unAdminPlayer(target.uuid);
target.isAdmin = false;
info("Un-admin-ed player by ID: {0} / {1}", target.uuid, arg[0]);
}else{
info("Nobody with that name could be found.");
@ -509,8 +517,6 @@ public class ServerControl extends Module {
handler.register("runwave", "Trigger the next wave.", arg -> {
if(!state.is(State.playing)) {
err("Not hosting. Host a game first.");
}else if(state.enemies > 0){
err("There are still {0} enemies remaining.", state.enemies);
}else{
logic.runWave();
info("Wave spawned.");