balance and size

This commit is contained in:
slava0135 2020-09-29 18:35:34 +03:00
parent cbc2205347
commit d4441711a7

View File

@ -1465,26 +1465,6 @@ public class Blocks implements ContentList{
shootSound = Sounds.splash;
}};
tsunami = new LiquidTurret("tsunami"){{
requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250));
ammo(
Liquids.water, Bullets.waterShot,
Liquids.slag, Bullets.slagShot,
Liquids.cryofluid, Bullets.cryoShot,
Liquids.oil, Bullets.oilShot
);
size = 4;
recoilAmount = 0f;
reloadTime = 1f;
inaccuracy = 10f;
shootCone = 45f;
liquidCapacity = 40f;
shootEffect = Fx.shootLiquid;
range = 220f;
health = 250 * size * size;
shootSound = Sounds.splash;
}};
lancer = new ChargeTurret("lancer"){{
requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
range = 155f;
@ -1609,6 +1589,26 @@ public class Blocks implements ContentList{
reloadTime = 10f;
}};
tsunami = new LiquidTurret("tsunami"){{
requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250, Items.thorium, 100));
ammo(
Liquids.water, Bullets.waterShot,
Liquids.slag, Bullets.slagShot,
Liquids.cryofluid, Bullets.cryoShot,
Liquids.oil, Bullets.oilShot
);
size = 3;
recoilAmount = 0f;
reloadTime = 1f;
inaccuracy = 10f;
shootCone = 45f;
liquidCapacity = 25f;
shootEffect = Fx.shootLiquid;
range = 180f;
health = 250 * size * size;
shootSound = Sounds.splash;
}};
fuse = new ItemTurret("fuse"){{
requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));