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Merge pull request #3722 from Quezler/patch-77
Fast forward boulder deconstruction
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commit
d4bee41103
@ -126,7 +126,7 @@ public class Block extends UnlockableContent{
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public BlockGroup group = BlockGroup.none;
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/** List of block flags. Used for AI indexing. */
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public EnumSet<BlockFlag> flags = EnumSet.of();
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/** Targeting priority of this block, as seen by enemies.*/
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/** Targeting priority of this block, as seen by enemies .*/
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public TargetPriority priority = TargetPriority.base;
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/** How much this block affects the unit cap by.
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* The block flags must contain unitModifier in order for this to work. */
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@ -139,9 +139,9 @@ public class Block extends UnlockableContent{
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public boolean consumesTap;
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/** Whether to draw the glow of the liquid for this block, if it has one. */
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public boolean drawLiquidLight = true;
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/** Whether to periodically sync this block across the network.*/
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/** Whether to periodically sync this block across the network. */
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public boolean sync;
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/** Whether this block uses conveyor-type placement mode.*/
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/** Whether this block uses conveyor-type placement mode. */
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public boolean conveyorPlacement;
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/**
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* The color of this block when displayed on the minimap or map preview.
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@ -173,12 +173,12 @@ public class Block extends UnlockableContent{
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/** Radius of the light emitted by this block. */
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public float lightRadius = 60f;
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/** The sound that this block makes while active. One sound loop. Do not overuse.*/
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/** The sound that this block makes while active. One sound loop. Do not overuse. */
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public Sound loopSound = Sounds.none;
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/** Active sound base volume. */
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public float loopSoundVolume = 0.5f;
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/** The sound that this block makes while idle. Uses one sound loop for all blocks.*/
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/** The sound that this block makes while idle. Uses one sound loop for all blocks. */
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public Sound ambientSound = Sounds.none;
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/** Idle sound base volume. */
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public float ambientSoundVolume = 0.05f;
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@ -193,6 +193,8 @@ public class Block extends UnlockableContent{
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public BuildVisibility buildVisibility = BuildVisibility.hidden;
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/** Multiplier for speed of building this block. */
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public float buildCostMultiplier = 1f;
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/** Build completion at which deconstruction finishes. */
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public float deconstructThreshold = 0f;
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/** Multiplier for cost of research in tech tree. */
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public float researchCostMultiplier = 1;
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/** Whether this block has instant transfer.*/
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@ -289,7 +289,7 @@ public class ConstructBlock extends Block{
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progress = Mathf.clamp(progress - amount);
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if(progress <= 0 || state.rules.infiniteResources){
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if(progress <= (previous == null ? 0 : previous.deconstructThreshold) || state.rules.infiniteResources){
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if(lastBuilder == null) lastBuilder = builder;
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Call.deconstructFinish(tile, this.cblock == null ? previous : this.cblock, lastBuilder);
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}
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@ -12,6 +12,8 @@ public class Boulder extends Block{
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super(name);
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breakable = true;
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alwaysReplace = true;
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deconstructThreshold = 0.35f;
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}
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@Override
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