mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-11 07:39:39 +07:00
Syncing enemy display
This commit is contained in:
parent
dcc4732748
commit
d6661da0a7
@ -8,6 +8,9 @@ import io.anuke.mindustry.game.Teams;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.ucore.core.Events;
|
||||
|
||||
import static io.anuke.mindustry.Vars.unitGroups;
|
||||
import static io.anuke.mindustry.Vars.waveTeam;
|
||||
|
||||
public class GameState{
|
||||
public int wave = 1;
|
||||
public float wavetime;
|
||||
@ -16,8 +19,13 @@ public class GameState{
|
||||
public Difficulty difficulty = Difficulty.normal;
|
||||
public WaveSpawner spawner = new WaveSpawner();
|
||||
public Teams teams = new Teams();
|
||||
public int enemies;
|
||||
private State state = State.menu;
|
||||
|
||||
public int enemies(){
|
||||
return Net.client() ? enemies : unitGroups[waveTeam.ordinal()].size();
|
||||
}
|
||||
|
||||
public void set(State astate){
|
||||
Events.fire(new StateChangeEvent(state, astate));
|
||||
state = astate;
|
||||
|
@ -284,6 +284,7 @@ public class NetClient extends Module{
|
||||
//read wave info
|
||||
state.wavetime = input.readFloat();
|
||||
state.wave = input.readInt();
|
||||
state.enemies = input.readInt();
|
||||
|
||||
byte cores = input.readByte();
|
||||
for(int i = 0; i < cores; i++){
|
||||
|
@ -477,6 +477,7 @@ public class NetServer extends Module{
|
||||
//write wave datas
|
||||
dataStream.writeFloat(state.wavetime);
|
||||
dataStream.writeInt(state.wave);
|
||||
dataStream.writeInt(state.enemies());
|
||||
|
||||
ObjectSet<Tile> cores = state.teams.get(player.getTeam()).cores;
|
||||
|
||||
|
@ -33,10 +33,11 @@ public interface SyncTrait extends Entity, TypeTrait{
|
||||
|
||||
if(isClipped()){
|
||||
//move off screen when no longer in bounds
|
||||
if(!Tmp.r1.setSize(
|
||||
Core.camera.viewportWidth * Core.camera.zoom * NetClient.viewScale,
|
||||
Core.camera.viewportHeight * Core.camera.zoom * NetClient.viewScale)
|
||||
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(getX(), getY())){
|
||||
Tmp.r1.setSize(Core.camera.viewportWidth * Core.camera.zoom * NetClient.viewScale,
|
||||
Core.camera.viewportHeight * Core.camera.zoom * NetClient.viewScale)
|
||||
.setCenter(Core.camera.position.x, Core.camera.position.y);
|
||||
|
||||
if(!Tmp.r1.contains(getX(), getY()) && !Tmp.r1.contains(getInterpolator().last.x, getInterpolator().last.y)){
|
||||
set(-99999f, -99999f);
|
||||
return;
|
||||
}
|
||||
|
@ -1,14 +1,12 @@
|
||||
package io.anuke.mindustry.maps.missions;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.game.GameMode;
|
||||
import io.anuke.mindustry.game.SpawnGroup;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.game.Waves;
|
||||
import io.anuke.mindustry.maps.Sector;
|
||||
import io.anuke.mindustry.maps.generation.Generation;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.ucore.util.Bundles;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
@ -62,9 +60,9 @@ public class WaveMission extends MissionWithStartingCore{
|
||||
public String displayString(){
|
||||
return state.wave > target ?
|
||||
Bundles.format(
|
||||
Vars.unitGroups[Vars.waveTeam.ordinal()].size() > 1 && !Net.client() ?
|
||||
state.enemies() > 1 ?
|
||||
"text.mission.wave.enemies" :
|
||||
"text.mission.wave.enemy", target, target, Vars.unitGroups[Vars.waveTeam.ordinal()].size()) :
|
||||
"text.mission.wave.enemy", target, target, state.enemies()) :
|
||||
Bundles.format("text.mission.wave", state.wave, target, (int)(state.wavetime/60));
|
||||
}
|
||||
|
||||
@ -82,6 +80,6 @@ public class WaveMission extends MissionWithStartingCore{
|
||||
|
||||
@Override
|
||||
public boolean isComplete(){
|
||||
return state.wave > target && Vars.unitGroups[Vars.waveTeam.ordinal()].size() == 0;
|
||||
return state.wave > target && state.enemies() == 0;
|
||||
}
|
||||
}
|
||||
|
@ -366,10 +366,10 @@ public class HudFragment extends Fragment{
|
||||
|
||||
table.labelWrap(() ->
|
||||
world.getSector() == null ?
|
||||
(unitGroups[waveTeam.ordinal()].size() > 0 && state.mode.disableWaveTimer ?
|
||||
wavef.get(state.wave) + "\n" + (unitGroups[waveTeam.ordinal()].size() == 1 ?
|
||||
enemyf.get(unitGroups[waveTeam.ordinal()].size()) :
|
||||
enemiesf.get(unitGroups[waveTeam.ordinal()].size())) :
|
||||
(state.enemies() > 0 && state.mode.disableWaveTimer ?
|
||||
wavef.get(state.wave) + "\n" + (state.enemies() == 1 ?
|
||||
enemyf.get(state.enemies()) :
|
||||
enemiesf.get(state.enemies())) :
|
||||
wavef.get(state.wave) + "\n" +
|
||||
(!state.mode.disableWaveTimer ?
|
||||
Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) :
|
||||
|
Loading…
Reference in New Issue
Block a user