Being work on marsh

This commit is contained in:
Epowerj
2022-08-02 18:17:53 -04:00
parent 859baec744
commit d77afbea06
3 changed files with 9 additions and 3 deletions

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core/assets/maps/marsh.msav Normal file

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@ -192,8 +192,8 @@ public class ErekirTechTree{
node(cliffCrusher, () -> { node(cliffCrusher, () -> {
node(siliconArcFurnace, () -> { node(siliconArcFurnace, () -> {
node(electrolyzer, Seq.with(new OnSector(atlas)), () -> { node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(basin)), () -> { node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(marsh)), () -> {
node(electricHeater, Seq.with(new OnSector(basin)), () -> { node(electricHeater, Seq.with(new OnSector(marsh)), () -> {
node(heatRedirector, () -> { node(heatRedirector, () -> {
node(surgeCrucible, () -> { node(surgeCrucible, () -> {
@ -358,7 +358,9 @@ public class ErekirTechTree{
}); });
node(basin, Seq.with(new SectorComplete(atlas)), () -> { node(basin, Seq.with(new SectorComplete(atlas)), () -> {
node(marsh, Seq.with(new SectorComplete(basin)), () ->{
});
}); });
}); });
}); });

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@ -12,7 +12,7 @@ public class SectorPresets{
impact0078, desolateRift, nuclearComplex, planetaryTerminal, impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress, coastline, navalFortress,
onset, aegis, lake, intersect, basin, atlas, split; onset, aegis, lake, intersect, basin, atlas, split, marsh;
public static void load(){ public static void load(){
//region serpulo //region serpulo
@ -139,6 +139,10 @@ public class SectorPresets{
difficulty = 6; difficulty = 6;
}}; }};
marsh = new SectorPreset("marsh", erekir, 25){{
difficulty = 5;
}};
//endregion //endregion
} }
} }