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Being work on marsh
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core/assets/maps/marsh.msav
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core/assets/maps/marsh.msav
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@ -192,8 +192,8 @@ public class ErekirTechTree{
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node(cliffCrusher, () -> {
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node(cliffCrusher, () -> {
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node(siliconArcFurnace, () -> {
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node(siliconArcFurnace, () -> {
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node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
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node(electrolyzer, Seq.with(new OnSector(atlas)), () -> {
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node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(basin)), () -> {
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node(oxidationChamber, Seq.with(new Research(tankRefabricator), new OnSector(marsh)), () -> {
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node(electricHeater, Seq.with(new OnSector(basin)), () -> {
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node(electricHeater, Seq.with(new OnSector(marsh)), () -> {
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node(heatRedirector, () -> {
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node(heatRedirector, () -> {
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node(surgeCrucible, () -> {
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node(surgeCrucible, () -> {
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@ -358,7 +358,9 @@ public class ErekirTechTree{
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});
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});
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node(basin, Seq.with(new SectorComplete(atlas)), () -> {
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node(basin, Seq.with(new SectorComplete(atlas)), () -> {
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node(marsh, Seq.with(new SectorComplete(basin)), () ->{
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});
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});
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});
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});
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});
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});
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});
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@ -12,7 +12,7 @@ public class SectorPresets{
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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impact0078, desolateRift, nuclearComplex, planetaryTerminal,
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coastline, navalFortress,
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coastline, navalFortress,
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onset, aegis, lake, intersect, basin, atlas, split;
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onset, aegis, lake, intersect, basin, atlas, split, marsh;
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public static void load(){
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public static void load(){
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//region serpulo
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//region serpulo
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@ -139,6 +139,10 @@ public class SectorPresets{
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difficulty = 6;
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difficulty = 6;
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}};
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}};
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marsh = new SectorPreset("marsh", erekir, 25){{
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difficulty = 5;
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}};
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//endregion
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//endregion
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}
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}
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}
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}
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